mirror of
https://github.com/koreader/koreader
synced 2024-11-16 06:12:56 +00:00
1f994f8ede
* floor most every dimension computations involving MUL or DIV Should avoid passing nonsensical floating point coordinates/dimensions to the UI code. * Update base * https://github.com/koreader/koreader-base/pull/1113 * https://github.com/koreader/koreader-base/pull/1114 * https://github.com/koreader/koreader-base/pull/1115 * Bump android-luajit-launcher https://github.com/koreader/android-luajit-launcher/pull/230 https://github.com/koreader/android-luajit-launcher/pull/231
276 lines
9.1 KiB
Lua
276 lines
9.1 KiB
Lua
--[[--
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A customizable number picker.
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Example:
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local NumberPickerWidget = require("ui/widget/numberpickerwidget")
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local numberpicker = NumberPickerWidget:new{
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-- for floating point (decimals), use something like "%.2f"
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precision = "%02d",
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value = 0,
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value_min = 0,
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value_max = 23,
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value_step = 1,
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value_hold_step = 4,
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wrap = true,
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update_callback = function() end,
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}
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--]]
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local Button = require("ui/widget/button")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local Device = require("device")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
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local Font = require("ui/font")
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local InfoMessage = require("ui/widget/infomessage")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local InputDialog = require("ui/widget/inputdialog")
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local Size = require("ui/size")
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local UIManager = require("ui/uimanager")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local VerticalSpan = require("ui/widget/verticalspan")
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local _ = require("gettext")
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local T = require("ffi/util").template
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local Screen = Device.screen
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local NumberPickerWidget = InputContainer:new{
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spinner_face = Font:getFace("smalltfont"),
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precision = "%02d",
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width = nil,
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height = nil,
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value = 0,
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value_min = 0,
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value_max = 23,
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value_step = 1,
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value_hold_step = 4,
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value_table = nil,
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value_index = nil,
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wrap = true,
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update_callback = function() end,
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-- in case we need calculate number of days in a given month and year
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date_month = nil,
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date_year = nil,
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}
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function NumberPickerWidget:init()
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self.screen_width = Screen:getWidth()
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self.screen_height = Screen:getHeight()
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if self.width == nil then
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self.width = math.floor(self.screen_width * 0.2)
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end
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if self.value_table then
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self.value_index = self.value_index or 1
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self.value = self.value_table[self.value_index]
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end
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self:update()
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end
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function NumberPickerWidget:paintWidget()
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local bordersize = Size.border.default
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local margin = Size.margin.default
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local button_up = Button:new{
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text = "▲",
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bordersize = bordersize,
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margin = margin,
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radius = 0,
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text_font_size = 24,
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width = self.width,
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show_parent = self.show_parent,
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callback = function()
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if self.date_month and self.date_year then
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self.value_max = self:getDaysInMonth(self.date_month:getValue(), self.date_year:getValue())
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end
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self.value = self:changeValue(self.value, self.value_step, self.value_max, self.value_min, self.wrap)
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self:update()
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end,
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hold_callback = function()
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if self.date_month and self.date_year then
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self.value_max = self:getDaysInMonth(self.date_month:getValue(), self.date_year:getValue())
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end
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self.value = self:changeValue(self.value, self.value_hold_step, self.value_max, self.value_min, self.wrap)
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self:update()
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end
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}
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local button_down = Button:new{
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text = "▼",
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bordersize = bordersize,
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margin = margin,
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radius = 0,
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text_font_size = 24,
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width = self.width,
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show_parent = self.show_parent,
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callback = function()
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if self.date_month and self.date_year then
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self.value_max = self:getDaysInMonth(self.date_month:getValue(), self.date_year:getValue())
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end
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self.value = self:changeValue(self.value, self.value_step * -1, self.value_max, self.value_min, self.wrap)
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self:update()
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end,
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hold_callback = function()
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if self.date_month and self.date_year then
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self.value_max = self:getDaysInMonth(self.date_month:getValue(), self.date_year:getValue())
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end
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self.value = self:changeValue(self.value, self.value_hold_step * -1, self.value_max, self.value_min, self.wrap)
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self:update()
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end
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}
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local empty_space = VerticalSpan:new{
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width = math.ceil(self.screen_height * 0.01)
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}
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local value = self.value
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if not self.value_table then
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value = string.format(self.precision, value)
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end
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local input_dialog
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local callback_input = nil
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if self.value_table == nil then
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callback_input = function()
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input_dialog = InputDialog:new{
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title = _("Enter number"),
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input = self.value,
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input_type = "number",
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buttons = {
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{
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{
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text = _("Cancel"),
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callback = function()
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UIManager:close(input_dialog)
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end,
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},
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{
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text = _("OK"),
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is_enter_default = true,
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callback = function()
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input_dialog:closeInputDialog()
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local input_value = tonumber(input_dialog:getInputText())
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if input_value and input_value >= self.value_min and input_value <= self.value_max then
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self.value = input_value
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self:update()
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UIManager:close(input_dialog)
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elseif input_value and input_value < self.value_min then
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UIManager:show(InfoMessage:new{
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text = T(_("This value should be %1 or more."), self.value_min),
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timeout = 2,
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})
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elseif input_value and input_value > self.value_max then
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UIManager:show(InfoMessage:new{
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text = T(_("This value should be %1 or less."), self.value_max),
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timeout = 2,
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})
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else
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UIManager:show(InfoMessage:new{
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text = _("Invalid value. Please enter a valid value."),
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timeout = 2
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})
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end
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end,
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},
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},
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},
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}
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UIManager:show(input_dialog)
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input_dialog:onShowKeyboard()
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end
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end
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local text_value = Button:new{
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text = tostring(value),
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bordersize = 0,
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padding = 0,
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text_font_face = self.spinner_face.font,
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text_font_size = self.spinner_face.orig_size,
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width = self.width,
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max_width = self.width,
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callback = callback_input,
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}
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return VerticalGroup:new{
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align = "center",
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button_up,
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empty_space,
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text_value,
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empty_space,
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button_down,
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}
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end
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--[[--
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Update.
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--]]
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function NumberPickerWidget:update()
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local widget_spinner = self:paintWidget()
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self.frame = FrameContainer:new{
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bordersize = 0,
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padding = Size.padding.default,
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CenterContainer:new{
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align = "center",
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dimen = Geom:new{
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w = widget_spinner:getSize().w,
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h = widget_spinner:getSize().h
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},
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widget_spinner
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}
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}
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self.dimen = self.frame:getSize()
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self[1] = self.frame
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UIManager:setDirty(self.show_parent, function()
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return "ui", self.dimen
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end)
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self.update_callback()
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end
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--[[--
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Change value.
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--]]
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function NumberPickerWidget:changeValue(value, step, max, min, wrap)
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if self.value_index then
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self.value_index = self.value_index + step
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if self.value_index > #self.value_table then
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self.value_index = wrap and 1 or #self.value_table
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elseif
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self.value_index < 1 then
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self.value_index = wrap and #self.value_table or 1
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end
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value = self.value_table[self.value_index]
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else
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value = value + step
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if value > max then
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value = wrap and min or max
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elseif value < min then
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value = wrap and max or min
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end
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end
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return value
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end
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--[[--
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Get days in month.
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--]]
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function NumberPickerWidget:getDaysInMonth(month, year)
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local days_in_month = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 }
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local days = days_in_month[month]
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-- check for leap year
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if (month == 2) then
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if year % 4 == 0 then
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if year % 100 == 0 then
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if year % 400 == 0 then
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days = 29
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end
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else
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days = 29
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end
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end
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end
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return days
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end
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--[[--
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Get value.
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--]]
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function NumberPickerWidget:getValue()
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return self.value, self.value_index
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end
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return NumberPickerWidget
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