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koreader/frontend/ui/widget/checkbutton.lua
NiLuJe 5871132c25
UI Behavior tweaks (#3983)
* Switch all initial highlights to "fast" update

i.e., everything that does an invert
Plus a few other things that refresh small UI elements onTap
Re #3130

* Tweak refreshtype for a number of widgets:
  * Fix iconbutton dimen
  * Make touchmenu flash on close & initial menu popup. Full-screen on close.
  * Use flashing updates when opening/closing dictionary popup. Full-screen on close.
  * Switch FileManager to partial.
    It's mostly text, and we want flash promotion there.
  * Make configdialog & menu flash on exit
  * Make FLWidget flash on close
  * virtualkeyboard: flash on layout change & popup.
  * Potentially not that great workaround to ensure we actually see the
highlights in the FM's chevrons
  * Flash when closing BookStatus Widget
  * Optimize away a quirk of the dual "fast" update in touchmenu

* Promote updates to flashing slightly more agressively.

* Document what each refreshtype actually does.

With a few guidelines on their optimal usecases.

* Switch remaining scheduleIn(0.0) to nextTick()

* Tighter scheduling timers

Shaving a hundred ms off UI callbacks...

* Cache FFI C Library namespace

* Ask MuPDF to convert pixmaps to BGR on Kobo

Fix #3949

* Mention koxtoolchain in the README

re #3972

* Kindle: Handle *all* fonts via EXT_FONT_DIR instead of bind mounts insanity

* Make black flashes in UI elements user-configurable

(All or nothing).

* Jot down some random KOA2 sysfs path
2018-06-02 12:10:55 -04:00

143 lines
3.8 KiB
Lua

--[[--
Button widget that shows a checkmark (`✓`) when checked and an empty box (`□`)
when unchecked.
Example:
local CheckButton = require("ui/widget/CheckButton")
local parent_widget = OverlapGroup:new{}
table.insert(parent_widget, CheckButton:new{
text = _("Show password"),
callback = function() end,
})
UIManager:show(parent_widget)
]]
local CheckMark = require("ui/widget/checkmark")
local Device = require("device")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local GestureRange = require("ui/gesturerange")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local InputContainer = require("ui/widget/container/inputcontainer")
local TextWidget = require("ui/widget/textwidget")
local UIManager = require("ui/uimanager")
local Screen = Device.screen
local CheckButton = InputContainer:new{
callback = nil,
hold_callback = nil,
checked = false,
enabled = true,
face = Font:getFace("cfont"),
overlap_align = "right",
text = nil,
toggle_text = nil,
window = nil,
padding = Screen:scaleBySize(5),
margin = Screen:scaleBySize(5),
bordersize = Screen:scaleBySize(3),
}
function CheckButton:init()
self:initCheckButton(self.checked)
end
function CheckButton:initCheckButton(checked)
self.checked = checked
self._checkmark = CheckMark:new{
checked = self.checked,
parent = self.parent or self,
show_parent = self.show_parent or self,
}
self._textwidget = TextWidget:new{
text = self.text,
face = self.face,
}
self._horizontalgroup = HorizontalGroup:new{
self._checkmark,
self._textwidget,
}
self._frame = FrameContainer:new{
bordersize = 0,
margin = 0,
padding = 0,
self._horizontalgroup,
}
self.dimen = self._frame:getSize()
self[1] = self._frame
if Device:isTouchDevice() then
self.ges_events = {
TapCheckButton = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
doc = "Tap Button",
},
HoldCheckButton = {
GestureRange:new{
ges = "hold",
range = self.dimen,
},
doc = "Hold Button",
}
}
end
end
function CheckButton:onTapCheckButton()
if self.enabled and self.callback then
if G_reader_settings:isFalse("flash_ui") then
self.callback()
else
self.invert = true
UIManager:setDirty(self.show_parent, function()
return "fast", self.dimen
end)
UIManager:tickAfterNext(function()
self.callback()
self.invert = false
UIManager:setDirty(self.show_parent, function()
return "fast", self.dimen
end)
end)
end
elseif self.tap_input then
self:onInput(self.tap_input)
elseif type(self.tap_input_func) == "function" then
self:onInput(self.tap_input_func())
end
return true
end
function CheckButton:onHoldCheckButton()
if self.enabled and self.hold_callback then
self.hold_callback()
elseif self.hold_input then
self:onInput(self.hold_input)
elseif type(self.hold_input_func) == "function" then
self:onInput(self.hold_input_func())
end
return true
end
function CheckButton:check()
self:initCheckButton(true)
UIManager:setDirty(self.parent, function()
return "fast", self.dimen
end)
end
function CheckButton:unCheck()
self:initCheckButton(false)
UIManager:setDirty(self.parent, function()
return "fast", self.dimen
end)
end
return CheckButton