mirror of
https://github.com/koreader/koreader
synced 2024-11-16 06:12:56 +00:00
3066c86e38
This is a major overhaul of the hardware abstraction layer. A few notes: General platform distinction happens in frontend/device.lua which will delegate everything else to frontend/device/<platform_name>/device.lua which should extend frontend/device/generic/device.lua Screen handling is implemented in frontend/device/screen.lua which includes the *functionality* to support device specifics. Actually setting up the device specific functionality, however, is done in the device specific setup code in the relevant device.lua file. The same goes for input handling.
101 lines
2.9 KiB
Lua
101 lines
2.9 KiB
Lua
local InputContainer = require("ui/widget/container/inputcontainer")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local Font = require("ui/font")
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local Device = require("device")
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local GestureRange = require("ui/gesturerange")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
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local ImageWidget = require("ui/widget/imagewidget")
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local TextBoxWidget = require("ui/widget/textboxwidget")
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local HorizontalSpan = require("ui/widget/horizontalspan")
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local UIManager = require("ui/uimanager")
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local Geom = require("ui/geometry")
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local Input = require("device").input
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local Screen = require("device").screen
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local _ = require("gettext")
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local Blitbuffer = require("ffi/blitbuffer")
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--[[
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Widget that displays an informational message
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it vanishes on key press or after a given timeout
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]]
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local InfoMessage = InputContainer:new{
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modal = true,
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face = Font:getFace("infofont", 25),
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text = "",
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timeout = nil, -- in seconds
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}
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function InfoMessage:init()
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if Device:hasKeys() then
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self.key_events = {
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AnyKeyPressed = { { Input.group.Any },
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seqtext = "any key", doc = "close dialog" }
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}
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end
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if Device:isTouchDevice() then
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self.ges_events.TapClose = {
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GestureRange:new{
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ges = "tap",
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range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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}
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}
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}
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end
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local image_widget = nil
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if self.image then
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image_widget = ImageWidget:new{
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image = self.image,
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width = self.image_width,
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height = self.image_height,
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}
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else
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image_widget = ImageWidget:new{
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file = "resources/info-i.png",
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}
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end
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-- we construct the actual content here because self.text is only available now
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self[1] = CenterContainer:new{
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dimen = Screen:getSize(),
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FrameContainer:new{
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margin = 2,
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background = Blitbuffer.COLOR_WHITE,
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HorizontalGroup:new{
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align = "center",
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image_widget,
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HorizontalSpan:new{ width = 10 },
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TextBoxWidget:new{
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text = self.text,
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face = self.face,
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width = Screen:getWidth()*2/3,
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}
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}
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}
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}
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end
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function InfoMessage:onShow()
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-- triggered by the UIManager after we got successfully shown (not yet painted)
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if self.timeout then
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UIManager:scheduleIn(self.timeout, function() UIManager:close(self) end)
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end
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return true
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end
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function InfoMessage:onAnyKeyPressed()
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-- triggered by our defined key events
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UIManager:close(self)
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return true
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end
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function InfoMessage:onTapClose()
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UIManager:close(self)
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return true
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end
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return InfoMessage
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