mirror of
https://github.com/koreader/koreader
synced 2024-11-10 01:10:34 +00:00
614 lines
26 KiB
Lua
614 lines
26 KiB
Lua
--[[--
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ImageWidget shows an image from a file or memory.
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Show image from file example:
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UIManager:show(ImageWidget:new{
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file = "resources/koreader.png",
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-- Make sure alpha is set to true if png has transparent background
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-- alpha = true,
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})
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Show image from memory example:
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UIManager:show(ImageWidget:new{
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-- bitmap_buffer should be a block of memory that holds the raw
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-- uncompressed bitmap.
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image = bitmap_buffer,
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})
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]]
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local Blitbuffer = require("ffi/blitbuffer")
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local Cache = require("cache")
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local Geom = require("ui/geometry")
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local RenderImage = require("ui/renderimage")
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local Screen = require("device").screen
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local UIManager = require("ui/uimanager")
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local Widget = require("ui/widget/widget")
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local logger = require("logger")
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local util = require("util")
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-- DPI_SCALE can't change without a restart, so let's compute it now
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local function get_dpi_scale()
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local size_scale = math.min(Screen:getWidth(), Screen:getHeight()) * (1/600)
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local dpi_scale = Screen:scaleByDPI(1)
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return math.max(0, (math.log((size_scale+dpi_scale)/2)/0.69)^2)
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end
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local DPI_SCALE = get_dpi_scale()
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local ImageCache = Cache:new{
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-- 8 MiB of image cache, with 128 slots
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-- Overwhelmingly used for our icons, which are tiny in size, and not very numerous (< 100),
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-- but also by ImageViewer (on files, which we never do), and ScreenSaver (again, on image files, but not covers),
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-- hence the leeway.
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size = 8 * 1024 * 1024,
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avg_itemsize = 64 * 1024,
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-- Rely on our FFI finalizer to free the BBs on GC
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enable_eviction_cb = false,
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}
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local ImageWidget = Widget:extend{
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-- Can be provided with a path to a file
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file = nil,
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-- or an already made BlitBuffer (ie: made by RenderImage)
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image = nil,
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-- Whether BlitBuffer rendered from file should be cached
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file_do_cache = true,
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-- Whether provided BlitBuffer can be modified by us and SHOULD be free() by us,
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-- normally true unless our caller wants to reuse its provided image
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image_disposable = true,
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-- Width and height of container, to limit rendering to this area
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-- (if provided, and scale_factor is nil, image will be resized to
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-- these width and height without regards to original aspect ratio)
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width = nil,
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height = nil,
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hide = nil, -- to not be painted
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-- Settings that apply at paintTo() time
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invert = nil,
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dim = nil,
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alpha = false, -- honors alpha values from the image
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is_icon = false, -- set to true by sub-class IconWidget
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original_in_nightmode = true, -- defaults to display the original image colors in nightmode
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-- When rotation_angle is not 0, native image is rotated by this angle
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-- before scaling.
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rotation_angle = 0,
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-- If scale_for_dpi is true image will be rescaled according to screen dpi
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scale_for_dpi = false,
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-- When scale_factor is not nil, native image is scaled by this factor,
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-- (if scale_factor == 1, native image size is kept)
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-- Special case: scale_factor == 0 : image will be scaled to best fit provided
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-- width and height, keeping aspect ratio (scale_factor will be updated
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-- from 0 to the factor used at _render() time)
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-- If scale_factor is nil and stretch_limit_percantage is provided:
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-- If the aspect ratios of the image and the width/height provided don't differ by more than
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-- stretch_limit_percentage, then stretch the image (as scale_factor=nil);
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-- otherwise, scale to best fit (as scale_factor=0)
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-- In all other cases the image will be stretched to best fit the container.
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scale_factor = nil,
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stretch_limit_percentage = nil,
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-- Whether to use former blitbuffer:scale() (default to using MuPDF)
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use_legacy_image_scaling = G_reader_settings:isTrue("legacy_image_scaling"),
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-- For initial positioning, if (possibly scaled) image overflows width/height
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center_x_ratio = 0.5, -- default is centered on image's center
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center_y_ratio = 0.5,
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-- For pan & zoom management:
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-- offsets to use in blitFrom()
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_offset_x = 0,
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_offset_y = 0,
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-- limits to center_x_ratio variation around 0.5 (0.5 +/- these values)
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-- to keep image centered (0 means center_x_ratio will be forced to 0.5)
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_max_off_center_x_ratio = 0,
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_max_off_center_y_ratio = 0,
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-- So we can reset self.scale_factor to its initial value in free(), in
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-- case this same object is free'd but re-used and re-render'ed
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_initial_scale_factor = nil,
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_bb = nil,
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_bb_disposable = true, -- whether we should free() our _bb
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_img_w = nil,
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_img_h = nil,
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_bb_w = nil,
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_bb_h = nil,
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}
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function ImageWidget:_loadimage()
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self._bb = self.image
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-- don't touch or free if caller doesn't want that
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self._bb_disposable = self.image_disposable
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end
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function ImageWidget:_loadfile()
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local DocumentRegistry = require("document/documentregistry")
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if DocumentRegistry:isImageFile(self.file) then
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-- In our use cases for files (icons), we either provide width and height,
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-- or just scale_for_dpi, and scale_factor should stay nil.
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-- Other combinations will result in double scaling, and unexpected results.
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-- We should anyway only give self.width and self.height to renderImageFile(),
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-- and use them in cache hash, when self.scale_factor is nil, when we are sure
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-- we don't need to keep aspect ratio.
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local width, height
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if self.scale_factor == nil then
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width = self.width
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height = self.height
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end
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local hash = "image|"..self.file.."|"..(width or "").."|"..(height or "")..tostring(self.alpha)
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-- Do the scaling for DPI here, so it can be cached and not re-done
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-- each time in _render() (but not if scale_factor, to avoid double scaling)
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local scale_for_dpi_here = false
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if self.scale_for_dpi and DPI_SCALE ~= 1 and not self.scale_factor then
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scale_for_dpi_here = true -- we'll do it before caching
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hash = hash .. "|d"
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self.already_scaled_for_dpi = true -- so we don't do it again in _render()
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end
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local cached = ImageCache:check(hash)
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if cached then
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-- hit cache
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self._bb = cached.bb
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self._bb_disposable = false -- don't touch or free a cached _bb
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self._is_straight_alpha = cached.is_straight_alpha
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else
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if util.getFileNameSuffix(self.file) == "svg" then
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local zoom
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if scale_for_dpi_here then
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zoom = DPI_SCALE
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elseif self.scale_factor == 0 then
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-- renderSVGImageFile() keeps aspect ratio by default
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width = self.width
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height = self.height
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end
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-- If NanoSVG is used by renderSVGImageFile, we'll get self._is_straight_alpha=true,
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-- and paintTo() must use alphablitFrom() instead of pmulalphablitFrom() (which is
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-- fine for everything MuPDF renders out)
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self._bb, self._is_straight_alpha = RenderImage:renderSVGImageFile(self.file, width, height, zoom)
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-- Ensure we always return a BB, even on failure
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if not self._bb then
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logger.warn("ImageWidget: Failed to render SVG image file:", self.file)
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self._bb = RenderImage:renderCheckerboard(width, height, Screen.bb:getType())
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self._is_straight_alpha = false
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end
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else
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self._bb = RenderImage:renderImageFile(self.file, false, width, height)
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if not self._bb then
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logger.warn("ImageWidget: Failed to render image file:", self.file)
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self._bb = RenderImage:renderCheckerboard(width, height, Screen.bb:getType())
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self._is_straight_alpha = false
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end
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if scale_for_dpi_here then
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local bb_w, bb_h = self._bb:getWidth(), self._bb:getHeight()
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self._bb = RenderImage:scaleBlitBuffer(self._bb, math.floor(bb_w * DPI_SCALE), math.floor(bb_h * DPI_SCALE))
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end
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end
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-- Now, if that was *also* one of our icons, we haven't explicitly requested to keep the alpha channel intact,
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-- and it actually has an alpha channel, compose it against a background-colored BB now, and cache *that*.
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-- This helps us avoid repeating alpha-blending steps down the line,
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-- and also ensures icon highlights/unhighlights behave sensibly.
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if self.is_icon and not self.alpha then
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local bbtype = self._bb:getType()
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if bbtype == Blitbuffer.TYPE_BB8A or bbtype == Blitbuffer.TYPE_BBRGB32 then
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local icon_bb = Blitbuffer.new(self._bb.w, self._bb.h, Screen.bb:getType())
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--- @note: Should match the background color. Which is currently hard-coded as white ;).
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--- See the note below in paintTo for how to make the dim flag behave in case
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--- this no longer actually is white ;).
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icon_bb:fill(Blitbuffer.COLOR_WHITE)
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-- And now simply compose the icon on top of that, with dithering if necessary
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-- Remembering that NanoSVG feeds us straight alpha, unlike MµPDF
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if self._is_straight_alpha then
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if Screen.sw_dithering then
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icon_bb:ditheralphablitFrom(self._bb, 0, 0, 0, 0, icon_bb.w, icon_bb.h)
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else
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icon_bb:alphablitFrom(self._bb, 0, 0, 0, 0, icon_bb.w, icon_bb.h)
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end
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else
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if Screen.sw_dithering then
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icon_bb:ditherpmulalphablitFrom(self._bb, 0, 0, 0, 0, icon_bb.w, icon_bb.h)
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else
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icon_bb:pmulalphablitFrom(self._bb, 0, 0, 0, 0, icon_bb.w, icon_bb.h)
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end
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end
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-- Free the original icon w/ an alpha-channel, keep the flattened one
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self._bb:free()
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self._bb = icon_bb
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-- There's no longer an alpha channel ;)
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self._is_straight_alpha = nil
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end
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end
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if not self.file_do_cache then
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self._bb_disposable = true -- we made it, we can modify and free it
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else
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self._bb_disposable = false -- don't touch or free a cached _bb
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-- cache this image
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logger.dbg("cache", hash)
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cached = {
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bb = self._bb,
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is_straight_alpha = self._is_straight_alpha,
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}
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ImageCache:insert(hash, cached, tonumber(cached.bb.stride) * cached.bb.h)
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end
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end
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else
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error("Image file type not supported.")
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end
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end
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function ImageWidget:_render()
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if self._bb then -- already rendered
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return
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end
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logger.dbg("ImageWidget: _render'ing", self.file and self.file or "data", self.width, self.height)
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if self.image then
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self:_loadimage()
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elseif self.file then
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self:_loadfile()
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else
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error("cannot render image")
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end
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-- Store initial scale factor
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self._initial_scale_factor = self.scale_factor
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-- First, rotation
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if self.rotation_angle ~= 0 then
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-- Allow for easy switch to former scaling via blitbuffer methods
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if self.use_legacy_image_scaling then
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if not self._bb_disposable then
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-- we can't modify _bb, make a copy
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self._bb = self._bb:copy()
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self._bb_disposable = true -- new object will have to be freed
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end
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self._bb:rotate(self.rotation_angle) -- rotate in-place
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else
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-- If we use MuPDF for scaling, we can't use bb:rotate() anymore,
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-- as it only flags rotation in the blitbuffer and rotation is dealt
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-- with at painting time. MuPDF does not like such a blitbuffer, and
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-- we get corrupted images when using it for scaling such blitbuffers.
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-- We need to make a real new blitbuffer with rotated content:
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local rot_bb = self._bb:rotatedCopy(self.rotation_angle)
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-- We made a new blitbuffer, we need to explicitely free
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-- the old one to not leak memory
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if self._bb_disposable then
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self._bb:free()
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end
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self._bb = rot_bb
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self._bb_disposable = true -- new object will have to be freed
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end
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end
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local bb_w, bb_h = self._bb:getWidth(), self._bb:getHeight()
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-- Store the dimensions of the actual image, before any kind of scaling
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self._img_w = bb_w
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self._img_h = bb_h
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-- scale_for_dpi setting: update scale_factor (even if not set) with it
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if self.scale_for_dpi and not self.already_scaled_for_dpi then
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if self.scale_factor == nil then
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self.scale_factor = 1
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end
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self.scale_factor = self.scale_factor * DPI_SCALE
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end
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if self.stretch_limit_percentage and not self.scale_factor then
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-- stretch or scale to fit container, depending on self.stretch_limit_percentage
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local screen_ratio = self.width / self.height
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local image_ratio = bb_w / bb_h
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local ratio_divergence_percent = math.abs(100 - image_ratio / screen_ratio * 100)
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if ratio_divergence_percent > self.stretch_limit_percentage then
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self.scale_factor = 0
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end
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end
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if self.scale_factor == 0 then
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-- scale to best fit container: compute scale_factor for that
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if self.width and self.height then
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self.scale_factor = math.min(self.width / bb_w, self.height / bb_h)
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logger.dbg("ImageWidget: scale to fit, setting scale_factor to", self.scale_factor)
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else
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-- no width and height provided (inconsistencies from caller),
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self.scale_factor = 1 -- native image size
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end
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end
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-- replace blitbuffer with a resized one if needed
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if self.scale_factor == nil then
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-- no scaling, but strech to width and height, only if provided and needed
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if self.width and self.height and (self.width ~= bb_w or self.height ~= bb_h) then
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logger.dbg("ImageWidget: stretching")
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self._bb = RenderImage:scaleBlitBuffer(self._bb, self.width, self.height, self._bb_disposable)
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self._bb_disposable = true -- new bb will have to be freed
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end
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elseif self.scale_factor ~= 1 then
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-- scale by scale_factor (not needed if scale_factor == 1)
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logger.dbg("ImageWidget: scaling by", self.scale_factor)
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self._bb = RenderImage:scaleBlitBuffer(self._bb, math.floor(bb_w * self.scale_factor), math.floor(bb_h * self.scale_factor), self._bb_disposable)
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self._bb_disposable = true -- new bb will have to be freed
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end
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bb_w, bb_h = self._bb:getWidth(), self._bb:getHeight()
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-- deal with positioning
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if self.width and self.height then
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-- if image is bigger than paint area, allow center_ratio variation
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-- around 0.5 so we can pan till image border
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if bb_w > self.width then
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self._max_off_center_x_ratio = 0.5 - self.width/2 / bb_w
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end
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if bb_h > self.height then
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self._max_off_center_y_ratio = 0.5 - self.height/2 / bb_h
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end
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-- correct provided center ratio if out limits
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if self.center_x_ratio < 0.5 - self._max_off_center_x_ratio then
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self.center_x_ratio = 0.5 - self._max_off_center_x_ratio
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elseif self.center_x_ratio > 0.5 + self._max_off_center_x_ratio then
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self.center_x_ratio = 0.5 + self._max_off_center_x_ratio
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end
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if self.center_y_ratio < 0.5 - self._max_off_center_y_ratio then
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self.center_y_ratio = 0.5 - self._max_off_center_y_ratio
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elseif self.center_y_ratio > 0.5 + self._max_off_center_y_ratio then
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self.center_y_ratio = 0.5 + self._max_off_center_y_ratio
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end
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-- set offsets to reflect center ratio, whether oversized or not
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self._offset_x = math.floor(self.center_x_ratio * bb_w - self.width/2)
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self._offset_y = math.floor(self.center_y_ratio * bb_h - self.height/2)
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logger.dbg("ImageWidget: initial offsets", self._offset_x, self._offset_y)
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end
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-- store final bb's width and height
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self._bb_w = bb_w
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self._bb_h = bb_h
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end
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function ImageWidget:getSize()
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self:_render()
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-- getSize will be used by the widget stack for centering/padding
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if not self.width or not self.height then
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-- no width/height provided, return bb size to let widget stack do the centering
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return Geom:new{ w = self._bb:getWidth(), h = self._bb:getHeight() }
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end
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-- if width or height provided, return them as is, even if image is smaller
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-- and would be centered: we'll do the centering ourselves with offsets
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return Geom:new{ w = self.width, h = self.height }
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end
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function ImageWidget:getScaleFactor()
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-- return computed scale_factor, useful if 0 (scale to fit) was used
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return self.scale_factor
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end
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function ImageWidget:getScaleFactorExtrema()
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if self._min_scale_factor and self._max_scale_factor then
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return self._min_scale_factor, self._max_scale_factor
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end
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-- Compute dynamic limits for the scale factor, based on the screen's area and available memory (if possible).
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-- Extrema eyeballed to be somewhat sensible given our usual screen dimensions and available RAM.
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local memfree, _ = util.calcFreeMem()
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local screen_area = Screen:getWidth() * Screen:getHeight()
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local min_area = math.ceil(screen_area * (1/10000))
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local max_area
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if memfree then
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-- If we have access to memory statistics, limit the requested bb size to 25% of the available RAM.
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local bbtype = self._bb:getType()
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local bpp
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if bbtype == Blitbuffer.TYPE_BB8 then
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bpp = 1
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elseif bbtype == Blitbuffer.TYPE_BB8A then
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bpp = 2
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elseif bbtype == Blitbuffer.TYPE_BBRGB24 then
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bpp = 3
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elseif bbtype == Blitbuffer.TYPE_BBRGB32 then
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bpp = 4
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elseif bbtype == Blitbuffer.TYPE_BB4 then
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bpp = 1
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else
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bpp = 4
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end
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max_area = math.floor(0.25 * memfree / bpp)
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else
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-- Best effort, trying to account for DPI...
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local dpi = Screen:getDPI()
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if dpi <= 212 then
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max_area = screen_area * 45
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elseif dpi <= 265 then
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max_area = screen_area * 25
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else
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max_area = screen_area * 15
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end
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end
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local area = self._img_w * self._img_h
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self._min_scale_factor = 1 / math.sqrt(area / min_area)
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self._max_scale_factor = math.sqrt(max_area / area)
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return self._min_scale_factor, self._max_scale_factor
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end
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-- As opposed to what we've stored in self._img_w & self._img_h on decode,
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-- which hold the source image dimensions (i.e., before scaling),
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-- these return the dimensions of the currently displayed bb (i.e., post scaling),
|
|
-- and it is *not* constrained to the Screen dimensions (or this bb's viewport).
|
|
function ImageWidget:getCurrentWidth()
|
|
return self._bb:getWidth()
|
|
end
|
|
|
|
function ImageWidget:getCurrentHeight()
|
|
return self._bb:getHeight()
|
|
end
|
|
|
|
function ImageWidget:getCurrentDiagonal()
|
|
return math.sqrt(self._bb:getWidth()^2 + self._bb:getHeight()^2)
|
|
end
|
|
|
|
-- And now, getters for the original, unscaled dimensions.
|
|
function ImageWidget:getOriginalWidth()
|
|
return self._img_w
|
|
end
|
|
|
|
function ImageWidget:getOriginalHeight()
|
|
return self._img_h
|
|
end
|
|
|
|
function ImageWidget:getOriginalDiagonal()
|
|
return math.sqrt(self._img_w^2 + self._img_h^2)
|
|
end
|
|
|
|
function ImageWidget:getPanByCenterRatio(x, y)
|
|
-- returns center ratio (without limits check) we would get with this panBy
|
|
local center_x_ratio = (x + self._offset_x + self.width/2) / self._bb_w
|
|
local center_y_ratio = (y + self._offset_y + self.height/2) / self._bb_h
|
|
return center_x_ratio, center_y_ratio
|
|
end
|
|
|
|
function ImageWidget:panBy(x, y)
|
|
-- update center ratio from new offset
|
|
self.center_x_ratio = (x + self._offset_x + self.width/2) / self._bb_w
|
|
self.center_y_ratio = (y + self._offset_y + self.height/2) / self._bb_h
|
|
-- correct new center ratio if out limits
|
|
if self.center_x_ratio < 0.5 - self._max_off_center_x_ratio then
|
|
self.center_x_ratio = 0.5 - self._max_off_center_x_ratio
|
|
elseif self.center_x_ratio > 0.5 + self._max_off_center_x_ratio then
|
|
self.center_x_ratio = 0.5 + self._max_off_center_x_ratio
|
|
end
|
|
if self.center_y_ratio < 0.5 - self._max_off_center_y_ratio then
|
|
self.center_y_ratio = 0.5 - self._max_off_center_y_ratio
|
|
elseif self.center_y_ratio > 0.5 + self._max_off_center_y_ratio then
|
|
self.center_y_ratio = 0.5 + self._max_off_center_y_ratio
|
|
end
|
|
-- new offsets that reflect this new center ratio
|
|
local new_offset_x = math.floor(self.center_x_ratio * self._bb_w - self.width/2)
|
|
local new_offset_y = math.floor(self.center_y_ratio * self._bb_h - self.height/2)
|
|
-- only trigger screen refresh it we actually pan
|
|
if new_offset_x ~= self._offset_x or new_offset_y ~= self._offset_y then
|
|
self._offset_x = new_offset_x
|
|
self._offset_y = new_offset_y
|
|
self.dithered = true
|
|
UIManager:setDirty("all", function()
|
|
return "ui", self.dimen, true
|
|
end)
|
|
end
|
|
-- return new center ratio, so caller can use them later to create a new
|
|
-- ImageWidget with a different scale_factor, while keeping center point
|
|
return self.center_x_ratio, self.center_y_ratio
|
|
end
|
|
|
|
function ImageWidget:paintTo(bb, x, y)
|
|
if self.hide then return end
|
|
-- self:_render is called in getSize method
|
|
local size = self:getSize()
|
|
if not self.dimen then
|
|
self.dimen = Geom:new{
|
|
x = x, y = y,
|
|
w = size.w,
|
|
h = size.h
|
|
}
|
|
else
|
|
self.dimen.x = x
|
|
self.dimen.y = y
|
|
end
|
|
logger.dbg("blitFrom", x, y, self._offset_x, self._offset_y, size.w, size.h)
|
|
local do_alpha = false
|
|
if self.alpha == true then
|
|
-- Only actually try to alpha-blend if the image really has an alpha channel...
|
|
local bbtype = self._bb:getType()
|
|
if bbtype == Blitbuffer.TYPE_BB8A or bbtype == Blitbuffer.TYPE_BBRGB32 then
|
|
do_alpha = true
|
|
end
|
|
end
|
|
if do_alpha then
|
|
--- @note: MuPDF feeds us premultiplied alpha (and we don't care w/ GifLib, as alpha is all or nothing),
|
|
--- while NanoSVG feeds us straight alpha.
|
|
--- SVG icons are currently flattened at caching time, so we'll only go through the straight alpha
|
|
--- codepath for non-icons SVGs.
|
|
if self._is_straight_alpha then
|
|
--- @note: Our icons are already dithered properly, either at encoding time, or at caching time.
|
|
if Screen.sw_dithering and not self.is_icon then
|
|
bb:ditheralphablitFrom(self._bb, x, y, self._offset_x, self._offset_y, size.w, size.h)
|
|
else
|
|
bb:alphablitFrom(self._bb, x, y, self._offset_x, self._offset_y, size.w, size.h)
|
|
end
|
|
else
|
|
if Screen.sw_dithering and not self.is_icon then
|
|
bb:ditherpmulalphablitFrom(self._bb, x, y, self._offset_x, self._offset_y, size.w, size.h)
|
|
else
|
|
bb:pmulalphablitFrom(self._bb, x, y, self._offset_x, self._offset_y, size.w, size.h)
|
|
end
|
|
end
|
|
else
|
|
if Screen.sw_dithering and not self.is_icon then
|
|
bb:ditherblitFrom(self._bb, x, y, self._offset_x, self._offset_y, size.w, size.h)
|
|
else
|
|
bb:blitFrom(self._bb, x, y, self._offset_x, self._offset_y, size.w, size.h)
|
|
end
|
|
end
|
|
if self.invert then
|
|
bb:invertRect(x, y, size.w, size.h)
|
|
end
|
|
--- @note: This is mainly geared at black icons/text on a *white* background,
|
|
--- otherwise the background color itself will shift.
|
|
--- i.e., this actually *lightens* the rectangle, but since it's aimed at black,
|
|
--- it makes it gray, dimmer; hence the name.
|
|
--- TL;DR: If we one day want that to work for icons on a non-white background,
|
|
--- a better solution would probably be to take the icon pixmap as an alpha-mask,
|
|
--- (which simply involves blending it onto a white background, then inverting the result),
|
|
--- and colorBlit it a dim gray onto the target bb.
|
|
--- This would require the *original* transparent icon, not the flattened one in the cache.
|
|
--- c.f., https://github.com/koreader/koreader/pull/6937#issuecomment-748372429 for a PoC
|
|
if self.dim then
|
|
bb:dimRect(x, y, size.w, size.h)
|
|
end
|
|
-- In night mode, invert all rendered images, so the original is
|
|
-- displayed when the whole screen is inverted by night mode.
|
|
-- Except for our *black & white* icons: we do *NOT* want to invert them again:
|
|
-- they should match the UI's text/backgound.
|
|
--- @note: As for *color* icons, we really *ought* to invert them here,
|
|
--- but we currently don't, as we don't really trickle down
|
|
--- a way to discriminate them from the B&W ones.
|
|
--- Currently, this is *only* the KOReader icon in Help, AFAIK.
|
|
if Screen.night_mode and self.original_in_nightmode and not self.is_icon then
|
|
bb:invertRect(x, y, size.w, size.h)
|
|
end
|
|
end
|
|
|
|
-- This will normally be called by our WidgetContainer:free()
|
|
-- But it SHOULD explicitely be called if we are getting replaced
|
|
-- (ie: in some other widget's update()), to not leak memory with
|
|
-- BlitBuffer zombies
|
|
function ImageWidget:free()
|
|
--print("ImageWidget:free on", self, "for BB?", self._bb, self._bb_disposable)
|
|
if self._bb and self._bb_disposable and self._bb.free then
|
|
self._bb:free()
|
|
self._bb = nil
|
|
end
|
|
-- reset self.scale_factor to its initial value, in case
|
|
-- self._render() is called again (happens with iconbutton,
|
|
-- avoids x2 x2 x2 if high dpi and icon scaled x8 after 3 calls)
|
|
self.scale_factor = self._initial_scale_factor
|
|
end
|
|
|
|
function ImageWidget:onCloseWidget()
|
|
-- free when UIManager:close() was called
|
|
self:free()
|
|
end
|
|
|
|
return ImageWidget
|