mirror of
https://github.com/koreader/koreader
synced 2024-10-31 21:20:20 +00:00
190 lines
4.9 KiB
Lua
190 lines
4.9 KiB
Lua
local InputContainer = require("ui/widget/container/inputcontainer")
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local ScrollTextWidget = require("ui/widget/scrolltextwidget")
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local TextBoxWidget = require("ui/widget/textboxwidget")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local VirtualKeyboard = require("ui/widget/virtualkeyboard")
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local GestureRange = require("ui/gesturerange")
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local UIManager = require("ui/uimanager")
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local Geom = require("ui/geometry")
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local Device = require("ui/device")
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local Screen = require("ui/screen")
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local Font = require("ui/font")
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local DEBUG = require("dbg")
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local util = require("ffi/util")
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local InputText = InputContainer:new{
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text = "",
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hint = "demo hint",
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charlist = {}, -- table to store input string
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charpos = 1,
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input_type = nil,
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text_type = nil,
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width = nil,
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height = nil,
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face = Font:getFace("cfont", 22),
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padding = 5,
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margin = 5,
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bordersize = 2,
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parent = nil, -- parent dialog that will be set dirty
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scroll = false,
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focused = true,
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}
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function InputText:init()
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self:StringToCharlist(self.text)
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self:initTextBox()
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self:initKeyboard()
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if Device:isTouchDevice() then
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self.ges_events = {
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TapTextBox = {
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GestureRange:new{
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ges = "tap",
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range = self.dimen
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}
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}
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}
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end
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end
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function InputText:initTextBox()
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local bgcolor, fgcolor = 0.0, self.text == "" and 0.5 or 1.0
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local text_widget = nil
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local show_text = self.text
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if self.text_type == "password" and show_text ~= "" then
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show_text = self.text:gsub("(.-).", function() return "*" end)
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show_text = show_text:gsub("(.)$", function() return self.text:sub(-1) end)
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elseif show_text == "" then
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show_text = self.hint
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end
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if self.scroll then
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text_widget = ScrollTextWidget:new{
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text = show_text,
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face = self.face,
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bgcolor = bgcolor,
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fgcolor = fgcolor,
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width = self.width,
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height = self.height,
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}
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else
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text_widget = TextBoxWidget:new{
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text = show_text,
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face = self.face,
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bgcolor = bgcolor,
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fgcolor = fgcolor,
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width = self.width,
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height = self.height,
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}
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end
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self[1] = FrameContainer:new{
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bordersize = self.bordersize,
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padding = self.padding,
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margin = self.margin,
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color = self.focused and 15 or 8,
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text_widget,
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}
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self.dimen = self[1]:getSize()
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end
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function InputText:initKeyboard()
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local keyboard_layout = 2
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if self.input_type == "number" then
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keyboard_layout = 3
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end
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self.keyboard = VirtualKeyboard:new{
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layout = keyboard_layout,
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inputbox = self,
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width = Screen:getWidth(),
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height = math.max(Screen:getWidth(), Screen:getHeight())*0.33,
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}
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end
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function InputText:onTapTextBox()
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if self.parent.onSwitchFocus then
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self.parent:onSwitchFocus(self)
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end
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end
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function InputText:unfocus()
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self.focused = false
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self[1].color = 8
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end
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function InputText:focus()
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self.focused = true
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self[1].color = 15
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end
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function InputText:onShowKeyboard()
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UIManager:show(self.keyboard)
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end
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function InputText:onCloseKeyboard()
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UIManager:close(self.keyboard)
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end
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function InputText:getKeyboardDimen()
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return self.keyboard.dimen
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end
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function InputText:addChar(char)
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if self.enter_callback and char == '\n' then
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UIManager:scheduleIn(0.3, function() self.enter_callback() end)
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return
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end
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table.insert(self.charlist, self.charpos, char)
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self.charpos = self.charpos + 1
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self.text = self:CharlistToString()
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self:initTextBox()
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UIManager:setDirty(self.parent, "partial")
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end
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function InputText:delChar()
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if self.charpos == 1 then return end
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self.charpos = self.charpos - 1
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table.remove(self.charlist, self.charpos)
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self.text = self:CharlistToString()
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self:initTextBox()
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UIManager:setDirty(self.parent, "partial")
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end
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function InputText:getText()
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return self.text
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end
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function InputText:setText(text)
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self:StringToCharlist(text)
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self:initTextBox()
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UIManager:setDirty(self.parent, "partial")
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end
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function InputText:StringToCharlist(text)
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if text == nil then return end
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-- clear
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self.charlist = {}
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self.charpos = 1
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local prevcharcode, charcode = 0
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for uchar in string.gfind(text, "([%z\1-\127\194-\244][\128-\191]*)") do
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charcode = util.utf8charcode(uchar)
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if prevcharcode then -- utf8
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self.charlist[#self.charlist+1] = uchar
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end
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prevcharcode = charcode
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end
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self.text = self:CharlistToString()
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self.charpos = #self.charlist+1
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end
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function InputText:CharlistToString()
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local s, i = ""
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for i=1, #self.charlist do
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s = s .. self.charlist[i]
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end
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return s
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end
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return InputText
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