mirror of
https://github.com/koreader/koreader
synced 2024-10-31 21:20:20 +00:00
3066c86e38
This is a major overhaul of the hardware abstraction layer. A few notes: General platform distinction happens in frontend/device.lua which will delegate everything else to frontend/device/<platform_name>/device.lua which should extend frontend/device/generic/device.lua Screen handling is implemented in frontend/device/screen.lua which includes the *functionality* to support device specifics. Actually setting up the device specific functionality, however, is done in the device specific setup code in the relevant device.lua file. The same goes for input handling.
93 lines
2.6 KiB
Lua
93 lines
2.6 KiB
Lua
local InputContainer = require("ui/widget/container/inputcontainer")
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local InputDialog = require("ui/widget/inputdialog")
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local UIManager = require("ui/uimanager")
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local Screen = require("device").screen
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local Event = require("ui/event")
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local DEBUG = require("dbg")
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local _ = require("gettext")
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local ReaderGoto = InputContainer:new{
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goto_menu_title = _("Go To"),
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goto_dialog_title = _("Go to Page or Location"),
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}
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function ReaderGoto:init()
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self.ui.menu:registerToMainMenu(self)
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end
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function ReaderGoto:addToMainMenu(tab_item_table)
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-- insert goto command to main reader menu
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table.insert(tab_item_table.navi, {
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text = self.goto_menu_title,
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callback = function()
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self:onShowGotoDialog()
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end,
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})
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end
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function ReaderGoto:onShowGotoDialog()
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DEBUG("show goto dialog")
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self.goto_dialog = InputDialog:new{
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title = self.goto_dialog_title,
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input_hint = "(1 - "..self.document:getPageCount()..")",
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buttons = {
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{
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{
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text = _("Cancel"),
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enabled = true,
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callback = function()
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self:close()
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end,
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},
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{
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text = _("Page"),
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enabled = self.document.info.has_pages,
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callback = function()
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self:gotoPage()
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end,
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},
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{
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text = _("Location"),
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enabled = not self.document.info.has_pages,
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callback = function()
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self:gotoLocation()
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end,
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},
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},
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},
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input_type = "number",
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enter_callback = self.document.info.has_pages
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and function() self:gotoPage() end
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or function() self:gotoLocation() end,
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width = Screen:getWidth() * 0.8,
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height = Screen:getHeight() * 0.2,
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}
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self.goto_dialog:onShowKeyboard()
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UIManager:show(self.goto_dialog)
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end
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function ReaderGoto:close()
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self.goto_dialog:onClose()
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UIManager:close(self.goto_dialog)
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end
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function ReaderGoto:gotoPage()
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local number = tonumber(self.goto_dialog:getInputText())
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if number then
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self.ui:handleEvent(Event:new("GotoPage", number))
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end
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self:close()
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return true
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end
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function ReaderGoto:gotoLocation()
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local number = tonumber(self.goto_dialog:getInputText())
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if number then
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self.ui:handleEvent(Event:new("GotoPage", number))
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end
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self:close()
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return true
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end
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return ReaderGoto
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