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koreader/frontend/ui/widget/notification.lua
HW 2154e7e852 Further refactoring
This should finish the work to make all globals to local variables.
That allows LuaJIT to properly compile things by interning the
references to the relevant parts (rather than looking up globals
all the time which stops a trace).
2013-10-22 17:11:31 +02:00

64 lines
1.7 KiB
Lua

local InputContainer = require("ui/widget/container/inputcontainer")
local FrameContainer = require("ui/widget/container/framecontainer")
local CenterContainer = require("ui/widget/container/centercontainer")
local TextBoxWidget = require("ui/widget/textboxwidget")
local Font = require("ui/font")
local Geom = require("ui/geometry")
local Device = require("ui/device")
local UIManager = require("ui/uimanager")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local Input = require("ui/input")
local Screen = require("ui/screen")
--[[
Widget that displays a tiny notification on top of screen
--]]
local Notification = InputContainer:new{
face = Font:getFace("infofont", 20),
text = "Null Message",
timeout = nil,
}
function Notification:init()
if Device:hasKeyboard() then
self.key_events = {
AnyKeyPressed = { { Input.group.Any }, seqtext = "any key", doc = "close dialog" }
}
end
-- we construct the actual content here because self.text is only available now
self[1] = CenterContainer:new{
dimen = Geom:new{
w = Screen:getWidth(),
h = Screen:getHeight()/10,
},
ignore = "height",
FrameContainer:new{
background = 0,
radius = 0,
HorizontalGroup:new{
align = "center",
TextBoxWidget:new{
text = self.text,
face = self.face,
}
}
}
}
end
function Notification:onShow()
-- triggered by the UIManager after we got successfully shown (not yet painted)
if self.timeout then
UIManager:scheduleIn(self.timeout, function() UIManager:close(self) end)
end
return true
end
function Notification:onAnyKeyPressed()
-- triggered by our defined key events
UIManager:close(self)
return true
end
return Notification