mirror of
https://github.com/koreader/koreader
synced 2024-11-10 01:10:34 +00:00
7952fa2c09
Small tweaks all around to handle UI mirroring: - swap existing symbols like arrows, or use alternative ones - rotate some images, like chevrons and dogear icons - flip some left and right swipe handling - flip some geometry arithmetic like tap on left or right side of page or dict window - use new ProgressWidget:getPercentageFromPosition() instead of geometry arithmetic - BD.wrap() some concatenated string bits, like in reader and menu footers - flip inverse_reading_order when UI is mirrored More specific tweaks: - ReaderGesture: reset some specific gestures when UI direction has changed (tap on top/bottom left/right corners, for bookmarks and FileManager "Plus menu"). - ReaderRolling: show markers on the correct side of page, in single or dual page mode. - KoptOptions: swap left and right icons in Alignment toggle - CheckMark: proper rendering in all 4 mirroring/rtl combinations. - VirtualKeyboard: forbid any mirroring - Move util.getMenuText into Menu.lua
861 lines
29 KiB
Lua
861 lines
29 KiB
Lua
--[[--
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TouchMenu widget for hierarchical menus.
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]]
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local BD = require("ui/bidi")
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local Blitbuffer = require("ffi/blitbuffer")
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local Button = require("ui/widget/button")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local CheckMark = require("ui/widget/checkmark")
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local Device = require("device")
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local Event = require("ui/event")
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local FocusManager = require("ui/widget/focusmanager")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
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local HorizontalSpan = require("ui/widget/horizontalspan")
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local IconButton = require("ui/widget/iconbutton")
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local InfoMessage = require("ui/widget/infomessage")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local LeftContainer = require("ui/widget/container/leftcontainer")
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local LineWidget = require("ui/widget/linewidget")
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local RightContainer = require("ui/widget/container/rightcontainer")
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local Size = require("ui/size")
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local TextWidget = require("ui/widget/textwidget")
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local UIManager = require("ui/uimanager")
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local UnderlineContainer = require("ui/widget/container/underlinecontainer")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local VerticalSpan = require("ui/widget/verticalspan")
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local getMenuText = require("ui/widget/menu").getMenuText
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local _ = require("gettext")
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local T = require("ffi/util").template
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local Input = Device.input
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local Screen = Device.screen
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--[[
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TouchMenuItem widget
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--]]
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local TouchMenuItem = InputContainer:new{
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menu = nil,
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vertical_align = "center",
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item = nil,
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dimen = nil,
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face = Font:getFace("smallinfofont"),
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show_parent = nil,
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}
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function TouchMenuItem:init()
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self.ges_events = {
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TapSelect = {
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GestureRange:new{
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ges = "tap",
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range = self.dimen,
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},
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doc = "Select Menu Item",
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},
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HoldSelect = {
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GestureRange:new{
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ges = "hold",
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range = self.dimen,
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},
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doc = "Hold Menu Item",
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},
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}
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local item_enabled = self.item.enabled
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if self.item.enabled_func then
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item_enabled = self.item.enabled_func()
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end
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local item_checkable = false
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local item_checked = self.item.checked
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if self.item.checked_func then
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item_checkable = true
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item_checked = self.item.checked_func()
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end
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local checkmark_widget = CheckMark:new{
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checkable = item_checkable,
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checked = item_checked,
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enabled = item_enabled,
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}
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local checked_widget = CheckMark:new{ -- for layout, to :getSize()
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checked = true,
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}
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-- text_max_width should be the TouchMenuItem width minus the below
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-- FrameContainer default paddings minus the checked widget width
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local text_max_width = self.dimen.w - 2*Size.padding.default - checked_widget:getSize().w
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local text = getMenuText(self.item)
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self.item_frame = FrameContainer:new{
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width = self.dimen.w,
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bordersize = 0,
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color = Blitbuffer.COLOR_BLACK,
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HorizontalGroup:new {
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align = "center",
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CenterContainer:new{
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dimen = Geom:new{ w = checked_widget:getSize().w },
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checkmark_widget,
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},
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TextWidget:new{
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text = text,
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max_width = text_max_width,
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fgcolor = item_enabled ~= false and Blitbuffer.COLOR_BLACK or Blitbuffer.COLOR_DARK_GRAY,
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face = self.face,
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},
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},
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}
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self._underline_container = UnderlineContainer:new{
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vertical_align = "center",
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dimen = self.dimen,
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self.item_frame
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}
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self[1] = self._underline_container
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function self:isEnabled()
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return item_enabled ~= false and true
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end
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end
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function TouchMenuItem:onFocus()
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self._underline_container.color = Blitbuffer.COLOR_BLACK
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return true
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end
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function TouchMenuItem:onUnfocus()
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self._underline_container.color = Blitbuffer.COLOR_WHITE
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return true
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end
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function TouchMenuItem:onTapSelect(arg, ges)
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local enabled = self.item.enabled
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if self.item.enabled_func then
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enabled = self.item.enabled_func()
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end
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if enabled == false then return end
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if G_reader_settings:isFalse("flash_ui") then
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self.menu:onMenuSelect(self.item)
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else
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self.item_frame.invert = true
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UIManager:widgetRepaint(self[1], self[1].dimen.x, self[1].dimen.y)
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UIManager:setDirty(nil, function()
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return "fast", self.dimen
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end)
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-- yield to main UI loop to invert item
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UIManager:tickAfterNext(function()
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self.menu:onMenuSelect(self.item)
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self.item_frame.invert = false
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-- NOTE: We can *usually* optimize that repaint away, as most entries in the menu will at least trigger a menu repaint ;).
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-- But when stuff doesn't repaint the menu and keeps it open, we need to do it.
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-- Since it's an *un*highlight containing text, we make it "ui" and not "fast", both so it won't mangle text,
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-- and because "fast" can have some weird side-effects on some devices in this specific instance...
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if self.item.hold_keep_menu_open or self.item.keep_menu_open then
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--UIManager:widgetRepaint(self[1], self[1].dimen.x, self[1].dimen.y)
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UIManager:setDirty(self.show_parent, function()
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return "ui", self.dimen
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end)
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end
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end)
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end
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return true
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end
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function TouchMenuItem:onHoldSelect(arg, ges)
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local enabled = self.item.enabled
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if self.item.enabled_func then
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enabled = self.item.enabled_func()
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end
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if enabled == false then return end
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if G_reader_settings:isFalse("flash_ui") then
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self.menu:onMenuHold(self.item)
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else
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self.item_frame.invert = true
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UIManager:widgetRepaint(self[1], self[1].dimen.x, self[1].dimen.y)
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UIManager:setDirty(nil, function()
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return "fast", self.dimen
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end)
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UIManager:tickAfterNext(function()
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self.menu:onMenuHold(self.item)
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end)
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UIManager:scheduleIn(0.5, function()
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self.item_frame.invert = false
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-- NOTE: For some reason, this is finicky (I end up with a solid black bar, i.e., text gets inverted, but not the bg?!)
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--UIManager:widgetRepaint(self[1], self[1].dimen.x, self[1].dimen.y)
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UIManager:setDirty(self.show_parent, function()
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return "ui", self.dimen
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end)
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end)
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end
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return true
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end
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--[[
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TouchMenuBar widget
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--]]
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local TouchMenuBar = InputContainer:new{
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width = Screen:getWidth(),
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icons = {},
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-- touch menu that holds the bar, used for trigger repaint on icons
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show_parent = nil,
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menu = nil,
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}
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function TouchMenuBar:init()
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local icon_sep_width = Size.span.vertical_default
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local icons_sep_width = icon_sep_width * (#self.icons + 1)
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-- we assume all icons are of the same width
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local icon_width = Screen:scaleBySize(40)
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local icon_height = icon_width
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-- content_width is the width of all the icon images
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local content_width = icon_width * #self.icons + icons_sep_width
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local spacing_width = (self.width - content_width)/(#self.icons*2)
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local icon_padding = math.min(spacing_width, Screen:scaleBySize(16))
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self.height = icon_height + Size.span.vertical_large
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self.show_parent = self.show_parent or self
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self.bar_icon_group = HorizontalGroup:new{}
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-- build up image widget for menu icon bar
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self.icon_widgets = {}
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-- hold icon seperators
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self.icon_seps = {}
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-- the start_seg for first icon_widget should be 0
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-- we asign negative here to offset it in the loop
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local start_seg = -icon_sep_width
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local end_seg = start_seg
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-- self.width is the screen width
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-- content_width is the width of all the icon images
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-- (2 * icon_padding * #self.icons) is the combined width of icons paddings
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local stretch_width = self.width - content_width - (2 * icon_padding * #self.icons) + icon_sep_width
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for k, v in ipairs(self.icons) do
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local ib = IconButton:new{
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show_parent = self.show_parent,
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icon_file = v,
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width = icon_width,
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height = icon_height,
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scale_for_dpi = false,
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callback = nil,
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padding_left = icon_padding,
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padding_right = icon_padding,
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menu = self.menu,
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}
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table.insert(self.icon_widgets, ib)
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table.insert(self.menu.layout, ib) -- for the focusmanager
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-- we have to use local variable here for closure callback
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local _start_seg = end_seg + icon_sep_width
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local _end_seg = _start_seg + self.icon_widgets[k]:getSize().w
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end_seg = _end_seg -- for next loop _start_seg
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if BD.mirroredUILayout() then
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_start_seg, _end_seg = self.width - _end_seg, self.width - _start_seg
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end
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if k == 1 then
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self.bar_sep = LineWidget:new{
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dimen = Geom:new{
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w = self.width,
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h = Size.line.thick,
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},
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empty_segments = {
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{
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s = _start_seg, e = _end_seg
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}
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},
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}
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end
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local icon_sep = LineWidget:new{
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style = k == 1 and "solid" or "none",
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dimen = Geom:new{
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w = icon_sep_width,
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h = self.height,
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}
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}
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-- no separator on the right
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if k < #self.icons then
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table.insert(self.icon_seps, icon_sep)
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end
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-- callback to set visual style
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ib.callback = function()
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self.bar_sep.empty_segments = {
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{
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s = _start_seg, e = _end_seg
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}
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}
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for i, sep in ipairs(self.icon_seps) do
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local current_icon, last_icon
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if k == #self.icons then
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current_icon = false
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last_icon = i == k
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else
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current_icon = i == k - 1 or i == k
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last_icon = false
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end
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-- if the active icon is the last icon then the empty bar segment has
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-- to move over to the right by the width of a separator and the stretch width
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if last_icon then
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local _start_last_seg = icon_sep_width + stretch_width + _start_seg
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local _end_last_seg = icon_sep_width + stretch_width + _end_seg
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if BD.mirroredUILayout() then
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_start_last_seg = _start_seg - icon_sep_width - stretch_width
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_end_last_seg = _end_seg - icon_sep_width - stretch_width
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end
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self.bar_sep.empty_segments = {
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{
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s = _start_last_seg, e = _end_last_seg
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}
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}
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sep.style = "solid"
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-- regular behavior
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else
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sep.style = current_icon and "solid" or "none"
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end
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end
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self.menu:switchMenuTab(k)
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end
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table.insert(self.bar_icon_group, self.icon_widgets[k])
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table.insert(self.bar_icon_group, icon_sep)
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-- if we're at the before-last icon, add an extra span and the final separator
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if k == #self.icons - 1 then
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table.insert(self.bar_icon_group, HorizontalSpan:new{
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width = stretch_width
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})
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-- need to create a new LineWidget otherwise it's just a reference to the same instance
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local icon_sep_duplicate = LineWidget:new{
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style = "none",
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dimen = Geom:new{
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w = icon_sep_width,
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h = self.height,
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}
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}
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table.insert(self.icon_seps, icon_sep_duplicate)
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table.insert(self.bar_icon_group, icon_sep_duplicate)
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end
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end
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self[1] = FrameContainer:new{
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bordersize = 0,
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padding = 0,
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VerticalGroup:new{
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align = "left",
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-- bar icons
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self.bar_icon_group,
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-- horizontal separate line
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self.bar_sep
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},
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}
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self.dimen = Geom:new{ w = self.width, h = self.height }
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end
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function TouchMenuBar:switchToTab(index)
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-- a little safety check
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-- don't auto-activate a non-existent index
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if index > #self.icon_widgets then
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index = #self.icon_widgets
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end
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self.icon_widgets[index].callback()
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end
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--[[
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TouchMenu widget for hierarchical menus
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--]]
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local TouchMenu = FocusManager:new{
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tab_item_table = {},
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-- for returning in multi-level menus
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item_table_stack = nil,
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item_table = nil,
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item_height = Size.item.height_large,
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bordersize = Size.border.window,
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padding = Size.padding.default,
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fface = Font:getFace("ffont"),
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width = nil,
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height = nil,
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page = 1,
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max_per_page = 10,
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-- for UIManager:setDirty
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show_parent = nil,
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cur_tab = -1,
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close_callback = nil,
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is_fresh = true,
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}
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function TouchMenu:init()
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-- We won't include self.bordersize in our width calculations, so that
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-- borders are pushed off-(screen-)width and so not visible.
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-- We'll then be similar to bottom menu ConfigDialog (where this
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-- nice effect is caused by some width calculations bug).
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if not self.dimen then self.dimen = Geom:new{} end
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self.show_parent = self.show_parent or self
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if not self.close_callback then
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self.close_callback = function()
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UIManager:close(self.show_parent)
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end
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end
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self.layout = {}
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self.ges_events.TapCloseAllMenus = {
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GestureRange:new{
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ges = "tap",
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range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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}
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}
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}
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self.ges_events.Swipe = {
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GestureRange:new{
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ges = "swipe",
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range = self.dimen,
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}
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}
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self.key_events.Back = { {"Back"}, doc = "back to upper menu or close touchmenu" }
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self.key_events.NextPage = { {Input.group.PgFwd}, doc = "next page" }
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self.key_events.PrevPage = { {Input.group.PgBack}, doc = "previous page" }
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self.key_events.Press = { {"Press"}, doc = "chose selected item" }
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local icons = {}
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for _,v in ipairs(self.tab_item_table) do
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table.insert(icons, v.icon)
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end
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self.bar = TouchMenuBar:new{
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width = self.width, -- will impose width and push left and right borders offscreen
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icons = icons,
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show_parent = self.show_parent,
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menu = self,
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}
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self.item_group = VerticalGroup:new{
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align = "center",
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}
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-- group for page info
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local chevron_left = "resources/icons/appbar.chevron.left.png"
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local chevron_right = "resources/icons/appbar.chevron.right.png"
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if BD.mirroredUILayout() then
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chevron_left, chevron_right = chevron_right, chevron_left
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end
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self.page_info_left_chev = Button:new{
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icon = chevron_left,
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callback = function() self:onPrevPage() end,
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bordersize = 0,
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show_parent = self.show_parent,
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}
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self.page_info_right_chev = Button:new{
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icon = chevron_right,
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callback = function() self:onNextPage() end,
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bordersize = 0,
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show_parent = self.show_parent,
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}
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self.page_info_left_chev:hide()
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self.page_info_right_chev:hide()
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self.page_info_text = TextWidget:new{
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text = "",
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face = self.fface,
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}
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self.page_info = HorizontalGroup:new{
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self.page_info_left_chev,
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self.page_info_text,
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self.page_info_right_chev
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}
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-- group for device info
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self.time_info = TextWidget:new{
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text = "",
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face = self.fface,
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}
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self.device_info = HorizontalGroup:new{
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self.time_info,
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-- Add some span to balance up_button image included padding
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HorizontalSpan:new{width = Size.span.horizontal_default},
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}
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local footer_width = self.width - self.padding*2
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local up_button = IconButton:new{
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icon_file = "resources/icons/appbar.chevron.up.png",
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show_parent = self.show_parent,
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padding_left = footer_width*0.33*0.1,
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padding_right = footer_width*0.33*0.1,
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callback = function()
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self:backToUpperMenu()
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end,
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}
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local footer_height = up_button:getSize().h + Size.line.thick
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self.footer = HorizontalGroup:new{
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LeftContainer:new{
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dimen = Geom:new{ w = footer_width*0.33, h = footer_height},
|
|
up_button,
|
|
},
|
|
CenterContainer:new{
|
|
dimen = Geom:new{ w = footer_width*0.33, h = footer_height},
|
|
self.page_info,
|
|
},
|
|
RightContainer:new{
|
|
dimen = Geom:new{ w = footer_width*0.33, h = footer_height},
|
|
self.device_info,
|
|
}
|
|
}
|
|
|
|
self.menu_frame = FrameContainer:new{
|
|
padding = self.padding,
|
|
bordersize = self.bordersize,
|
|
background = Blitbuffer.COLOR_WHITE,
|
|
-- menubar and footer will be inserted in
|
|
-- item_group in updateItems
|
|
self.item_group,
|
|
}
|
|
-- This CenterContainer will make the left and right borders drawn
|
|
-- off-screen
|
|
self[1] = CenterContainer:new{
|
|
dimen = Screen:getSize(),
|
|
ignore = "height",
|
|
self.menu_frame
|
|
}
|
|
|
|
self.item_width = self.width - self.padding*2
|
|
self.split_line = HorizontalGroup:new{
|
|
-- pad with 10 pixel to align with the up arrow in footer
|
|
HorizontalSpan:new{width = Size.span.horizontal_default},
|
|
LineWidget:new{
|
|
background = Blitbuffer.COLOR_GRAY,
|
|
dimen = Geom:new{
|
|
w = self.item_width - 2*Size.span.horizontal_default,
|
|
h = Size.line.medium,
|
|
}
|
|
},
|
|
HorizontalSpan:new{width = Size.span.horizontal_default},
|
|
}
|
|
self.footer_top_margin = VerticalSpan:new{width = Size.span.vertical_default}
|
|
self.bar:switchToTab(self.last_index or 1)
|
|
end
|
|
|
|
function TouchMenu:onCloseWidget()
|
|
-- NOTE: We don't pass a region in order to ensure a full-screen flash to avoid ghosting
|
|
UIManager:setDirty(nil, "flashui")
|
|
end
|
|
|
|
function TouchMenu:_recalculatePageLayout()
|
|
local content_height -- content == item_list + footer
|
|
|
|
local bar_height = self.bar:getSize().h
|
|
local footer_height = self.footer:getSize().h
|
|
if self.height then
|
|
content_height = self.height - bar_height
|
|
else
|
|
content_height = #self.item_table * self.item_height + footer_height
|
|
-- split line height
|
|
content_height = content_height + (#self.item_table - 1)
|
|
content_height = content_height + self.footer_top_margin:getSize().h
|
|
end
|
|
if content_height + bar_height > Screen:getHeight() then
|
|
content_height = Screen:getHeight() - bar_height
|
|
end
|
|
|
|
local item_list_content_height = content_height - footer_height
|
|
self.perpage = math.floor(item_list_content_height / self.item_height)
|
|
if self.perpage > self.max_per_page then
|
|
self.perpage = self.max_per_page
|
|
end
|
|
|
|
self.page_num = math.ceil(#self.item_table / self.perpage)
|
|
end
|
|
|
|
function TouchMenu:updateItems()
|
|
local old_dimen = self.dimen and self.dimen:copy()
|
|
self:_recalculatePageLayout()
|
|
self.item_group:clear()
|
|
self.layout = {}
|
|
table.insert(self.item_group, self.bar)
|
|
table.insert(self.layout, self.bar.icon_widgets) -- for the focusmanager
|
|
|
|
for c = 1, self.perpage do
|
|
-- calculate index in item_table
|
|
local i = (self.page - 1) * self.perpage + c
|
|
if i <= #self.item_table then
|
|
local item = self.item_table[i]
|
|
local item_tmp = TouchMenuItem:new{
|
|
item = item,
|
|
menu = self,
|
|
dimen = Geom:new{
|
|
w = self.item_width,
|
|
h = self.item_height,
|
|
},
|
|
show_parent = self.show_parent,
|
|
}
|
|
table.insert(self.item_group, item_tmp)
|
|
if item_tmp:isEnabled() then
|
|
table.insert(self.layout, {[self.cur_tab] = item_tmp}) -- for the focusmanager
|
|
end
|
|
if item.separator and c ~= self.perpage then
|
|
-- insert split line
|
|
table.insert(self.item_group, self.split_line)
|
|
end
|
|
else
|
|
-- item not enough to fill the whole page, break out of loop
|
|
break
|
|
end -- if i <= self.items
|
|
end -- for c=1, self.perpage
|
|
|
|
table.insert(self.item_group, self.footer_top_margin)
|
|
table.insert(self.item_group, self.footer)
|
|
if self.page_num > 1 then
|
|
-- @translators %1 is the current page. %2 is the total number of pages. In some languages a good translation might need to reverse this order, for instance: "Total %2, page %1".
|
|
self.page_info_text:setText(T(_("Page %1 of %2"), self.page, self.page_num))
|
|
else
|
|
self.page_info_text:setText("")
|
|
end
|
|
self.page_info_left_chev:showHide(self.page_num > 1)
|
|
self.page_info_right_chev:showHide(self.page_num > 1)
|
|
self.page_info_left_chev:enableDisable(self.page > 1)
|
|
self.page_info_right_chev:enableDisable(self.page < self.page_num)
|
|
|
|
local time_info_txt
|
|
if G_reader_settings:nilOrTrue("twelve_hour_clock") then
|
|
time_info_txt = os.date("%I:%M %p")
|
|
else
|
|
time_info_txt = os.date("%H:%M")
|
|
end
|
|
local powerd = Device:getPowerDevice()
|
|
local batt_lvl = powerd:getCapacity()
|
|
local batt_symbol
|
|
if powerd:isCharging() then
|
|
batt_symbol = ""
|
|
else
|
|
if batt_lvl >= 100 then
|
|
batt_symbol = ""
|
|
elseif batt_lvl >= 90 then
|
|
batt_symbol = ""
|
|
elseif batt_lvl >= 80 then
|
|
batt_symbol = ""
|
|
elseif batt_lvl >= 70 then
|
|
batt_symbol = ""
|
|
elseif batt_lvl >= 60 then
|
|
batt_symbol = ""
|
|
elseif batt_lvl >= 50 then
|
|
batt_symbol = ""
|
|
elseif batt_lvl >= 40 then
|
|
batt_symbol = ""
|
|
elseif batt_lvl >= 30 then
|
|
batt_symbol = ""
|
|
elseif batt_lvl >= 20 then
|
|
batt_symbol = ""
|
|
elseif batt_lvl >= 10 then
|
|
batt_symbol = ""
|
|
else
|
|
batt_symbol = ""
|
|
end
|
|
end
|
|
time_info_txt = BD.wrap(time_info_txt) .. " " .. BD.wrap("⌁") .. BD.wrap(batt_symbol) .. BD.wrap(batt_lvl .. "%")
|
|
self.time_info:setText(time_info_txt)
|
|
|
|
-- recalculate dimen based on new layout
|
|
self.dimen.w = self.width
|
|
self.dimen.h = self.item_group:getSize().h + self.bordersize*2 + self.padding*2
|
|
self.selected = { x = self.cur_tab, y = 1 } -- reset the position of the focusmanager
|
|
|
|
-- NOTE: We use a slightly ugly hack to detect a brand new menu vs. a tab switch,
|
|
-- in order to optionally flash on initial menu popup...
|
|
-- NOTE: Also avoid repainting what's underneath us on initial popup.
|
|
-- NOTE: And we also only need to repaint what's behind us when switching to a smaller menu...
|
|
local keep_bg = old_dimen and self.dimen.h >= old_dimen.h
|
|
UIManager:setDirty((self.is_fresh or keep_bg) and self.show_parent or "all", function()
|
|
local refresh_dimen =
|
|
old_dimen and old_dimen:combine(self.dimen)
|
|
or self.dimen
|
|
local refresh_type = "ui"
|
|
if self.is_fresh then
|
|
refresh_type = "flashui"
|
|
-- Drop the region, too, to make it full-screen? May help when starting from a "small" menu.
|
|
--refresh_dimen = nil
|
|
self.is_fresh = false
|
|
end
|
|
return refresh_type, refresh_dimen
|
|
end)
|
|
end
|
|
|
|
function TouchMenu:switchMenuTab(tab_num)
|
|
if self.tab_item_table[tab_num].remember ~= false then
|
|
self.last_index = tab_num
|
|
end
|
|
if self.touch_menu_callback then
|
|
self.touch_menu_callback()
|
|
end
|
|
if self.tab_item_table[tab_num].callback then
|
|
self.tab_item_table[tab_num].callback()
|
|
end
|
|
if self.cur_tab ~= tab_num then
|
|
-- it's like getting a new menu everytime we switch tab!
|
|
self.page = 1
|
|
-- clear item table stack
|
|
self.item_table_stack = {}
|
|
self.cur_tab = tab_num
|
|
self.item_table = self.tab_item_table[tab_num]
|
|
self:updateItems()
|
|
end
|
|
end
|
|
|
|
function TouchMenu:backToUpperMenu()
|
|
if #self.item_table_stack ~= 0 then
|
|
self.item_table = table.remove(self.item_table_stack)
|
|
self.page = 1
|
|
self:updateItems()
|
|
else
|
|
self:closeMenu()
|
|
end
|
|
end
|
|
|
|
function TouchMenu:closeMenu()
|
|
self.close_callback()
|
|
end
|
|
|
|
function TouchMenu:onNextPage()
|
|
if self.page < self.page_num then
|
|
self.page = self.page + 1
|
|
elseif self.page == self.page_num then
|
|
self.page = 1
|
|
end
|
|
self:updateItems()
|
|
return true
|
|
end
|
|
|
|
function TouchMenu:onPrevPage()
|
|
if self.page > 1 then
|
|
self.page = self.page - 1
|
|
elseif self.page == 1 then
|
|
self.page = self.page_num
|
|
end
|
|
self:updateItems()
|
|
return true
|
|
end
|
|
|
|
function TouchMenu:onSwipe(arg, ges_ev)
|
|
local direction = BD.flipDirectionIfMirroredUILayout(ges_ev.direction)
|
|
if direction == "west" then
|
|
self:onNextPage()
|
|
elseif direction == "east" then
|
|
self:onPrevPage()
|
|
elseif direction == "north" then
|
|
self:closeMenu()
|
|
end
|
|
end
|
|
|
|
function TouchMenu:onMenuSelect(item)
|
|
if self.touch_menu_callback then
|
|
self.touch_menu_callback()
|
|
end
|
|
if item.tap_input or type(item.tap_input_func) == "function" then
|
|
if not item.keep_menu_open then
|
|
self:closeMenu()
|
|
end
|
|
if item.tap_input then
|
|
self:onInput(item.tap_input)
|
|
else
|
|
self:onInput(item.tap_input_func())
|
|
end
|
|
else
|
|
local sub_item_table = item.sub_item_table
|
|
if item.sub_item_table_func then
|
|
sub_item_table = item.sub_item_table_func()
|
|
end
|
|
if sub_item_table == nil then
|
|
-- keep menu opened if this item is a check option
|
|
local callback, refresh = item.callback, item.checked or item.checked_func
|
|
if item.callback_func then
|
|
callback = item.callback_func()
|
|
end
|
|
if callback then
|
|
-- put stuff in scheduler so we can see
|
|
-- the effect of inverted menu item
|
|
UIManager:tickAfterNext(function()
|
|
-- Provide callback with us, so it can call our
|
|
-- closemenu() or updateItems() when it sees fit
|
|
-- (if not providing checked or checked_fund, caller
|
|
-- must set keep_menu_open=true if that is wished)
|
|
callback(self)
|
|
if refresh then
|
|
self:updateItems()
|
|
elseif not item.keep_menu_open then
|
|
self:closeMenu()
|
|
end
|
|
end)
|
|
end
|
|
else
|
|
table.insert(self.item_table_stack, self.item_table)
|
|
self.item_table = sub_item_table
|
|
self.page = 1
|
|
self:updateItems()
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
function TouchMenu:onMenuHold(item)
|
|
if self.touch_menu_callback then
|
|
self.touch_menu_callback()
|
|
end
|
|
if item.hold_input or type(item.hold_input_func) == "function" then
|
|
if item.hold_keep_menu_open == false then
|
|
self:closeMenu()
|
|
end
|
|
if item.hold_input then
|
|
self:onInput(item.hold_input)
|
|
else
|
|
self:onInput(item.hold_input_func())
|
|
end
|
|
elseif item.hold_callback or type(item.hold_callback_func) == "function" then
|
|
local callback = item.hold_callback
|
|
if item.hold_callback_func then
|
|
callback = item.hold_callback_func()
|
|
end
|
|
if callback then
|
|
UIManager:tickAfterNext(function()
|
|
-- With hold, the default is to keep menu open, as we're
|
|
-- most often showing a ConfirmBox that can be cancelled
|
|
-- (provide hold_keep_menu_open=false to override)
|
|
if item.hold_keep_menu_open == false then
|
|
self:closeMenu()
|
|
end
|
|
-- Provide callback with us, so it can call our
|
|
-- closemenu() or updateItems() when it sees fit
|
|
callback(self)
|
|
end)
|
|
end
|
|
elseif item.help_text or type(item.help_text_func) == "function" then
|
|
local help_text = item.help_text
|
|
if item.help_text_func then
|
|
help_text = item.help_text_func()
|
|
end
|
|
if help_text then
|
|
UIManager:show(InfoMessage:new{ text = help_text, })
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
function TouchMenu:onTapCloseAllMenus(arg, ges_ev)
|
|
if ges_ev.pos:notIntersectWith(self.dimen) then
|
|
self:closeMenu()
|
|
end
|
|
end
|
|
|
|
function TouchMenu:onClose()
|
|
self:closeMenu()
|
|
end
|
|
|
|
function TouchMenu:onBack()
|
|
self:backToUpperMenu()
|
|
end
|
|
|
|
function TouchMenu:onPress()
|
|
self:getFocusItem():handleEvent(Event:new("TapSelect"))
|
|
end
|
|
|
|
return TouchMenu
|