mirror of
https://github.com/koreader/koreader
synced 2024-11-16 06:12:56 +00:00
69e3830bc1
As suggested by @poire-z in https://github.com/koreader/koreader/pull/4886#discussion_r273569802 This is actually much better than before. It subtly changes the behavior of every key this way, but I don't think that's a bad thing.
643 lines
21 KiB
Lua
643 lines
21 KiB
Lua
local Blitbuffer = require("ffi/blitbuffer")
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local BottomContainer = require("ui/widget/container/bottomcontainer")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local Device = require("device")
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local Event = require("ui/event")
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local FocusManager = require("ui/widget/focusmanager")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
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local HorizontalSpan = require("ui/widget/horizontalspan")
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local ImageWidget = require("ui/widget/imagewidget")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local Size = require("ui/size")
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local TextWidget = require("ui/widget/textwidget")
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local UIManager = require("ui/uimanager")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local VerticalSpan = require("ui/widget/verticalspan")
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
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local logger = require("logger")
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local Screen = Device.screen
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local VirtualKeyPopup
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local VirtualKey = InputContainer:new{
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key = nil,
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icon = nil,
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label = nil,
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keyboard = nil,
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callback = nil,
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-- This is to inhibit the key's own refresh (useful to avoid conflicts on Layout changing keys)
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skiptap = nil,
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skiphold = nil,
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width = nil,
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height = math.max(Screen:getWidth(), Screen:getHeight())*0.33,
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bordersize = Size.border.thin,
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focused_bordersize = Size.border.default * 5,
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radius = 0,
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face = Font:getFace("infont"),
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}
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function VirtualKey:init()
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if self.keyboard.symbolmode_keys[self.label] ~= nil then
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self.callback = function () self.keyboard:setLayout("Sym") end
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self.skiptap = true
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elseif self.keyboard.shiftmode_keys[self.label] ~= nil then
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self.callback = function () self.keyboard:setLayout("Shift") end
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self.skiptap = true
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elseif self.keyboard.utf8mode_keys[self.label] ~= nil then
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self.callback = function () self.keyboard:setLayout("IM") end
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self.skiptap = true
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elseif self.keyboard.umlautmode_keys[self.label] ~= nil then
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self.callback = function () self.keyboard:setLayout("Äéß") end
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self.skiptap = true
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elseif self.label == "Backspace" then
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self.callback = function () self.keyboard:delChar() end
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self.hold_callback = function () self.keyboard:delToStartOfLine() end
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--self.skiphold = true
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elseif self.label =="←" then
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self.callback = function() self.keyboard:leftChar() end
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elseif self.label == "→" then
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self.callback = function() self.keyboard:rightChar() end
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elseif self.label == "↑" then
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self.callback = function() self.keyboard:upLine() end
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elseif self.label == "↓" then
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self.callback = function() self.keyboard:downLine() end
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else
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self.callback = function () self.keyboard:addChar(self.key) end
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self.hold_callback = function()
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if not self.key_chars then return end
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VirtualKeyPopup:new{
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parent_key = self,
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}
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end
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self.swipe_callback = function(ges)
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self.keyboard:addChar(self.key_chars[ges.direction])
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end
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end
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local label_widget
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if self.icon then
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-- Scale icon to fit other characters height
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-- (use *1.5 as our icons have a bit of white padding)
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local icon_height = math.ceil(self.face.size * 1.5)
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label_widget = ImageWidget:new{
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file = self.icon,
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scale_factor = 0, -- keep icon aspect ratio
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height = icon_height,
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width = icon_height * 100, -- to fit height when ensuring a/r
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}
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else
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label_widget = TextWidget:new{
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text = self.label,
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face = self.face,
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}
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end
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self[1] = FrameContainer:new{
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margin = 0,
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bordersize = self.bordersize,
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background = Blitbuffer.COLOR_WHITE,
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radius = 0,
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padding = 0,
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CenterContainer:new{
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dimen = Geom:new{
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w = self.width - 2*self.bordersize,
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h = self.height - 2*self.bordersize,
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},
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label_widget,
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},
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}
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self.dimen = Geom:new{
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w = self.width,
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h = self.height,
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}
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--self.dimen = self[1]:getSize()
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if Device:isTouchDevice() then
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self.ges_events = {
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TapSelect = {
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GestureRange:new{
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ges = "tap",
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range = self.dimen,
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},
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},
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HoldSelect = {
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GestureRange:new{
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ges = "hold",
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range = self.dimen,
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},
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},
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HoldReleaseKey = {
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GestureRange:new{
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ges = "hold_release",
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range = self.dimen,
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},
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},
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PanReleaseKey = {
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GestureRange:new{
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ges = "pan_release",
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range = self.dimen,
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},
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},
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SwipeKey = {
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GestureRange:new{
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ges = "swipe",
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range = self.dimen,
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},
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},
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}
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end
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self.flash_keyboard = G_reader_settings:readSetting("flash_keyboard") ~= false
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end
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function VirtualKey:update_keyboard(want_flash, want_fast)
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-- NOTE: We mainly use "fast" when inverted & "ui" when not, with a cherry on top:
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-- we flash the *full* keyboard instead when we release a hold.
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if want_flash then
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UIManager:setDirty(self.keyboard, function()
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return "flashui", self.keyboard[1][1].dimen
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end)
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else
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local refresh_type = "ui"
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if want_fast then
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refresh_type = "fast"
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end
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-- Only repaint the key itself, not the full board...
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UIManager:widgetRepaint(self[1], self[1].dimen.x, self[1].dimen.y)
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UIManager:setDirty(nil, function()
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logger.dbg("update key region", self[1].dimen)
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return refresh_type, self[1].dimen
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end)
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end
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end
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function VirtualKey:onFocus()
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self[1].inner_bordersize = self.focused_bordersize
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end
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function VirtualKey:onUnfocus()
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self[1].inner_bordersize = 0
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end
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function VirtualKey:onTapSelect()
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if self.flash_keyboard and not self.skiptap then
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self[1].inner_bordersize = self.focused_bordersize
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self:update_keyboard(false, true)
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if self.callback then
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self.callback()
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end
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UIManager:tickAfterNext(function() self:invert(false) end)
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else
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if self.callback then
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self.callback()
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end
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end
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return true
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end
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function VirtualKey:onHoldSelect()
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if self.flash_keyboard and not self.skiphold then
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self[1].inner_bordersize = self.focused_bordersize
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self:update_keyboard(false, true)
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if self.hold_callback then
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self.hold_callback()
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end
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UIManager:tickAfterNext(function() self:invert(false, true) end)
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else
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if self.hold_callback then
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self.hold_callback()
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end
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end
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return true
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end
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function VirtualKey:onSwipeKey(arg, ges)
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if self.flash_keyboard and not self.skipswipe then
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self[1].inner_bordersize = self.focused_bordersize
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self:update_keyboard(false, true)
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if self.swipe_callback then
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self.swipe_callback(ges)
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end
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UIManager:tickAfterNext(function() self:invert(false, true) end)
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else
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if self.swipe_callback then
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self.swipe_callback(ges)
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end
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end
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return true
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end
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VirtualKey.onHoldReleaseKey = VirtualKey.onTapSelect
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VirtualKey.onPanReleaseKey = VirtualKey.onTapSelect
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function VirtualKey:invert(invert, hold)
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if invert then
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self[1].inner_bordersize = self.focused_bordersize
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else
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self[1].inner_bordersize = 0
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end
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self:update_keyboard(hold, false)
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end
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VirtualKeyPopup = FocusManager:new{
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modal = true,
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disable_double_tap = true,
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inputbox = nil,
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layout = {},
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}
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function VirtualKeyPopup:onTapClose(arg, ges)
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if ges.pos:notIntersectWith(self[1][1].dimen) then
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UIManager:close(self)
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return true
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end
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return false
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end
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function VirtualKeyPopup:onClose()
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UIManager:close(self)
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return true
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end
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function VirtualKeyPopup:onPressKey()
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self:getFocusItem():handleEvent(Event:new("TapSelect"))
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return true
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end
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function VirtualKeyPopup:init()
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local parent_key = self.parent_key
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local key_chars = parent_key.key_chars
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local key_char_orig = key_chars[1]
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local extra_key_chars = {}
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extra_key_chars[1] = key_chars[2]
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extra_key_chars[2] = key_chars[3]
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extra_key_chars[3] = key_chars[4]
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local top_key_chars = {}
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top_key_chars[1] = key_chars.northwest
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top_key_chars[2] = key_chars.north
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top_key_chars[3] = key_chars.northeast
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local middle_key_chars = {}
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middle_key_chars[1] = key_chars.west
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middle_key_chars[2] = key_char_orig
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middle_key_chars[3] = key_chars.east
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local bottom_key_chars = {}
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bottom_key_chars[1] = key_chars.southwest
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bottom_key_chars[2] = key_chars.south
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bottom_key_chars[3] = key_chars.southeast
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local blank = HorizontalSpan:new{width = parent_key.width}
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local h_key_padding = HorizontalSpan:new{width = parent_key.keyboard.key_padding}
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local v_key_padding = VerticalSpan:new{width = parent_key.keyboard.key_padding}
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local vertical_group = VerticalGroup:new{}
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local horizontal_group_extra = HorizontalGroup:new{}
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local horizontal_group_top = HorizontalGroup:new{}
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local horizontal_group_middle = HorizontalGroup:new{}
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local horizontal_group_bottom = HorizontalGroup:new{}
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local function horizontalRow(chars, group)
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local layout_horizontal = {}
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for i = 1,3 do
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local v = chars[i]
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if v then
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local virtual_key = VirtualKey:new{
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key = v,
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label = v,
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keyboard = parent_key.keyboard,
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key_chars = key_chars,
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width = parent_key.width,
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height = parent_key.height,
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}
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virtual_key.hold_callback = nil
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if v == key_char_orig then
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virtual_key[1].background = Blitbuffer.COLOR_LIGHT_GRAY
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-- restore ability to hold/pan release on central key after opening popup
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virtual_key._keyOrigHoldPanHandler = function()
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virtual_key.onHoldReleaseKey = virtual_key._onHoldReleaseKey
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virtual_key.onPanReleaseKey = virtual_key._onPanReleaseKey
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end
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virtual_key._onHoldReleaseKey = virtual_key.onHoldReleaseKey
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virtual_key.onHoldReleaseKey = virtual_key._keyOrigHoldPanHandler
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virtual_key._onPanReleaseKey = virtual_key.onPanReleaseKey
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virtual_key.onPanReleaseKey = virtual_key._keyOrigHoldPanHandler
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end
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table.insert(group, virtual_key)
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table.insert(layout_horizontal, virtual_key)
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else
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table.insert(group, blank)
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end
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if i ~= #chars then
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table.insert(group, h_key_padding)
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end
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end
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table.insert(vertical_group, group)
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table.insert(VirtualKeyPopup.layout, layout_horizontal)
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end
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horizontalRow(extra_key_chars, horizontal_group_extra)
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table.insert(vertical_group, v_key_padding)
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horizontalRow(top_key_chars, horizontal_group_top)
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table.insert(vertical_group, v_key_padding)
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horizontalRow(middle_key_chars, horizontal_group_middle)
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table.insert(vertical_group, v_key_padding)
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horizontalRow(bottom_key_chars, horizontal_group_bottom)
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local keyboard_frame = FrameContainer:new{
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margin = 0,
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bordersize = Size.border.default,
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background = Blitbuffer.COLOR_WHITE,
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radius = 0,
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padding = parent_key.keyboard.padding,
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CenterContainer:new{
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dimen = Geom:new{
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w = parent_key.width*3 - 2*Size.border.default + 4*parent_key.keyboard.key_padding,
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h = parent_key.height*4 - 2*Size.border.default + 5*parent_key.keyboard.key_padding,
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},
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vertical_group,
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}
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}
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keyboard_frame.dimen = keyboard_frame:getSize()
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VirtualKeyPopup.ges_events = {
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TapClose = {
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GestureRange:new{
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ges = "tap",
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}
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},
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}
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if Device:hasDPad() then
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VirtualKeyPopup.key_events.PressKey = { {"Press"}, doc = "select key" }
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end
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if Device:hasKeys() then
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VirtualKeyPopup.key_events.Close = { {"Back"}, doc = "close keyboard" }
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end
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local position_container = WidgetContainer:new{
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dimen = {
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x = parent_key.dimen.x - parent_key.width - 6*parent_key.keyboard.padding - parent_key.keyboard.bordersize,
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y = parent_key.dimen.y - parent_key.height*2 - 8*parent_key.keyboard.padding - parent_key.keyboard.bordersize,
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h = Screen:getSize().h,
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w = Screen:getSize().w,
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},
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keyboard_frame,
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}
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if position_container.dimen.x < 0 then
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position_container.dimen.x = 0
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elseif position_container.dimen.x + keyboard_frame.dimen.w > Screen:getWidth() then
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position_container.dimen.x = Screen:getWidth() - keyboard_frame.dimen.w
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end
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if position_container.dimen.y < 0 then
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position_container.dimen.y = 0
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elseif position_container.dimen.y + keyboard_frame.dimen.h > Screen:getHeight() then
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position_container.dimen.y = Screen:getHeight() - keyboard_frame.dimen.h
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end
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VirtualKeyPopup[1] = position_container
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UIManager:show(VirtualKeyPopup)
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UIManager:setDirty(self, function()
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return "ui", keyboard_frame.dimen
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end)
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end
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local VirtualKeyboard = FocusManager:new{
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modal = true,
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disable_double_tap = true,
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inputbox = nil,
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KEYS = {}, -- table to store layouts
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shiftmode_keys = {},
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symbolmode_keys = {},
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utf8mode_keys = {},
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umlautmode_keys = {},
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min_layout = 2,
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max_layout = 12,
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keyboard_layout = 2,
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shiftmode = false,
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symbolmode = false,
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utf8mode = false,
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umlautmode = false,
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layout = {},
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width = Screen:scaleBySize(600),
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height = nil,
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bordersize = Size.border.default,
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padding = Size.padding.small,
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key_padding = Size.padding.default,
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}
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local lang_to_keyboard_layout = {
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el = "el_keyboard",
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es = "es_keyboard",
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fr = "fr_keyboard",
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ja = "ja_keyboard",
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pl = "pl_keyboard",
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pt_BR = "pt_keyboard",
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}
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function VirtualKeyboard:init()
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local lang = G_reader_settings:readSetting("language")
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local keyboard_layout = lang_to_keyboard_layout[lang] or "std"
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local keyboard = require("ui/data/keyboardlayouts/" .. keyboard_layout)
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self.KEYS = keyboard.keys
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self.shiftmode_keys = keyboard.shiftmode_keys
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self.symbolmode_keys = keyboard.symbolmode_keys
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self.utf8mode_keys = keyboard.utf8mode_keys
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self.umlautmode_keys = keyboard.umlautmode_keys
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self.height = Screen:scaleBySize(64 * #self.KEYS)
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self:initLayout(self.keyboard_layout)
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if Device:hasDPad() then
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self.key_events.PressKey = { {"Press"}, doc = "select key" }
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end
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if Device:hasKeys() then
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self.key_events.Close = { {"Back"}, doc = "close keyboard" }
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end
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end
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function VirtualKeyboard:onClose()
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UIManager:close(self)
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return true
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end
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function VirtualKeyboard:onPressKey()
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self:getFocusItem():handleEvent(Event:new("TapSelect"))
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return true
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end
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function VirtualKeyboard:_refresh(want_flash)
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local refresh_type = "partial"
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if want_flash then
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refresh_type = "flashui"
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end
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UIManager:setDirty(self, function()
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return refresh_type, self[1][1].dimen
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end)
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end
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function VirtualKeyboard:onShow()
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self:_refresh(true)
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return true
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end
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function VirtualKeyboard:onCloseWidget()
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self:_refresh(false)
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return true
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end
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function VirtualKeyboard:initLayout(layout)
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local function VKLayout(b1, b2, b3, b4)
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local function boolnum(bool)
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return bool and 1 or 0
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end
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return 2 - boolnum(b1) + 2 * boolnum(b2) + 4 * boolnum(b3) + 8 * boolnum(b4)
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end
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if layout then
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-- to be sure layout is selected properly
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layout = math.max(layout, self.min_layout)
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layout = math.min(layout, self.max_layout)
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self.keyboard_layout = layout
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-- fill the layout modes
|
|
self.shiftmode = (layout == 1 or layout == 3 or layout == 5 or layout == 7 or layout == 9 or layout == 11)
|
|
self.symbolmode = (layout == 3 or layout == 4 or layout == 7 or layout == 8 or layout == 11 or layout == 12)
|
|
self.utf8mode = (layout == 5 or layout == 6 or layout == 7 or layout == 8)
|
|
self.umlautmode = (layout == 9 or layout == 10 or layout == 11 or layout == 12)
|
|
else -- or, without input parameter, restore layout from current layout modes
|
|
self.keyboard_layout = VKLayout(self.shiftmode, self.symbolmode, self.utf8mode, self.umlautmode)
|
|
end
|
|
self:addKeys()
|
|
end
|
|
|
|
function VirtualKeyboard:addKeys()
|
|
self.layout = {}
|
|
local base_key_width = math.floor((self.width - (#self.KEYS[1] + 1)*self.key_padding - 2*self.padding)/#self.KEYS[1])
|
|
local base_key_height = math.floor((self.height - (#self.KEYS + 1)*self.key_padding - 2*self.padding)/#self.KEYS)
|
|
local h_key_padding = HorizontalSpan:new{width = self.key_padding}
|
|
local v_key_padding = VerticalSpan:new{width = self.key_padding}
|
|
local vertical_group = VerticalGroup:new{}
|
|
for i = 1, #self.KEYS do
|
|
local horizontal_group = HorizontalGroup:new{}
|
|
local layout_horizontal = {}
|
|
for j = 1, #self.KEYS[i] do
|
|
local key
|
|
local key_chars = self.KEYS[i][j][self.keyboard_layout]
|
|
if type(key_chars) == "table" then
|
|
key = key_chars[1]
|
|
else
|
|
key = key_chars
|
|
key_chars = nil
|
|
end
|
|
local width_factor = self.KEYS[i][j].width or 1.0
|
|
local key_width = math.floor((base_key_width + self.key_padding) * width_factor)
|
|
- self.key_padding
|
|
local key_height = base_key_height
|
|
local label = self.KEYS[i][j].label or key
|
|
local virtual_key = VirtualKey:new{
|
|
key = key,
|
|
key_chars = key_chars,
|
|
icon = self.KEYS[i][j].icon,
|
|
label = label,
|
|
keyboard = self,
|
|
width = key_width,
|
|
height = key_height,
|
|
}
|
|
if not key_chars then
|
|
virtual_key.swipe_callback = nil
|
|
end
|
|
table.insert(horizontal_group, virtual_key)
|
|
table.insert(layout_horizontal, virtual_key)
|
|
if j ~= #self.KEYS[i] then
|
|
table.insert(horizontal_group, h_key_padding)
|
|
end
|
|
end
|
|
table.insert(vertical_group, horizontal_group)
|
|
table.insert(self.layout, layout_horizontal)
|
|
if i ~= #self.KEYS then
|
|
table.insert(vertical_group, v_key_padding)
|
|
end
|
|
end
|
|
|
|
local keyboard_frame = FrameContainer:new{
|
|
margin = 0,
|
|
bordersize = Size.border.default,
|
|
background = Blitbuffer.COLOR_WHITE,
|
|
radius = 0,
|
|
padding = self.padding,
|
|
CenterContainer:new{
|
|
dimen = Geom:new{
|
|
w = self.width - 2*Size.border.default - 2*self.padding,
|
|
h = self.height - 2*Size.border.default - 2*self.padding,
|
|
},
|
|
vertical_group,
|
|
}
|
|
}
|
|
self[1] = BottomContainer:new{
|
|
dimen = Screen:getSize(),
|
|
keyboard_frame,
|
|
}
|
|
self.dimen = keyboard_frame:getSize()
|
|
end
|
|
|
|
function VirtualKeyboard:setLayout(key)
|
|
if key == "Shift" then
|
|
self.shiftmode = not self.shiftmode
|
|
elseif key == "Sym" or key == "ABC" then
|
|
self.symbolmode = not self.symbolmode
|
|
elseif key == "Äéß" then
|
|
self.umlautmode = not self.umlautmode
|
|
if self.umlautmode then self.utf8mode = false end
|
|
elseif key == "IM" then
|
|
self.utf8mode = not self.utf8mode
|
|
if self.utf8mode then self.umlautmode = false end
|
|
end
|
|
self:initLayout()
|
|
self:_refresh(true)
|
|
end
|
|
|
|
function VirtualKeyboard:addChar(key)
|
|
logger.dbg("add char", key)
|
|
self.inputbox:addChars(key)
|
|
end
|
|
|
|
function VirtualKeyboard:delChar()
|
|
logger.dbg("delete char")
|
|
self.inputbox:delChar()
|
|
end
|
|
|
|
function VirtualKeyboard:delToStartOfLine()
|
|
logger.dbg("delete to start of line")
|
|
self.inputbox:delToStartOfLine()
|
|
end
|
|
|
|
function VirtualKeyboard:leftChar()
|
|
self.inputbox:leftChar()
|
|
end
|
|
|
|
function VirtualKeyboard:rightChar()
|
|
self.inputbox:rightChar()
|
|
end
|
|
|
|
function VirtualKeyboard:upLine()
|
|
self.inputbox:upLine()
|
|
end
|
|
|
|
function VirtualKeyboard:downLine()
|
|
self.inputbox:downLine()
|
|
end
|
|
|
|
function VirtualKeyboard:clear()
|
|
logger.dbg("clear input")
|
|
self.inputbox:clear()
|
|
end
|
|
|
|
return VirtualKeyboard
|