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https://github.com/koreader/koreader
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5499d85cbc
* Allow running Shell/Python scripts from the FM * Show an InfoMessage before/after running the script Since we're blocking the UI ;). * Allow running scripts from the favorites menu, too.
662 lines
24 KiB
Lua
662 lines
24 KiB
Lua
--[[--
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ImageViewer displays an image with some simple manipulation options.
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]]
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local BD = require("ui/bidi")
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local Blitbuffer = require("ffi/blitbuffer")
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local ButtonTable = require("ui/widget/buttontable")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local CloseButton = require("ui/widget/closebutton")
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local Device = require("device")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local ImageWidget = require("ui/widget/imagewidget")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local LineWidget = require("ui/widget/linewidget")
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local OverlapGroup = require("ui/widget/overlapgroup")
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local ProgressWidget = require("ui/widget/progresswidget")
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local Size = require("ui/size")
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local TextBoxWidget = require("ui/widget/textboxwidget")
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local TextWidget = require("ui/widget/textwidget")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
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local UIManager = require("ui/uimanager")
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local logger = require("logger")
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local _ = require("gettext")
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local Screen = Device.screen
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local ImageViewer = InputContainer:new{
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-- Allow for providing same different input types as ImageWidget :
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-- a path to a file
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file = nil,
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-- or an already made BlitBuffer (ie: made by Mupdf.renderImageFile())
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image = nil,
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-- whether provided BlitBuffer should be free(), normally true
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-- unless our caller wants to reuse it's provided image
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image_disposable = true,
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-- 'image' can alternatively be a table (list) of multiple BlitBuffers
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-- (or functions returning BlitBuffers).
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-- The table will have its .free() called onClose according to
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-- the image_disposable provided here.
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-- Each BlitBuffer in the table (or returned by functions) will be free()
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-- if the table has itself an attribute image_disposable=true.
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-- With images list, when switching image, whether to keep previous
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-- image pan & zoom
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images_keep_pan_and_zoom = true,
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fullscreen = false, -- false will add some padding around widget (so footer can be visible)
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with_title_bar = true,
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title_text = _("Viewing image"), -- default title text
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-- A caption can be toggled with tap on title_text (so, it needs with_title_bar=true):
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caption = nil,
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caption_visible = true, -- caption visible by default
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caption_tap_area = nil,
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-- Start with buttons hidden (tap on screen will toggle their visibility)
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buttons_visible = false,
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width = nil,
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height = nil,
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scale_factor = 0, -- start with image scaled for best fit
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rotated = false,
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title_face = Font:getFace("x_smalltfont"),
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title_padding = Size.padding.default,
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title_margin = Size.margin.title,
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caption_face = Font:getFace("xx_smallinfofont"),
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caption_padding = Size.padding.large,
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image_padding = Size.margin.small,
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button_padding = Size.padding.default,
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-- sensitivity for hold (trigger full refresh) vs pan (move image)
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pan_threshold = Screen:scaleBySize(5),
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_scale_to_fit = nil, -- state of toggle between our 2 pre-defined scales (scale to fit / original size)
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_panning = false,
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-- Default centering on center of image if oversized
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_center_x_ratio = 0.5,
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_center_y_ratio = 0.5,
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-- Reference to current ImageWidget instance, for cleaning
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_image_wg = nil,
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_images_list = nil,
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_images_list_disposable = nil,
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}
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function ImageViewer:init()
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if Device:hasKeys() then
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self.key_events = {
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Close = { {"Back"}, doc = "close viewer" },
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ZoomIn = { {Device.input.group.PgBack}, doc = "Zoom In" },
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ZoomOut = { {Device.input.group.PgFwd}, doc = "Zoom out" },
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}
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end
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if Device:isTouchDevice() then
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local range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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}
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self.ges_events = {
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Tap = { GestureRange:new{ ges = "tap", range = range } },
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-- Zoom in/out (Pinch & Spread are not triggered if user is too
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-- slow and Hold event is decided first)
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Spread = { GestureRange:new{ ges = "spread", range = range } },
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Pinch = { GestureRange:new{ ges = "pinch", range = range } },
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-- All the following gestures will allow easy panning
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-- Hold happens if we hold at start
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-- Pan happens if we don't hold at start, but hold at end
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-- Swipe happens if we don't hold at any moment
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Hold = { GestureRange:new{ ges = "hold", range = range } },
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HoldRelease = { GestureRange:new{ ges = "hold_release", range = range } },
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Pan = { GestureRange:new{ ges = "pan", range = range } },
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PanRelease = { GestureRange:new{ ges = "pan_release", range = range } },
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Swipe = { GestureRange:new{ ges = "swipe", range = range } },
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}
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end
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if self.fullscreen then
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self.covers_fullscreen = true -- hint for UIManager:_repaint()
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end
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-- if self.image is a list of images, swap it with first image to be displayed
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if type(self.image) == "table" then
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self._images_list = self.image
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self.image = self._images_list[1]
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if type(self.image) == "function" then
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self.image = self.image()
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end
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self._images_list_cur = 1
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self._images_list_nb = #self._images_list
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self._images_orig_scale_factor = self.scale_factor
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-- also swap disposable status
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self._images_list_disposable = self.image_disposable
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self.image_disposable = self._images_list.image_disposable
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end
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self:update()
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end
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function ImageViewer:_clean_image_wg()
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-- To be called before re-using / not needing self._image_wg
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-- otherwise resources used by its blitbuffer won't be freed
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if self._image_wg then
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logger.dbg("ImageViewer:_clean_image_wg()")
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self._image_wg:free()
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self._image_wg = nil
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end
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end
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function ImageViewer:update()
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self:_clean_image_wg() -- clean previous if any
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if self._scale_to_fit == nil then -- initialize our toggle
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self._scale_to_fit = self.scale_factor == 0 and true or false
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end
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local orig_dimen = self.main_frame and self.main_frame.dimen or Geom:new{}
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self.align = "center"
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self.region = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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}
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if self.fullscreen then
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self.height = Screen:getHeight()
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self.width = Screen:getWidth()
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else
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self.height = Screen:getHeight() - Screen:scaleBySize(40)
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self.width = Screen:getWidth() - Screen:scaleBySize(40)
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end
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local button_table_size = 0
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local button_container
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if self.buttons_visible then
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local buttons = {
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{
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{
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text = self._scale_to_fit and _("Original size") or _("Scale"),
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callback = function()
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self.scale_factor = self._scale_to_fit and 1 or 0
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self._scale_to_fit = not self._scale_to_fit
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-- Reset center ratio (may have been modified if some panning was done)
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self._center_x_ratio = 0.5
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self._center_y_ratio = 0.5
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self:update()
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end,
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},
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{
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text = self.rotated and _("No rotation") or _("Rotate"),
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callback = function()
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self.rotated = not self.rotated and true or false
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self:update()
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end,
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},
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{
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text = _("Close"),
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callback = function()
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UIManager:close(self)
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end,
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},
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},
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}
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local button_table = ButtonTable:new{
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width = self.width - 2*self.button_padding,
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button_font_face = "cfont",
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button_font_size = 20,
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buttons = buttons,
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zero_sep = true,
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show_parent = self,
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}
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button_container = CenterContainer:new{
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dimen = Geom:new{
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w = self.width,
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h = button_table:getSize().h,
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},
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button_table,
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}
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button_table_size = button_table:getSize().h
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end
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-- height available to our image
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local img_container_h = self.height - button_table_size
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local title_bar, title_sep
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if self.with_title_bar then
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-- Toggler (white arrow) for caption, on the left of title
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local ctoggler
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local ctoggler_width = 0
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if self.caption then
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local ctoggler_text
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if self.caption_visible then
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ctoggler_text = "▽ " -- white arrow (nicer than smaller black arrow ▼)
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else
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ctoggler_text = "▷ " -- white arrow (nicer than smaller black arrow ►)
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end
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-- paddings chosen to align nicely with titlew
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ctoggler = FrameContainer:new{
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bordersize = 0,
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padding = self.title_padding,
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padding_top = self.title_padding + Size.padding.small,
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padding_right = 0,
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TextWidget:new{
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text = ctoggler_text,
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face = self.title_face,
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}
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}
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ctoggler_width = ctoggler:getSize().w
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end
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local closeb = CloseButton:new{ window = self, padding_top = Size.padding.tiny, }
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local title_tbw = TextBoxWidget:new{
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text = self.title_text,
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face = self.title_face,
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-- bold = true, -- we're already using a bold font
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width = self.width - 2*self.title_padding - 2*self.title_margin - closeb:getSize().w - ctoggler_width,
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}
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local title_tbw_padding_bottom = self.title_padding + Size.padding.small
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if self.caption and self.caption_visible then
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title_tbw_padding_bottom = 0 -- save room between title and caption
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end
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local titlew = FrameContainer:new{
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padding = self.title_padding,
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padding_top = self.title_padding + Size.padding.small,
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padding_bottom = title_tbw_padding_bottom,
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padding_left = ctoggler and ctoggler_width or self.title_padding,
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margin = self.title_margin,
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bordersize = 0,
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title_tbw,
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}
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if self.caption then
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self.caption_tap_area = titlew
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end
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title_bar = OverlapGroup:new{
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dimen = {
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w = self.width,
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h = titlew:getSize().h
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},
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titlew,
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closeb
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}
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if ctoggler then
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table.insert(title_bar, 1, ctoggler)
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end
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if self.caption and self.caption_visible then
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local caption_tbw = TextBoxWidget:new{
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text = self.caption,
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face = self.caption_face,
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width = self.width - 2*self.title_padding - 2*self.title_margin - 2*self.caption_padding,
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}
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local captionw = FrameContainer:new{
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padding = self.caption_padding,
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padding_top = 0, -- don't waste vertical room for bigger image
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padding_bottom = 0,
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margin = self.title_margin,
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bordersize = 0,
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caption_tbw,
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}
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title_bar = VerticalGroup:new{
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align = "left",
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title_bar,
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captionw
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}
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end
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title_sep = LineWidget:new{
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dimen = Geom:new{
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w = self.width,
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h = Size.line.thick,
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}
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}
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-- adjust height available to our image
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img_container_h = img_container_h - title_bar:getSize().h - title_sep:getSize().h
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end
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local progress_container
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if self._images_list then
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-- progress bar
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local percent = 1
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if self._images_list_nb > 1 then
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percent = (self._images_list_cur - 1) / (self._images_list_nb - 1)
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end
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local progress_bar = ProgressWidget:new{
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width = self.width - 2*self.button_padding,
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height = Screen:scaleBySize(5),
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percentage = percent,
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margin_h = 0,
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margin_v = 0,
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radius = 0,
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ticks = nil,
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last = nil,
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}
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progress_container = CenterContainer:new{
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dimen = Geom:new{
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w = self.width,
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h = progress_bar:getSize().h + Size.padding.small,
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},
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progress_bar
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}
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img_container_h = img_container_h - progress_container:getSize().h
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end
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-- If no buttons and no title are shown, use the full screen
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local max_image_h = img_container_h
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local max_image_w = self.width
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-- Otherwise, add paddings around image
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if self.buttons_visible or self.with_title_bar then
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max_image_h = img_container_h - self.image_padding*2
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max_image_w = self.width - self.image_padding*2
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end
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local rotation_angle = 0
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if self.rotated then
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-- in portrait mode, rotate according to this global setting so we are
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-- like in landscape mode
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local rotate_clockwise = DLANDSCAPE_CLOCKWISE_ROTATION
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if Screen:getWidth() > Screen:getHeight() then
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-- in landscape mode, counter-rotate landscape rotation so we are
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-- back like in portrait mode
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rotate_clockwise = not rotate_clockwise
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end
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rotation_angle = rotate_clockwise and 90 or 270
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end
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self._image_wg = ImageWidget:new{
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file = self.file,
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image = self.image,
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image_disposable = false, -- we may re-use self.image
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alpha = true, -- we might be showing images with an alpha channel (e.g., from Wikipedia)
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width = max_image_w,
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height = max_image_h,
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rotation_angle = rotation_angle,
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scale_factor = self.scale_factor,
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center_x_ratio = self._center_x_ratio,
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center_y_ratio = self._center_y_ratio,
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}
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local image_container = CenterContainer:new{
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dimen = Geom:new{
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w = self.width,
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h = img_container_h,
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},
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self._image_wg,
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}
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local frame_elements = VerticalGroup:new{ align = "left" }
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if self.with_title_bar then
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table.insert(frame_elements, title_bar)
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table.insert(frame_elements, title_sep)
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end
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table.insert(frame_elements, image_container)
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if progress_container then
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table.insert(frame_elements, progress_container)
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end
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if self.buttons_visible then
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table.insert(frame_elements, button_container)
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end
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self.main_frame = FrameContainer:new{
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radius = not self.fullscreen and 8 or nil,
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padding = 0,
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margin = 0,
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background = Blitbuffer.COLOR_WHITE,
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frame_elements,
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}
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self[1] = WidgetContainer:new{
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align = self.align,
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dimen = self.region,
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FrameContainer:new{
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bordersize = 0,
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padding = Size.padding.default,
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self.main_frame,
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}
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}
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-- NOTE: We use UI instead of partial, because we do NOT want to end up using a REAGL waveform...
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-- NOTE: Disabling dithering here makes for a perfect test-case of how well it works:
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-- page turns will show color quantization artefacts (i.e., banding) like crazy,
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-- while a long touch will trigger a dithered, flashing full-refresh that'll make everything shiny :).
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self.dithered = true
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UIManager:setDirty(self, function()
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local update_region = self.main_frame.dimen:combine(orig_dimen)
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logger.dbg("update image region", update_region)
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return "ui", update_region, true
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end)
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end
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function ImageViewer:onShow()
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self.dithered = true
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UIManager:setDirty(self, function()
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return "full", self.main_frame.dimen, true
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end)
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return true
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end
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function ImageViewer:switchToImageNum(image_num)
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if self.image and self.image_disposable and self.image.free then
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logger.dbg("ImageViewer:free(self.image)")
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self.image:free()
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self.image = nil
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end
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self.image = self._images_list[image_num]
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if type(self.image) == "function" then
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self.image = self.image()
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end
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self._images_list_cur = image_num
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if not self.images_keep_pan_and_zoom then
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self._center_x_ratio = 0.5
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self._center_y_ratio = 0.5
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self.scale_factor = self._images_orig_scale_factor
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end
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self:update()
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end
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function ImageViewer:onTap(_, ges)
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if ges.pos:notIntersectWith(self.main_frame.dimen) then
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self:onClose()
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return true
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end
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if self.caption_tap_area and ges.pos:intersectWith(self.caption_tap_area.dimen) then
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self.caption_visible = not self.caption_visible
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self:update()
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return true
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end
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if self._images_list then
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-- If it's a list of image (e.g. animated gifs), tap left/right 1/3 of screen to navigate
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local show_prev_image, show_next_image
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if ges.pos.x < Screen:getWidth()/3 then
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show_prev_image = not BD.mirroredUILayout()
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show_next_image = BD.mirroredUILayout()
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elseif ges.pos.x > Screen:getWidth()*2/3 then
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show_prev_image = BD.mirroredUILayout()
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show_next_image = not BD.mirroredUILayout()
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end
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if show_prev_image then
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if self._images_list_cur > 1 then
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self:switchToImageNum(self._images_list_cur - 1)
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end
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elseif show_next_image then
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if self._images_list_cur < self._images_list_nb then
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self:switchToImageNum(self._images_list_cur + 1)
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end
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else -- toggle buttons when tap on middle 1/3 of screen width
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self.buttons_visible = not self.buttons_visible
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self:update()
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end
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else
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-- No image list: tap on any part of screen toggles buttons visibility
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self.buttons_visible = not self.buttons_visible
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self:update()
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end
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return true
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end
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function ImageViewer:panBy(x, y)
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||
if self._image_wg then
|
||
-- ImageWidget:panBy() returns new center ratio, so we update ours,
|
||
-- so we'll be centered the same way when we zoom in or out
|
||
self._center_x_ratio, self._center_y_ratio = self._image_wg:panBy(x, y)
|
||
end
|
||
end
|
||
|
||
-- Panning events
|
||
function ImageViewer:onSwipe(_, ges)
|
||
-- Panning with swipe is less accurate, as we don't get both coordinates,
|
||
-- only start point + direction (with only 45<34> granularity)
|
||
local direction = ges.direction
|
||
local distance = ges.distance
|
||
local sq_distance = math.sqrt(distance*distance/2)
|
||
if direction == "north" then
|
||
if ges.pos.x < Screen:getWidth() * 1/16 or ges.pos.x > Screen:getWidth() * 15/16 then
|
||
-- allow for zooming with vertical swipe on screen sides
|
||
-- (for devices without multi touch where pinch and spread don't work)
|
||
local inc = ges.distance / Screen:getHeight()
|
||
self:onZoomIn(inc)
|
||
else
|
||
self:panBy(0, distance)
|
||
end
|
||
elseif direction == "south" then
|
||
if ges.pos.x < Screen:getWidth() * 1/16 or ges.pos.x > Screen:getWidth() * 15/16 then
|
||
-- allow for zooming with vertical swipe on screen sides
|
||
local dec = ges.distance / Screen:getHeight()
|
||
self:onZoomOut(dec)
|
||
elseif self.scale_factor == 0 then
|
||
-- When scaled to fit (on initial launch, or after one has tapped
|
||
-- "Scale"), as we are then sure that there is no use for panning,
|
||
-- allow swipe south to close the widget.
|
||
self:onClose()
|
||
else
|
||
self:panBy(0, -distance)
|
||
end
|
||
elseif direction == "east" then
|
||
self:panBy(-distance, 0)
|
||
elseif direction == "west" then
|
||
self:panBy(distance, 0)
|
||
elseif direction == "northeast" then
|
||
self:panBy(-sq_distance, sq_distance)
|
||
elseif direction == "northwest" then
|
||
self:panBy(sq_distance, sq_distance)
|
||
elseif direction == "southeast" then
|
||
self:panBy(-sq_distance, -sq_distance)
|
||
elseif direction == "southwest" then
|
||
self:panBy(sq_distance, -sq_distance)
|
||
end
|
||
return true
|
||
end
|
||
|
||
function ImageViewer:onHold(_, ges)
|
||
-- Start of pan
|
||
self._panning = true
|
||
self._pan_relative_x = ges.pos.x
|
||
self._pan_relative_y = ges.pos.y
|
||
return true
|
||
end
|
||
|
||
function ImageViewer:onHoldRelease(_, ges)
|
||
-- End of pan
|
||
if self._panning then
|
||
self._panning = false
|
||
self._pan_relative_x = ges.pos.x - self._pan_relative_x
|
||
self._pan_relative_y = ges.pos.y - self._pan_relative_y
|
||
if math.abs(self._pan_relative_x) < self.pan_threshold and math.abs(self._pan_relative_y) < self.pan_threshold then
|
||
-- Hold with no move (or less than pan_threshold): use this to trigger full refresh
|
||
self.dithered = true
|
||
UIManager:setDirty(nil, "full", nil, true)
|
||
else
|
||
self:panBy(-self._pan_relative_x, -self._pan_relative_y)
|
||
end
|
||
end
|
||
return true
|
||
end
|
||
|
||
function ImageViewer:onPan(_, ges)
|
||
self._panning = true
|
||
self._pan_relative_x = ges.relative.x
|
||
self._pan_relative_y = ges.relative.y
|
||
return true
|
||
end
|
||
|
||
function ImageViewer:onPanRelease(_, ges)
|
||
if self._panning then
|
||
self._panning = false
|
||
self:panBy(-self._pan_relative_x, -self._pan_relative_y)
|
||
end
|
||
return true
|
||
end
|
||
|
||
-- Zoom events
|
||
function ImageViewer:onZoomIn(inc)
|
||
if self.scale_factor == 0 then
|
||
-- Get the scale_factor made out for best fit
|
||
self.scale_factor = self._image_wg:getScaleFactor()
|
||
end
|
||
if not inc then inc = 0.2 end -- default for key zoom event
|
||
if self.scale_factor + inc < 100 then -- avoid excessive zoom
|
||
self.scale_factor = self.scale_factor + inc
|
||
self:update()
|
||
end
|
||
return true
|
||
end
|
||
|
||
function ImageViewer:onZoomOut(dec)
|
||
if self.scale_factor == 0 then
|
||
-- Get the scale_factor made out for best fit
|
||
self.scale_factor = self._image_wg:getScaleFactor()
|
||
end
|
||
if not dec then dec = 0.2 end -- default for key zoom event
|
||
if self.scale_factor - dec > 0.01 then -- avoid excessive unzoom
|
||
self.scale_factor = self.scale_factor - dec
|
||
self:update()
|
||
end
|
||
return true
|
||
end
|
||
|
||
function ImageViewer:onSpread(_, ges)
|
||
-- We get the position where spread was done
|
||
-- First, get center ratio we would have had if we did a pan to there,
|
||
-- so we can have the zoom centered on there
|
||
if self._image_wg then
|
||
self._center_x_ratio, self._center_y_ratio = self._image_wg:getPanByCenterRatio(ges.pos.x - Screen:getWidth()/2, ges.pos.y - Screen:getHeight()/2)
|
||
end
|
||
-- Set some zoom increase value from pinch distance
|
||
local inc = ges.distance / Screen:getWidth()
|
||
self:onZoomIn(inc)
|
||
return true
|
||
end
|
||
|
||
function ImageViewer:onPinch(_, ges)
|
||
-- With Pinch, unlike Spread, it feels more natural if we keep the same center point.
|
||
-- Set some zoom decrease value from pinch distance
|
||
local dec = ges.distance / Screen:getWidth()
|
||
self:onZoomOut(dec)
|
||
return true
|
||
end
|
||
|
||
function ImageViewer:onClose()
|
||
UIManager:close(self)
|
||
return true
|
||
end
|
||
|
||
function ImageViewer:onAnyKeyPressed()
|
||
self:onClose()
|
||
return true
|
||
end
|
||
|
||
function ImageViewer:onCloseWidget()
|
||
-- clean all our BlitBuffer objects when UIManager:close() was called
|
||
self:_clean_image_wg()
|
||
if self.image and self.image_disposable and self.image.free then
|
||
logger.dbg("ImageViewer:free(self.image)")
|
||
self.image:free()
|
||
self.image = nil
|
||
end
|
||
-- also clean _images_list if it provides a method for that
|
||
if self._images_list and self._images_list_disposable and self._images_list.free then
|
||
self._images_list.free()
|
||
end
|
||
-- NOTE: Assume there's no image beneath us, so, no dithering request
|
||
UIManager:setDirty(nil, function()
|
||
return "flashui", self.main_frame.dimen
|
||
end)
|
||
return true
|
||
end
|
||
|
||
return ImageViewer
|