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mirror of https://github.com/koreader/koreader synced 2024-11-04 12:00:25 +00:00
koreader/frontend/device/key.lua
NiLuJe b523c2e8b9 InputContainer: Fall cleanup ;).
Get rid of the doc & seqtext fields, as they are not actually used (nor
are they particularly useful, the event handler's name should be pretty
self-explanatory).

Also, tweak the key_events documentation to highlight the quirks of the
API, especially as far as array nesting is involved...

Random drive-by cleanup of the declarations of key_events & ges_events
to re-use the existing instance object (now that we know they're sane
;p) for tables with a single member (less GC pressure).
2022-10-29 22:55:20 +02:00

94 lines
2.2 KiB
Lua

--[[
an interface for key presses
]]
local Key = {}
function Key:new(key, modifiers)
local o = { key = key, modifiers = modifiers }
-- we're a hash map, too
o[key] = true
for mod, pressed in pairs(modifiers) do
if pressed then
o[mod] = true
end
end
setmetatable(o, self)
self.__index = self
return o
end
function Key:__tostring()
return table.concat(self:getSequence(), "-")
end
--[[
get a sequence that can be matched against later
use this to let the user press a sequence and then
store this as configuration data (configurable
shortcuts)
]]
function Key:getSequence()
local seq = {}
for mod, pressed in pairs(self.modifiers) do
if pressed then
table.insert(seq, mod)
end
end
table.insert(seq, self.key)
end
--[[
this will match a key against a sequence
the sequence should be a table of key names that
must be pressed together to match.
if an entry in this table is itself a table, at
least one key in this table must match.
E.g.:
Key:match({ "K" }) -- match K
Key:match({ { "K", "L" } }) -- match K _or_ L
Key:match({ "Alt", "K" }) -- match Alt+K
Key:match({ "Alt", { "K", "L" }}) -- match Alt+K _or_ Alt+L
]]
function Key:match(sequence)
local mod_keys = {} -- a hash table for checked modifiers
for _, key in ipairs(sequence) do
if type(key) == "table" then
local found = false
for _, variant in ipairs(key) do
if self[variant] then
found = true
break
end
end
if not found then
-- one of the needed keys is not pressed
return false
end
elseif not self[key] then
-- needed key not pressed
return false
elseif self.modifiers[key] ~= nil then
-- checked key is a modifier key
mod_keys[key] = true
end
end
for mod, pressed in pairs(self.modifiers) do
if pressed and not mod_keys[mod] then
-- additional modifier keys are pressed, don't match
return false
end
end
return true
end
return Key