mirror of
https://github.com/koreader/koreader
synced 2024-10-31 21:20:20 +00:00
a2dcfe9aec
This commit standardizes the various todos around the code a bit in a manner recognized by LDoc. Besides drawing more attention by being displayed in the developer docs, they're also extractable with LDoc on the command line: ```sh ldoc --tags todo,fixme *.lua ``` However, whether that particular usage offers any advantage over other search tools is questionable at best. * and some random beautification
287 lines
9.5 KiB
Lua
287 lines
9.5 KiB
Lua
local Event = require("ui/event")
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local Generic = require("device/generic/device")
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local util = require("ffi/util")
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local logger = require("logger")
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local function yes() return true end
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local function no() return false end
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-- xdg-open is used on most linux systems
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local function hasXdgOpen()
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local std_out = io.popen("xdg-open --version 2>/dev/null")
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local version = nil
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if std_out ~= nil then
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version = std_out:read()
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std_out:close()
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end
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return version ~= nil
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end
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-- open is the macOS counterpart
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local function hasMacOpen()
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local std_out = io.popen("open")
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local all = nil
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if std_out ~= nil then
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all = std_out:read()
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std_out:close()
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end
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return all ~= nil
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end
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-- get the name of the binary used to open links
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local function getLinkOpener()
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local enabled = false
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local tool = nil
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if jit.os == "Linux" and hasXdgOpen() then
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enabled = true
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tool = "xdg-open"
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elseif jit.os == "OSX" and hasMacOpen() then
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enabled = true
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tool = "open"
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end
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return enabled, tool
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end
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local Device = Generic:new{
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model = "SDL",
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isSDL = yes,
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hasKeyboard = yes,
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hasKeys = yes,
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hasDPad = yes,
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hasWifiToggle = no,
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isTouchDevice = yes,
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needsScreenRefreshAfterResume = no,
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hasColorScreen = yes,
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hasEinkScreen = no,
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canOpenLink = getLinkOpener,
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openLink = function(self, link)
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local enabled, tool = getLinkOpener()
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if not enabled or not tool or not link or type(link) ~= "string" then return end
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return os.execute(tool.." '"..link.."'") == 0
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end,
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}
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local AppImage = Device:new{
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model = "AppImage",
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hasMultitouch = no,
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hasOTAUpdates = yes,
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isDesktop = yes,
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}
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local Emulator = Device:new{
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model = "Emulator",
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isEmulator = yes,
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hasEinkScreen = yes,
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hasFrontlight = yes,
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hasWifiToggle = yes,
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hasWifiManager = yes,
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isDesktop = yes,
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}
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local Linux = Device:new{
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model = "Linux",
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isDesktop = yes,
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}
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local UbuntuTouch = Device:new{
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model = "UbuntuTouch",
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hasFrontlight = yes,
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}
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function Device:init()
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local emulator = self.isEmulator
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-- allows to set a viewport via environment variable
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-- syntax is Lua table syntax, e.g. EMULATE_READER_VIEWPORT="{x=10,w=550,y=5,h=790}"
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local viewport = os.getenv("EMULATE_READER_VIEWPORT")
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if emulator and viewport then
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self.viewport = require("ui/geometry"):new(loadstring("return " .. viewport)())
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end
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local touchless = os.getenv("DISABLE_TOUCH") == "1"
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if emulator and touchless then
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self.isTouchDevice = no
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end
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local portrait = os.getenv("EMULATE_READER_FORCE_PORTRAIT")
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if emulator and portrait then
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self.isAlwaysPortrait = yes
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end
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if util.haveSDL2() then
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self.hasClipboard = yes
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self.screen = require("ffi/framebuffer_SDL2_0"):new{device = self, debug = logger.dbg}
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local ok, re = pcall(self.screen.setWindowIcon, self.screen, "resources/koreader.png")
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if not ok then logger.warn(re) end
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local input = require("ffi/input")
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self.input = require("device/input"):new{
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device = self,
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event_map = require("device/sdl/event_map_sdl2"),
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handleSdlEv = function(device_input, ev)
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local Geom = require("ui/geometry")
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local TimeVal = require("ui/timeval")
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local UIManager = require("ui/uimanager")
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-- SDL events can remain cdata but are almost completely transparent
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local SDL_MOUSEWHEEL = 1027
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local SDL_MULTIGESTURE = 2050
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local SDL_DROPFILE = 4096
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local SDL_WINDOWEVENT_RESIZED = 5
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if ev.code == SDL_MOUSEWHEEL then
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local scrolled_x = ev.value.x
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local scrolled_y = ev.value.y
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local up = 1
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local down = -1
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local pos = Geom:new{
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x = 0,
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y = 0,
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w = 0, h = 0,
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}
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local timev = TimeVal:new(ev.time)
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local fake_ges = {
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ges = "pan",
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distance = 200,
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distance_delayed = 200,
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relative = {
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x = 50*scrolled_x,
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y = 100*scrolled_y,
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},
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relative_delayed = {
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x = 50*scrolled_x,
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y = 100*scrolled_y,
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},
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pos = pos,
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time = timev,
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mousewheel_direction = scrolled_y,
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}
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local fake_ges_release = {
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ges = "pan_release",
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distance = fake_ges.distance,
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distance_delayed = fake_ges.distance_delayed,
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relative = fake_ges.relative,
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relative_delayed = fake_ges.relative_delayed,
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pos = pos,
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time = timev,
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}
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local fake_pan_ev = Event:new("Pan", nil, fake_ges)
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local fake_release_ev = Event:new("Gesture", fake_ges_release)
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if scrolled_y == down then
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fake_ges.direction = "north"
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UIManager:broadcastEvent(fake_pan_ev)
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UIManager:broadcastEvent(fake_release_ev)
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elseif scrolled_y == up then
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fake_ges.direction = "south"
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UIManager:broadcastEvent(fake_pan_ev)
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UIManager:broadcastEvent(fake_release_ev)
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end
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elseif ev.code == SDL_MULTIGESTURE then
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-- no-op for now
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do end -- luacheck: ignore 541
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elseif ev.code == SDL_DROPFILE then
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local dropped_file_path = ev.value
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if dropped_file_path and dropped_file_path ~= "" then
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local ReaderUI = require("apps/reader/readerui")
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ReaderUI:doShowReader(dropped_file_path)
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end
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elseif ev.code == SDL_WINDOWEVENT_RESIZED then
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device_input.device.screen.screen_size.w = ev.value.data1
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device_input.device.screen.screen_size.h = ev.value.data2
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device_input.device.screen.resize(device_input.device.screen, ev.value.data1, ev.value.data2)
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local new_size = device_input.device.screen:getSize()
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logger.dbg("Resizing screen to", new_size)
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-- try to catch as many flies as we can
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-- this means we can't just return one ScreenResize or SetDimensons event
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UIManager:broadcastEvent(Event:new("SetDimensions", new_size))
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UIManager:broadcastEvent(Event:new("ScreenResize", new_size))
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--- @todo Toggle this elsewhere based on ScreenResize?
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-- this triggers paged media like PDF and DjVu to redraw
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-- CreDocument doesn't need it
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UIManager:broadcastEvent(Event:new("RedrawCurrentPage"))
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end
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end,
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hasClipboardText = function()
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return input.hasClipboardText()
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end,
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getClipboardText = function()
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return input.getClipboardText()
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end,
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setClipboardText = function(text)
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return input.setClipboardText(text)
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end,
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file_chooser = input.file_chooser,
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}
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else
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self.screen = require("ffi/framebuffer_SDL1_2"):new{device = self, debug = logger.dbg}
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self.input = require("device/input"):new{
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device = self,
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event_map = require("device/sdl/event_map_sdl"),
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}
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end
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self.keyboard_layout = require("device/sdl/keyboard_layout")
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if emulator and portrait then
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self.input:registerEventAdjustHook(self.input.adjustTouchSwitchXY)
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self.input:registerEventAdjustHook(
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self.input.adjustTouchMirrorX,
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self.screen:getScreenWidth()
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)
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end
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Generic.init(self)
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end
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function Device:setDateTime(year, month, day, hour, min, sec)
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if hour == nil or min == nil then return true end
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local command
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if year and month and day then
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command = string.format("date -s '%d-%d-%d %d:%d:%d'", year, month, day, hour, min, sec)
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else
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command = string.format("date -s '%d:%d'",hour, min)
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end
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if os.execute(command) == 0 then
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os.execute('hwclock -u -w')
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return true
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else
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return false
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end
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end
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function Device:simulateSuspend()
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local InfoMessage = require("ui/widget/infomessage")
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local UIManager = require("ui/uimanager")
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local _ = require("gettext")
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UIManager:show(InfoMessage:new{
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text = _("Suspend")
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})
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end
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function Device:simulateResume()
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local InfoMessage = require("ui/widget/infomessage")
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local UIManager = require("ui/uimanager")
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local _ = require("gettext")
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UIManager:show(InfoMessage:new{
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text = _("Resume")
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})
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end
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-------------- device probe ------------
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if os.getenv("APPIMAGE") then
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return AppImage
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elseif os.getenv("KO_MULTIUSER") then
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return Linux
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elseif os.getenv("UBUNTU_APPLICATION_ISOLATION") then
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return UbuntuTouch
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else
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return Emulator
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end
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