mirror of
https://github.com/koreader/koreader
synced 2024-11-04 12:00:25 +00:00
4e5def4282
* Mangle stupid defaults test so that it compares tables, and not a non-deterministic string representation of one. It's still extremely dumb and annoying to update. (i.e., feel free to kill it with fire in a subsequent PR, I think everybody would cheer). * Rewrite DepGraph to be deterministic i.e., fully array based, no more hashes, which means no more pairs randomly re-ordering stuff. Insertion order is now preserved. Pretty sure a couple of bugs have been fixed and/or added along the way ;p. * Resync frontend/apps/filemanager/lib/md.lua w/ upstream And use orderedPairs in the attribute parsing code, just to make that stupid test happy.
261 lines
8.1 KiB
Lua
261 lines
8.1 KiB
Lua
--[[--
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DepGraph module.
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Library for constructing dependency graphs.
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Example:
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local dg = DepGraph:new{}
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dg:addNode('a1', {'a2', 'b1'})
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dg:addNode('b1', {'a2', 'c1'})
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dg:addNode('c1')
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-- The return value of dg:serialize() will be:
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-- {'a2', 'c1', 'b1', 'a1'}
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NOTE: Insertion order is preserved, duplicates are automatically prevented (both as main nodes and as deps).
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]]
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local DepGraph = {}
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function DepGraph:new(new_o)
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local o = new_o or {}
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o.nodes = {}
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setmetatable(o, self)
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self.__index = self
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return o
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end
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-- Check if node exists, and is active
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function DepGraph:checkNode(id)
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for _, n in ipairs(self.nodes) do
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if n.key == id and not n.disabled then
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return true
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end
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end
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return false
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end
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-- Returns a (node, node_index) tuple
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function DepGraph:getNode(id)
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for i, n in ipairs(self.nodes) do
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if n.key == id then
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return n, i
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end
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end
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return nil, nil
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end
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-- Like getNode, but only for active nodes:
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-- if node is nil but index is set, node is disabled
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function DepGraph:getActiveNode(id)
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local node, index = self:getNode(id)
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if node and node.disabled then
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return nil, index
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end
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return node, index
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end
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-- Add a node, with an optional list of dependencies
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-- If dependencies don't exist as proper nodes yet, they'll be created, in order.
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-- If node already exists, the new list of dependencies is *appended* to the existing one, without duplicates.
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function DepGraph:addNode(node_key, deps)
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-- Find main node if it already exists
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local node = self:getNode(node_key)
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if node then
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-- If it exists, but was disabled, re-enable it
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if node.disabled then
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node.disabled = nil
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end
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else
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-- If it doesn't exist at all, create it
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node = { key = node_key }
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table.insert(self.nodes, node)
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end
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-- No dependencies? We're done!
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if not deps then
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return
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end
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-- Create dep nodes if they don't already exist
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local node_deps = node.deps or {}
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for _, dep_node_key in ipairs(deps) do
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local dep_node = self:getNode(dep_node_key)
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if dep_node then
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-- If it exists, but was disabled, re-enable it
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if dep_node.disabled then
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dep_node.disabled = nil
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end
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else
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-- Create dep node itself if need be
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dep_node = { key = dep_node_key }
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table.insert(self.nodes, dep_node)
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end
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-- Update deps array the long way 'round, and prevent duplicates, in case deps was funky as hell.
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local exists = false
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for _, k in ipairs(node_deps) do
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if k == dep_node_key then
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exists = true
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break
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end
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end
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if not exists then
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table.insert(node_deps, dep_node_key)
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end
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end
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-- Update main node with its updated deps
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node.deps = node_deps
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end
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-- Attempt to remove a node, as well as all traces of it from other nodes' deps
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-- If node has deps, it's kept, but marked as disabled, c.f., lenghty comment below.
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function DepGraph:removeNode(node_key)
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-- We shouldn't remove a node if it has dependencies (as these may have been added via addNodeDep
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-- (as opposed to the optional deps list passed to addNode), like what InputContainer does with overrides,
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-- overrides originating from completely *different* nodes,
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-- meaning those other nodes basically add themselves to another's deps).
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-- We don't want to lose the non-native dependency on these other nodes in case we later re-addNode this one
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-- with its stock dependency list.
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local node, index = self:getNode(node_key)
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if node then
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if not node.deps or #node.deps == 0 then
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-- No dependencies, can be wiped safely
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table.remove(self.nodes, index)
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else
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-- Can't remove it, just flag it as disabled instead
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node.disabled = true
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end
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end
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-- On the other hand, we definitely should remove it from the deps of every *other* node.
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for _, curr_node in ipairs(self.nodes) do
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-- Is not the to be removed node, and has deps
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if curr_node.key ~= node_key and curr_node.deps then
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-- Walk that node's deps to check if it depends on us
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for idx, dep_node_key in ipairs(curr_node.deps) do
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-- If it did, wipe ourselves from there
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if dep_node_key == node_key then
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table.remove(curr_node.deps, idx)
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break
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end
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end
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end
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end
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end
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-- Add a single dep_node_key to node_key's deps
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function DepGraph:addNodeDep(node_key, dep_node_key)
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-- Check the main node
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local node = self:getNode(node_key)
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if node then
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-- If it exists, but was disabled, re-enable it
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if node.disabled then
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node.disabled = nil
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end
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else
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-- If it doesn't exist at all, create it
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node = { key = node_key }
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table.insert(self.nodes, node)
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end
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-- Then check the dep node
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local dep_node = self:getNode(dep_node_key)
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if dep_node then
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-- If it exists, but was disabled, re-enable it
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if dep_node.disabled then
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dep_node.disabled = nil
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end
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else
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-- Create dep node itself if need be
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dep_node = { key = dep_node_key }
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table.insert(self.nodes, dep_node)
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end
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-- If main node currently doesn't have deps, start with an empty array
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if not node.deps then
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node.deps = {}
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end
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-- Prevent duplicate deps
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local exists = false
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for _, k in ipairs(node.deps) do
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if k == dep_node_key then
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exists = true
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break
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end
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end
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if not exists then
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table.insert(node.deps, dep_node_key)
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end
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end
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-- Remove a single dep_node_key from node_key's deps
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function DepGraph:removeNodeDep(node_key, dep_node_key)
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local node = self:getNode(node_key)
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if node.deps then
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for idx, dep_key in ipairs(node.deps) do
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if dep_key == dep_node_key then
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table.remove(node.deps, idx)
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break
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end
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end
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end
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end
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-- Return a list (array) of node keys, ordered by insertion order and dependency.
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-- Dependencies come first (and are also ordered by insertion order themselves).
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function DepGraph:serialize()
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local visited = {}
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local ordered_nodes = {}
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for _, n in ipairs(self.nodes) do
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local node_key = n.key
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if not visited[node_key] then
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local queue = { node_key }
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while #queue > 0 do
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local pos = #queue
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local curr_node_key = queue[pos]
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local curr_node = self:getActiveNode(curr_node_key)
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local all_deps_visited = true
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if curr_node and curr_node.deps then
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for _, dep_node_key in ipairs(curr_node.deps) do
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if not visited[dep_node_key] then
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-- Only insert to queue for later process if node has dependencies
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local dep_node = self:getActiveNode(dep_node_key)
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-- Only if it was active!
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if dep_node then
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if dep_node.deps then
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table.insert(queue, dep_node_key)
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else
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table.insert(ordered_nodes, dep_node_key)
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end
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end
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visited[dep_node_key] = true
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all_deps_visited = false
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break
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end
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end
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end
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if all_deps_visited then
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visited[curr_node_key] = true
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table.remove(queue, pos)
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-- Only if it was active!
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if curr_node then
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table.insert(ordered_nodes, curr_node_key)
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end
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end
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end
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end
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end
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return ordered_nodes
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end
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return DepGraph
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