mirror of
https://github.com/koreader/koreader
synced 2024-11-18 03:25:46 +00:00
240 lines
6.9 KiB
Lua
240 lines
6.9 KiB
Lua
--[[--
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Button widget that shows a checkmark (`✓`) when checked and an empty box (`□`)
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when unchecked.
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Example:
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local CheckButton = require("ui/widget/CheckButton")
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local parent_widget = OverlapGroup:new{}
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table.insert(parent_widget, CheckButton:new{
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text = _("Show password"),
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callback = function() end,
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})
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UIManager:show(parent_widget)
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]]
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local Blitbuffer = require("ffi/blitbuffer")
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local CheckMark = require("ui/widget/checkmark")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local GestureRange = require("ui/gesturerange")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local RadioMark = require("ui/widget/radiomark")
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local TextBoxWidget = require("ui/widget/textboxwidget")
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local UIManager = require("ui/uimanager")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local VerticalSpan = require("ui/widget/verticalspan")
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local CheckButton = InputContainer:extend{
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callback = nil,
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hold_callback = nil,
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checkable = true, -- empty space when false
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checked = false,
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enabled = true,
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radio = false, -- radio mark when true
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face = Font:getFace("smallinfofont"),
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background = Blitbuffer.COLOR_WHITE,
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text = nil,
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parent = nil, -- parent widget, must be set by the caller
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width = nil, -- default value: parent widget's added widgets available width
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-- If the parent widget has no getAddedWidgetAvailableWidth() method, the width must be set by the caller.
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}
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function CheckButton:init()
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self:initCheckButton(self.checked)
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end
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function CheckButton:initCheckButton(checked)
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self.checked = checked
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if self.radio then
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self._checkmark = RadioMark:new{
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checkable = self.checkable,
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checked = self.checked,
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enabled = self.enabled,
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face = self.face,
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parent = self.parent or self,
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show_parent = self.show_parent or self,
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}
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else
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self._checkmark = CheckMark:new{
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checkable = self.checkable,
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checked = self.checked,
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enabled = self.enabled,
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face = self.face,
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parent = self.parent or self,
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show_parent = self.show_parent or self,
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}
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end
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self._textwidget = TextBoxWidget:new{
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text = self.text,
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face = self.face,
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width = (self.width or self.parent:getAddedWidgetAvailableWidth()) - self._checkmark.dimen.w,
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fgcolor = self.enabled and Blitbuffer.COLOR_BLACK or Blitbuffer.COLOR_DARK_GRAY,
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}
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local textbox_shift = math.max(0, self._checkmark.baseline - self._textwidget:getBaseline())
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self._verticalgroup = VerticalGroup:new{
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align = "left",
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VerticalSpan:new{
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width = textbox_shift,
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},
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self._textwidget,
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}
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self._horizontalgroup = HorizontalGroup:new{
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align = "top",
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self._checkmark,
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self._verticalgroup,
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}
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self._frame = FrameContainer:new{
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bordersize = 0,
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background = self.background,
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margin = 0,
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padding = 0,
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show_parent = self.show_parent or self,
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self._horizontalgroup,
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}
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self.dimen = self._frame:getSize()
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self[1] = self._frame
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self.ges_events = {
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TapCheckButton = {
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GestureRange:new{
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ges = "tap",
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range = self.dimen,
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},
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},
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HoldCheckButton = {
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GestureRange:new{
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ges = "hold",
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range = self.dimen,
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},
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},
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-- Safe-guard for when used inside a MovableContainer
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HoldReleaseCheckButton = {
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GestureRange:new{
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ges = "hold_release",
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range = self.dimen,
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},
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}
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}
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end
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function CheckButton:onTapCheckButton()
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if not self.enabled then return true end
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if self.tap_input then
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self:onInput(self.tap_input)
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elseif type(self.tap_input_func) == "function" then
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self:onInput(self.tap_input_func())
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else
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if G_reader_settings:isFalse("flash_ui") then
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if not self.radio then
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self:toggleCheck()
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end
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if self.callback then
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self.callback()
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end
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else
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-- c.f., ui/widget/iconbutton for the canonical documentation about the flash_ui code flow
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local highlight_dimen = self.dimen
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-- Highlight
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--
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self[1].invert = true
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UIManager:widgetInvert(self[1], highlight_dimen.x, highlight_dimen.y, highlight_dimen.w)
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UIManager:setDirty(nil, "fast", highlight_dimen)
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UIManager:forceRePaint()
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UIManager:yieldToEPDC()
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-- Unhighlight
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--
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self[1].invert = false
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UIManager:widgetInvert(self[1], highlight_dimen.x, highlight_dimen.y, highlight_dimen.w)
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UIManager:setDirty(nil, "ui", highlight_dimen)
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-- Callback
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--
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if not self.radio then
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self:toggleCheck()
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end
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if self.callback then
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self.callback()
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end
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UIManager:forceRePaint()
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end
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end
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return true
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end
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function CheckButton:onHoldCheckButton()
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-- If we're going to process this hold, we must make
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-- sure to also handle its hold_release below, so it's
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-- not propagated up to a MovableContainer
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self._hold_handled = nil
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if self.enabled then
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if self.hold_callback then
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self.hold_callback()
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self._hold_handled = true
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elseif self.hold_input then
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self:onInput(self.hold_input, true)
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self._hold_handled = true
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elseif type(self.hold_input_func) == "function" then
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self:onInput(self.hold_input_func(), true)
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self._hold_handled = true
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end
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end
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return true
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end
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function CheckButton:onHoldReleaseCheckButton()
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if self._hold_handled then
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self._hold_handled = nil
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return true
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end
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return false
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end
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function CheckButton:toggleCheck()
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self:initCheckButton(not self.checked)
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UIManager:setDirty(self.parent, function()
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return "ui", self.dimen
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end)
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end
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function CheckButton:enable()
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self.enabled = true
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self:initCheckButton(self.checked)
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UIManager:setDirty(self.parent, function()
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return "ui", self.dimen
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end)
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end
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function CheckButton:disable()
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self.enabled = false
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self:initCheckButton(false)
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UIManager:setDirty(self.parent, function()
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return "ui", self.dimen
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end)
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end
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function CheckButton:onFocus()
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if not self.enabled then
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return false
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end
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self._frame.invert = true
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return true
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end
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function CheckButton:onUnfocus()
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if not self.enabled then
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return false
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end
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self._frame.invert = false
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return true
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end
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return CheckButton
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