mirror of
https://github.com/koreader/koreader
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5e4d182608
Also, implement a Notification source that will *always* be shown, regardless of user preferences, and use it here.
276 lines
9.5 KiB
Lua
276 lines
9.5 KiB
Lua
--[[--
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Widget that displays a tiny notification at the top of the screen.
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--]]
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local Blitbuffer = require("ffi/blitbuffer")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local Device = require("device")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local RectSpan = require("ui/widget/rectspan")
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local Size = require("ui/size")
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local TextWidget = require("ui/widget/textwidget")
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local UIManager = require("ui/uimanager")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local time = require("ui/time")
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local _ = require("gettext")
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local Screen = Device.screen
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local Input = Device.input
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local band = bit.band
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-- The following constants are positions in a bitfield
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local SOURCE_BOTTOM_MENU_ICON = 0x0001 -- icons in bottom menu
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local SOURCE_BOTTOM_MENU_TOGGLE = 0x0002 -- toggles in bottom menu
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local SOURCE_BOTTOM_MENU_FINE = 0x0004 -- toggles with fine-tuning ("increase", "+" etc)
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local SOURCE_BOTTOM_MENU_MORE = 0x0008 -- three dots in bottom menu
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local SOURCE_BOTTOM_MENU_PROGRESS = 0x0010 -- progress indicator on bottom menu
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local SOURCE_DISPATCHER = 0x0020 -- dispatcher
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local SOURCE_OTHER = 0x0040 -- all other sources (e.g. keyboard)
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local SOURCE_ALWAYS_SHOW = 0x8000 -- display this, no matter the display preferences
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-- All bottom menu bits
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local SOURCE_BOTTOM_MENU = SOURCE_BOTTOM_MENU_ICON +
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SOURCE_BOTTOM_MENU_TOGGLE +
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SOURCE_BOTTOM_MENU_FINE +
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SOURCE_BOTTOM_MENU_MORE +
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SOURCE_BOTTOM_MENU_PROGRESS
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-- these values can be changed here
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local SOURCE_SOME = SOURCE_BOTTOM_MENU_FINE
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local SOURCE_MORE = SOURCE_SOME +
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SOURCE_BOTTOM_MENU_MORE +
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SOURCE_BOTTOM_MENU_PROGRESS
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local SOURCE_DEFAULT = SOURCE_MORE +
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SOURCE_DISPATCHER
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local SOURCE_ALL = SOURCE_BOTTOM_MENU +
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SOURCE_DISPATCHER +
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SOURCE_OTHER
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-- Maximum number of saved message text
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local MAX_NB_PAST_MESSAGES = 20
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local Notification = InputContainer:extend{
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face = Font:getFace("x_smallinfofont"),
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text = _("N/A"),
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margin = Size.margin.default,
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padding = Size.padding.default,
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timeout = 2, -- default to 2 seconds
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_timeout_func = nil,
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toast = true, -- closed on any event, and let the event propagate to next top widget
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_shown_list = {}, -- actual static class member, array of stacked notifications (value is show (well, init) time or false).
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_shown_idx = nil, -- index of this instance in the class's _shown_list array (assumes each Notification object is only shown (well, init) once).
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SOURCE_BOTTOM_MENU_ICON = SOURCE_BOTTOM_MENU_ICON,
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SOURCE_BOTTOM_MENU_TOGGLE = SOURCE_BOTTOM_MENU_TOGGLE,
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SOURCE_BOTTOM_MENU_FINE = SOURCE_BOTTOM_MENU_FINE,
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SOURCE_BOTTOM_MENU_MORE = SOURCE_BOTTOM_MENU_MORE,
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SOURCE_BOTTOM_MENU_PROGRESS = SOURCE_BOTTOM_MENU_PROGRESS,
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SOURCE_DISPATCHER = SOURCE_DISPATCHER,
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SOURCE_OTHER = SOURCE_OTHER,
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SOURCE_ALWAYS_SHOW = SOURCE_ALWAYS_SHOW,
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SOURCE_BOTTOM_MENU = SOURCE_BOTTOM_MENU,
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SOURCE_NONE = 0,
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SOURCE_SOME = SOURCE_SOME,
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SOURCE_MORE = SOURCE_MORE,
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SOURCE_DEFAULT = SOURCE_DEFAULT,
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SOURCE_ALL = SOURCE_ALL,
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_past_messages = {}, -- a static class member to store the N last messages text
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}
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function Notification:init()
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if not self.toast then
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-- If not toast, closing is handled in here
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if Device:hasKeys() then
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self.key_events.AnyKeyPressed = { { Input.group.Any } }
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end
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if Device:isTouchDevice() then
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self.ges_events.TapClose = {
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GestureRange:new{
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ges = "tap",
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range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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}
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}
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}
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end
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end
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local text_widget = TextWidget:new{
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text = self.text,
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face = self.face,
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max_width = Screen:getWidth() - 2 * (self.margin + self.padding)
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}
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local widget_size = text_widget:getSize()
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self.frame = FrameContainer:new{
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background = Blitbuffer.COLOR_WHITE,
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radius = 0,
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margin = self.margin,
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padding = self.padding,
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CenterContainer:new{
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dimen = Geom:new{
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w = widget_size.w,
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h = widget_size.h
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},
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text_widget,
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}
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}
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local notif_height = self.frame:getSize().h
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self:_cleanShownStack()
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table.insert(Notification._shown_list, UIManager:getTime())
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self._shown_idx = #Notification._shown_list
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self[1] = VerticalGroup:new{
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align = "center",
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-- We use a span to properly position this notification:
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RectSpan:new{
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-- have this VerticalGroup full width, to ensure centering
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width = Screen:getWidth(),
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-- push this frame at its y=self._shown_idx position
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height = notif_height * (self._shown_idx - 1) + self.margin,
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-- (let's add a leading self.margin to get the same distance
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-- from top of screen to first notification top border as
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-- between borders of next notifications)
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},
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self.frame,
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}
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end
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function Notification:setNotifySource(source)
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self.notify_source = source
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end
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function Notification:resetNotifySource()
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self.notify_source = SOURCE_OTHER
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end
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function Notification:getNotifySource()
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return self.notify_source
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end
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-- Display a notification popup if `source` or `self.notify_source` is not masked by the `notification_sources_to_show_mask` setting
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function Notification:notify(arg, source, refresh_after)
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source = source or self.notify_source
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local mask = G_reader_settings:readSetting("notification_sources_to_show_mask") or SOURCE_DEFAULT
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if source and (source == SOURCE_ALWAYS_SHOW or band(mask, source) ~= 0) then
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UIManager:show(Notification:new{
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text = arg,
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})
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if refresh_after then
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UIManager:forceRePaint()
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end
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return true
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end
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return false
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end
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function Notification:getPastMessages()
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return self._past_messages
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end
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function Notification:_cleanShownStack()
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-- Clean stack of shown notifications
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if self._shown_idx then
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-- If this field exists, this is the first time this instance was closed since its init.
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-- This notification is no longer displayed
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Notification._shown_list[self._shown_idx] = false
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end
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-- We remove from the stack's tail all slots no longer displayed.
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-- Even if slots at top are available, we'll keep adding new
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-- notifications only at the tail/bottom (easier for the eyes
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-- to follow what is happening).
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-- As a sanity check, we also forget those shown for
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-- more than 30s in case no close event was received.
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local expire_time = UIManager:getTime() - time.s(30)
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for i = #Notification._shown_list, 1, -1 do
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if Notification._shown_list[i] and Notification._shown_list[i] > expire_time then
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break -- still shown (or not yet expired)
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end
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table.remove(Notification._shown_list, i)
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end
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end
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function Notification:onCloseWidget()
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self:_cleanShownStack()
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self._shown_idx = nil -- Don't do something stupid if this same instance gets closed multiple times
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UIManager:setDirty(nil, function()
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return "ui", self.frame.dimen
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end)
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-- If we were closed early, drop the scheduled timeout
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if self._timeout_func then
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UIManager:unschedule(self._timeout_func)
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self._timeout_func = nil
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end
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end
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function Notification:onShow()
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UIManager:setDirty(self, function()
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return "ui", self.frame.dimen
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end)
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if self.timeout then
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self._timeout_func = function()
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self._timeout_func = nil
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UIManager:close(self)
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end
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UIManager:scheduleIn(self.timeout, self._timeout_func)
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end
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if #self._past_messages >= MAX_NB_PAST_MESSAGES then
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table.remove(self._past_messages)
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end
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table.insert(self._past_messages, 1, os.date("%X: ") .. self.text)
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return true
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end
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function Notification:onTapClose()
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if self.toast then return end -- should not happen
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UIManager:close(self)
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return true
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end
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Notification.onAnyKeyPressed = Notification.onTapClose
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-- Toasts should go bye-bye on user input, without stopping the event's propagation.
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function Notification:onKeyPress(key)
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if self.toast then
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UIManager:close(self)
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return false
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end
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return InputContainer.onKeyPress(self, key)
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end
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function Notification:onKeyRepeat(key)
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if self.toast then
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UIManager:close(self)
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return false
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end
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return InputContainer.onKeyRepeat(self, key)
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end
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function Notification:onGesture(ev)
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if self.toast then
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UIManager:close(self)
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return false
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end
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return InputContainer.onGesture(self, ev)
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end
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-- Since toasts do *not* prevent event propagation, if we let this go through to InputContainer, shit happens...
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function Notification:onIgnoreTouchInput(toggle)
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return true
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end
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-- Do the same for other Events caught by our base class
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Notification.onResume = Notification.onIgnoreTouchInput
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Notification.onPhysicalKeyboardDisconnected = Notification.onIgnoreTouchInput
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Notification.onInput = Notification.onIgnoreTouchInput
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return Notification
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