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koreader/selectmenu.lua
2012-02-26 08:28:03 +08:00

204 lines
5.1 KiB
Lua

require "rendertext"
require "keys"
require "graphics"
require "fontchooser"
SelectMenu = {
-- font for displaying item names
fsize = 22,
face = nil,
fhash = nil,
-- font for page title
tfsize = 25,
tface = nil,
tfhash = nil,
-- font for paging display
ffsize = 16,
fface = nil,
ffhash = nil,
-- title height
title_H = 40,
-- spacing between lines
spacing = 36,
-- foot height
foot_H = 27,
-- state buffer
menu_title = "None Title",
item_array = {},
items = 14,
page = 1,
current = 1,
oldcurrent = 0,
}
function SelectMenu:new(menu_title, item_array)
instance = self
instance.item_array = item_array
instance.menu_title = menu_title
instance.items = #item_array
instance.current = 1
instance.oldcurrent = 0
return instance
end
function SelectMenu:updateFont()
if self.fhash ~= FontChooser.cfont..self.fsize then
self.face = freetype.newBuiltinFace(FontChooser.cfont, self.fsize)
self.fhash = FontChooser.cfont..self.fsize
end
if self.tfhash ~= FontChooser.tfont..self.tfsize then
self.tface = freetype.newBuiltinFace(FontChooser.tfont, self.tfsize)
self.tfhash = FontChooser.tfont..self.tfsize
end
if self.ffhash ~= FontChooser.ffont..self.ffsize then
self.fface = freetype.newBuiltinFace(FontChooser.ffont, self.ffsize)
self.ffhash = FontChooser.ffont..self.ffsize
end
end
--[
-- return the index of selected item
--]
function SelectMenu:choose(ypos, height)
local perpage = math.floor(height / self.spacing) - 2
local pagedirty = true
local markerdirty = false
self:updateFont()
local prevItem = function ()
if self.current == 1 then
if self.page > 1 then
self.current = perpage
self.page = self.page - 1
pagedirty = true
end
else
self.current = self.current - 1
markerdirty = true
end
end
local nextItem = function ()
if self.current == perpage then
if self.page < (self.items / perpage) then
self.current = 1
self.page = self.page + 1
pagedirty = true
end
else
if self.page ~= math.floor(self.items / perpage) + 1
or self.current + (self.page-1)*perpage < self.items then
self.current = self.current + 1
markerdirty = true
end
end
end
while true do
if pagedirty then
markerdirty = true
-- draw menu title
fb.bb:paintRect(0, ypos, fb.bb:getWidth(), self.title_H + 10, 0)
fb.bb:paintRect(30, ypos + 10, fb.bb:getWidth() - 60, self.title_H, 5)
--x = fb.bb:getWidth() - 260 -- move text to the right
x = 40
y = ypos + self.title_H
renderUtf8Text(fb.bb, x, y, self.tface, self.tfhash,
self.menu_title, true)
-- draw items
fb.bb:paintRect(0, ypos + self.title_H + 10, fb.bb:getWidth(), height - self.title_H, 0)
if self.items == 0 then
y = ypos + self.title_H + (self.spacing * 2)
renderUtf8Text(fb.bb, 30, y, self.face, self.fhash,
"Oops... Bad news for you:", true)
y = y + self.spacing
renderUtf8Text(fb.bb, 30, y, self.face, self.fhash,
"No items found.", true)
markerdirty = false
else
local c
for c = 1, perpage do
local i = (self.page - 1) * perpage + c
if i <= self.items then
y = ypos + self.title_H + (self.spacing * c)
renderUtf8Text(fb.bb, 30, y, self.face, self.fhash,
self.item_array[i], true)
end
end
end
-- draw footer
y = ypos + self.title_H + (self.spacing * perpage) + self.foot_H + 5
x = (fb.bb:getWidth() / 2) - 50
renderUtf8Text(fb.bb, x, y, self.fface, self.ffhash,
"Page "..self.page.." of "..(math.floor(self.items / perpage)+1), true)
end
if markerdirty then
if not pagedirty then
if self.oldcurrent > 0 then
y = ypos + self.title_H + (self.spacing * self.oldcurrent) + 8
fb.bb:paintRect(30, y, fb.bb:getWidth() - 60, 3, 0)
fb:refresh(1, 30, y, fb.bb:getWidth() - 60, 3)
end
end
-- draw new marker line
y = ypos + self.title_H + (self.spacing * self.current) + 8
fb.bb:paintRect(30, y, fb.bb:getWidth() - 60, 3, 15)
if not pagedirty then
fb:refresh(1, 30, y, fb.bb:getWidth() - 60, 3)
end
self.oldcurrent = self.current
markerdirty = false
end
if pagedirty then
fb:refresh(0, 0, ypos, fb.bb:getWidth(), height)
pagedirty = false
end
local ev = input.waitForEvent()
if ev.type == EV_KEY and ev.value == EVENT_VALUE_KEY_PRESS then
ev.code = adjustFWKey(ev.code)
if ev.code == KEY_FW_UP then
prevItem()
elseif ev.code == KEY_FW_DOWN then
nextItem()
elseif ev.code == KEY_PGFWD then
if self.page < (self.items / perpage) then
if self.current + self.page*perpage > self.items then
self.current = self.items - self.page*perpage
end
self.page = self.page + 1
pagedirty = true
else
self.current = self.items - (self.page-1)*perpage
markerdirty = true
end
elseif ev.code == KEY_PGBCK then
if self.page > 1 then
self.page = self.page - 1
pagedirty = true
else
self.current = 1
markerdirty = true
end
elseif ev.code == KEY_ENTER or ev.code == KEY_FW_PRESS then
if self.items == 0 then
return nil
else
return (perpage*(self.page-1) + self.current)
end
elseif ev.code == KEY_BACK then
return nil
end
end
end
end