mirror of
https://github.com/koreader/koreader
synced 2024-11-13 19:11:25 +00:00
188 lines
4.4 KiB
Lua
188 lines
4.4 KiB
Lua
local Blitbuffer = require("ffi/blitbuffer")
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local einkfb = require("ffi/framebuffer")
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local Geom = require("ui/geometry")
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local util = require("ffi/util")
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local DEBUG = require("dbg")
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--[[
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Codes for rotation modes:
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1 for no rotation,
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2 for landscape with bottom on the right side of screen, etc.
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2
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+--------------+
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| +----------+ |
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| | Freedom! | |
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3 | | | | 1
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| +----------+ |
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+--------------+
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0
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--]]
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local Screen = {
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cur_rotation_mode = 0,
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native_rotation_mode = nil,
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blitbuffer_rotation_mode = 0,
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bb = nil,
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saved_bb = nil,
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screen_size = Geom:new(),
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viewport = nil,
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fb = einkfb.open("/dev/fb0"),
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-- will be set upon loading by Device class:
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device = nil,
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}
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function Screen:new(o)
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local o = o or {}
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setmetatable(o, self)
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self.__index = self
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if o.init then o:init() end
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return o
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end
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function Screen:init()
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self.bb = self.fb.bb
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self.blitbuffer_rotation_mode = self.bb:getRotation()
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-- asking the framebuffer for orientation is error prone,
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-- so we do this simple heuristic (for now)
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self.screen_size.w = self.bb:getWidth()
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self.screen_size.h = self.bb:getHeight()
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if self.screen_size.w > self.screen_size.h then
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self.native_rotation_mode = 1
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self.screen_size.w, self.screen_size.h = self.screen_size.h, self.screen_size.w
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else
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self.native_rotation_mode = 0
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end
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self.cur_rotation_mode = self.native_rotation_mode
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end
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--[[
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set a rectangle that represents the area of the screen we are working on
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--]]
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function Screen:setViewport(viewport)
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self.viewport = self.screen_size:intersect(viewport)
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self.bb = self.fb.bb:viewport(
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self.viewport.x, self.viewport.y,
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self.viewport.w, self.viewport.h)
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end
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function Screen:refresh(refresh_type, waveform_mode, x, y, w, h)
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if self.viewport and x and y then
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-- adapt to viewport
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x = x + self.viewport.x
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y = y + self.viewport.y
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end
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self.fb:refresh(refresh_type, waveform_mode, x, y, w, h)
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end
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function Screen:getSize()
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return Geom:new{w = self.bb:getWidth(), h = self.bb:getHeight()}
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end
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function Screen:getWidth()
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return self.bb:getWidth()
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end
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function Screen:getScreenWidth()
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return self.screen_size.w
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end
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function Screen:getScreenHeight()
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return self.screen_size.h
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end
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function Screen:getHeight()
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return self.bb:getHeight()
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end
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function Screen:getDPI()
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if self.dpi == nil then
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self.dpi = G_reader_settings:readSetting("screen_dpi")
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end
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if self.dpi == nil then
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self.dpi = self.device.display_dpi
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end
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if self.dpi == nil then
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self.dpi = 160
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end
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return self.dpi
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end
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function Screen:setDPI(dpi)
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G_reader_settings:saveSetting("screen_dpi", dpi)
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end
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function Screen:scaleByDPI(px)
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-- scaled positive px should also be positive
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return math.ceil(px * self:getDPI()/167)
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end
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function Screen:getRotationMode()
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return self.cur_rotation_mode
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end
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function Screen:getScreenMode()
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if self:getWidth() > self:getHeight() then
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return "landscape"
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else
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return "portrait"
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end
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end
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function Screen:setRotationMode(mode)
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self.fb.bb:rotateAbsolute(-90 * (mode - self.native_rotation_mode - self.blitbuffer_rotation_mode))
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self.cur_rotation_mode = mode
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end
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function Screen:setScreenMode(mode)
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if mode == "portrait" then
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if self.cur_rotation_mode ~= 0 then
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self:setRotationMode(0)
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end
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elseif mode == "landscape" then
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if self.cur_rotation_mode == 0 or self.cur_rotation_mode == 2 then
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self:setRotationMode(DLANDSCAPE_CLOCKWISE_ROTATION and 1 or 3)
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elseif self.cur_rotation_mode == 1 or self.cur_rotation_mode == 3 then
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self:setRotationMode((self.cur_rotation_mode + 2) % 4)
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end
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end
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end
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function Screen:saveCurrentBB()
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if self.saved_bb then self.saved_bb:free() end
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self.saved_bb = self.bb:copy()
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end
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function Screen:restoreFromSavedBB()
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if self.saved_bb then
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self.bb:blitFullFrom(self.saved_bb)
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-- free data
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self.saved_bb:free()
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self.saved_bb = nil
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end
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end
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function Screen:shot(filename)
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DEBUG("write PNG file", filename)
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self.bb:writePNG(filename)
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end
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function Screen:close()
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DEBUG("close screen framebuffer")
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self.fb:close()
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end
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return Screen
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