/* KindlePDFViewer: buffer for blitting muPDF data to framebuffer (blitbuffer) Copyright (C) 2011 Hans-Werner Hilse This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include #include "blitbuffer.h" inline int setPixel(BlitBuffer *bb, int x, int y, int c) { uint8_t *dstptr = (uint8_t*)(bb->data) + (y * bb->pitch) + (x / 2); if(x % 2 == 0) { *dstptr &= 0x0F; *dstptr |= c << 4; } else { *dstptr &= 0xF0; *dstptr |= c; } return 0; } int newBlitBufferNative(lua_State *L, int w, int h, BlitBuffer **newBuffer) { BlitBuffer *bb = (BlitBuffer*) lua_newuserdata(L, sizeof(BlitBuffer)); luaL_getmetatable(L, "blitbuffer"); lua_setmetatable(L, -2); bb->w = w; bb->pitch = (w + 1) / 2; bb->h = h; bb->data = malloc(bb->pitch * h); if(bb->data == NULL) { return luaL_error(L, "cannot allocate memory for blitbuffer"); } memset(bb->data, 0, bb->pitch * h); bb->allocated = 1; if(newBuffer != NULL) { *newBuffer = bb; } return 1; } static int newBlitBuffer(lua_State *L) { int w = luaL_checkint(L, 1); int h = luaL_checkint(L, 2); return newBlitBufferNative(L, w, h, NULL); } static int getWidth(lua_State *L) { BlitBuffer *bb = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer"); lua_pushinteger(L, bb->w); return 1; } static int getHeight(lua_State *L) { BlitBuffer *bb = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer"); lua_pushinteger(L, bb->h); return 1; } static int freeBlitBuffer(lua_State *L) { BlitBuffer *bb = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer"); // should be save if called twice if(bb->allocated && bb->data != NULL) { free(bb->data); bb->data = NULL; } return 0; } static int blitFullToBuffer(lua_State *L) { BlitBuffer *dst = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer"); BlitBuffer *src = (BlitBuffer*) luaL_checkudata(L, 2, "blitbuffer"); if(src->w != dst->w || src->h != dst->h) { return luaL_error(L, "blitbuffer size must be framebuffer size!"); } memcpy(dst->data, src->data, src->pitch * src->h); return 0; } static int blitToBuffer(lua_State *L) { BlitBuffer *dst = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer"); BlitBuffer *src = (BlitBuffer*) luaL_checkudata(L, 2, "blitbuffer"); int xdest = luaL_checkint(L, 3); int ydest = luaL_checkint(L, 4); int xoffs = luaL_checkint(L, 5); int yoffs = luaL_checkint(L, 6); int w = luaL_checkint(L, 7); int h = luaL_checkint(L, 8); int x, y; // check bounds if(ydest < 0) { // negative ydest, try to compensate if(ydest + h > 0) { // shrink h by negative dest offset h += ydest; // extend source offset yoffs += -ydest; ydest = 0; } else { // effectively no height return 0; } } else if(ydest >= dst->h) { // we're told to paint to off-bound target coords return 0; } if(ydest + h > dst->h) { // clamp height if too large for target size h = dst->h - ydest; } if(yoffs >= src->h) { // recalculated source offset is out of bounds return 0; } else if(yoffs + h > src->h) { // clamp height if too large for source size h = src->h - yoffs; } // same stuff for x coords: if(xdest < 0) { if(xdest + w > 0) { w += xdest; xoffs += -xdest; xdest = 0; } else { return 0; } } else if(xdest >= dst->w) { return 0; } if(xdest + w > dst->w) { w = dst->w - xdest; } if(xoffs >= src->w) { return 0; } else if(xoffs + w > src->w) { w = src->w - xoffs; } uint8_t *dstptr; uint8_t *srcptr; if(xdest & 1) { /* this will render the leftmost column */ dstptr = (uint8_t*)(dst->data + ydest * dst->pitch + xdest / 2); srcptr = (uint8_t*)(src->data + yoffs * src->pitch + xoffs / 2 ); if(xoffs & 1) { for(y = 0; y < h; y++) { *dstptr &= 0xF0; *dstptr |= *srcptr & 0x0F; dstptr += dst->pitch; srcptr += src->pitch; } } else { for(y = 0; y < h; y++) { *dstptr &= 0xF0; *dstptr |= *srcptr >> 4; dstptr += dst->pitch; srcptr += src->pitch; } } xdest++; xoffs++; w--; } dstptr = (uint8_t*)(dst->data + ydest * dst->pitch + xdest / 2); srcptr = (uint8_t*)(src->data + yoffs * src->pitch + xoffs / 2 ); if(xoffs & 1) { for(y = 0; y < h; y++) { for(x = 0; x < (w / 2); x++) { dstptr[x] = (srcptr[x] << 4) | (srcptr[x+1] >> 4); } if(w & 1) { dstptr[x] &= 0x0F; dstptr[x] |= srcptr[x] << 4; } dstptr += dst->pitch; srcptr += src->pitch; } } else { for(y = 0; y < h; y++) { memcpy(dstptr, srcptr, w / 2); if(w & 1) { dstptr[w/2] &= 0x0F; dstptr[w/2] |= (srcptr[w/2] & 0xF0); } dstptr += dst->pitch; srcptr += src->pitch; } } return 0; } static int addblitToBuffer(lua_State *L) { BlitBuffer *dst = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer"); BlitBuffer *src = (BlitBuffer*) luaL_checkudata(L, 2, "blitbuffer"); int xdest = luaL_checkint(L, 3); int ydest = luaL_checkint(L, 4); int xoffs = luaL_checkint(L, 5); int yoffs = luaL_checkint(L, 6); int w = luaL_checkint(L, 7); int h = luaL_checkint(L, 8); int x, y; // check bounds if(yoffs >= src->h) { return 0; } else if(yoffs + h > src->h) { h = src->h - yoffs; } if(ydest >= dst->h) { return 0; } else if(ydest + h > dst->h) { h = dst->h - ydest; } if(xoffs >= src->w) { return 0; } else if(xoffs + w > src->w) { w = src->w - xoffs; } if(xdest >= dst->w) { return 0; } else if(xdest + w > dst->w) { w = dst->w - xdest; } uint8_t *dstptr; uint8_t *srcptr; if(xdest & 1) { /* this will render the leftmost column */ dstptr = (uint8_t*)(dst->data + ydest * dst->pitch + xdest / 2); srcptr = (uint8_t*)(src->data + yoffs * src->pitch + xoffs / 2 ); if(xoffs & 1) { for(y = 0; y < h; y++) { uint8_t v = (*dstptr & 0x0F) + (*srcptr & 0x0F); *dstptr = (*dstptr & 0xF0) | (v < 0x0F ? v : 0x0F); dstptr += dst->pitch; srcptr += src->pitch; } } else { for(y = 0; y < h; y++) { uint8_t v = (*dstptr & 0x0F) + (*srcptr >> 4); *dstptr = (*dstptr & 0xF0) | (v < 0x0F ? v : 0x0F); dstptr += dst->pitch; srcptr += src->pitch; } } xdest++; xoffs++; w--; } dstptr = (uint8_t*)(dst->data + ydest * dst->pitch + xdest / 2); srcptr = (uint8_t*)(src->data + yoffs * src->pitch + xoffs / 2 ); if(xoffs & 1) { for(y = 0; y < h; y++) { for(x = 0; x < (w / 2); x++) { uint16_t v1 = (dstptr[x] & 0xF0) + ((srcptr[x] & 0x0F) << 4); uint8_t v2 = (dstptr[x] & 0x0F) + (srcptr[x+1] >> 4); dstptr[x] = (v1 < 0xF0 ? v1 : 0xF0) | (v2 < 0x0F ? v2 : 0x0F); } if(w & 1) { uint16_t v1 = (dstptr[x] & 0xF0) + ((srcptr[x] & 0x0F) << 4); dstptr[x] = (dstptr[x] & 0x0F) | (v1 < 0xF0 ? v1 : 0xF0); } dstptr += dst->pitch; srcptr += src->pitch; } } else { for(y = 0; y < h; y++) { for(x = 0; x < (w / 2); x++) { uint16_t v1 = (dstptr[x] & 0xF0) + (srcptr[x] & 0xF0); uint8_t v2 = (dstptr[x] & 0x0F) + (srcptr[x] & 0x0F); dstptr[x] = (v1 < 0xF0 ? v1 : 0xF0) | (v2 < 0x0F ? v2 : 0x0F); } if(w & 1) { uint16_t v1 = (dstptr[x] & 0xF0) + (srcptr[x] & 0xF0); dstptr[x] = (dstptr[x] & 0x0F) | (v1 < 0xF0 ? v1 : 0xF0); } dstptr += dst->pitch; srcptr += src->pitch; } } return 0; } static int paintRect(lua_State *L) { BlitBuffer *dst = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer"); int x = luaL_checkint(L, 2); int y = luaL_checkint(L, 3); int w = luaL_checkint(L, 4); int h = luaL_checkint(L, 5); int c = luaL_checkint(L, 6); uint8_t *dstptr; int cy; if(x < 0) { if (x+w > 0) { w += x; x = 0; } else { return 0; } } if(y < 0) { if (y+h > 0) { h += y; y = 0; } else { return 0; } } if(x + w > dst->w) { w = dst->w - x; } if(y + h > dst->h) { h = dst->h - y; } if(w <= 0 || h <= 0 || x >= dst->w || y >= dst->h) { return 0; } if(x & 1) { /* This will render the leftmost column * in the case when x is odd. After this, * x will become even. */ dstptr = (uint8_t*)(dst->data + y * dst->pitch + x / 2); for(cy = 0; cy < h; cy++) { *dstptr &= 0xF0; *dstptr |= c; dstptr += dst->pitch; } x++; w--; } dstptr = (uint8_t*)(dst->data + y * dst->pitch + x / 2); for(cy = 0; cy < h; cy++) { memset(dstptr, c | (c << 4), w / 2); dstptr += dst->pitch; } if(w & 1) { /* This will render the rightmost column * in the case when (w & 1) && !(x & 1) or * !(w & 1) && (x & 1). */ dstptr = (uint8_t*)(dst->data + y * dst->pitch + (x + w) / 2); for(cy = 0; cy < h; cy++) { *dstptr &= 0x0F; *dstptr |= (c << 4); dstptr += dst->pitch; } } return 0; } static int invertRect(lua_State *L) { BlitBuffer *dst = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer"); int x = luaL_checkint(L, 2); int y = luaL_checkint(L, 3); int w = luaL_checkint(L, 4); int h = luaL_checkint(L, 5); uint8_t *dstptr; int cy, cx; //printf("## invertRect x=%d y=%d w=%d h=%d\n",x,y,w,h); if (x < 0) { if ( x + w > 0 ) { w = w + x; x = 0; } else { //printf("## invertRect x out of bound\n"); return 0; } } if (y < 0) { if ( y + h > 0 ) { h = h + y; y = 0; } else { //printf("## invertRect y out of bound\n"); return 0; } } if(w <= 0 || h <= 0 || x >= dst->w || y >= dst->h) { return 0; } if(x + w > dst->w) { w = dst->w - x; } if(y + h > dst->h) { h = dst->h - y; } if(x & 1) { /* This will invert the leftmost column * in the case when x is odd. After this, * x will become even. */ dstptr = (uint8_t*)(dst->data + y * dst->pitch + x / 2); for(cy = 0; cy < h; cy++) { *dstptr ^= 0x0F; dstptr += dst->pitch; } x++; w--; } dstptr = (uint8_t*)(dst->data + y * dst->pitch + x / 2); for(cy = 0; cy < h; cy++) { for(cx = 0; cx < w/2; cx++) { *(dstptr+cx) ^= 0xFF; } dstptr += dst->pitch; } if(w & 1) { /* This will invert the rightmost column * in the case when (w & 1) && !(x & 1) or * !(w & 1) && (x & 1). */ dstptr = (uint8_t*)(dst->data + y * dst->pitch + (x + w) / 2); for(cy = 0; cy < h; cy++) { *dstptr ^= 0xF0; dstptr += dst->pitch; } } return 0; } static int dimRect(lua_State *L) { BlitBuffer *dst = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer"); int x = luaL_checkint(L, 2); int y = luaL_checkint(L, 3); int w = luaL_checkint(L, 4); int h = luaL_checkint(L, 5); uint8_t *dstptr; int cy, cx; if (x < 0) { if ( x + w > 0 ) { w = w + x; x = 0; } else { //printf("## invertRect x out of bound\n"); return 0; } } if (y < 0) { if ( y + h > 0 ) { h = h + y; y = 0; } else { //printf("## invertRect y out of bound\n"); return 0; } } if(w <= 0 || h <= 0 || x >= dst->w || y >= dst->h) { return 0; } if(x + w > dst->w) { w = dst->w - x; } if(y + h > dst->h) { h = dst->h - y; } if(x & 1) { /* This will dimm the leftmost column * in the case when x is odd. After this, * x will become even. */ dstptr = (uint8_t*)(dst->data + y * dst->pitch + x / 2); for(cy = 0; cy < h; cy++) { int px = *dstptr & 0x0F; *dstptr &= 0xF0 | px >> 1; dstptr += dst->pitch; } x++; w--; } dstptr = (uint8_t*)(dst->data + y * dst->pitch + x / 2); for(cy = 0; cy < h; cy++) { for(cx = 0; cx < w/2; cx++) { *(dstptr+cx) = ( *(dstptr+cx) >> 1 ) & 0xF0 | ( *(dstptr+cx) & 0x0F ) >> 1; } dstptr += dst->pitch; } if(w & 1) { /* This will dimm the rightmost column * in the case when (w & 1) && !(x & 1) or * !(w & 1) && (x & 1). */ dstptr = (uint8_t*)(dst->data + y * dst->pitch + (x + w) / 2); for(cy = 0; cy < h; cy++) { int px = *dstptr & 0xF0; *dstptr &= 0x0F | ( px >> 1 & 0xF0 ); dstptr += dst->pitch; } } return 0; } /* * @r: radius * @c: color of the line to draw * @w: width of the line to draw */ static int paintCircle(lua_State *L) { BlitBuffer *dst = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer"); int center_x = luaL_checkint(L, 2); int center_y = luaL_checkint(L, 3); int r = luaL_checkint(L, 4); int c = luaL_optint(L, 5, 15); int w = luaL_optint(L, 6, r); if( (center_x + r > dst->h) || (center_x - r < 0) || (center_y + r > dst->w) || (center_y - r < 0) || (r == 0)) { return 0; } if(w > r) { w = r; } int tmp_y; /* for outer circle */ int x = 0, y = r; float delta = 5/4 - r; /* for inter circle */ int r2 = r - w; int x2 = 0, y2 = r2; float delta2 = 5/4 - r; /* draw two axles */ for(tmp_y = r; tmp_y > r2; tmp_y--) { setPixel(dst, center_x+0, center_y+tmp_y, c); setPixel(dst, center_x-0, center_y-tmp_y, c); setPixel(dst, center_x+tmp_y, center_y+0, c); setPixel(dst, center_x-tmp_y, center_y-0, c); } while(x < y) { /* decrease y if we are out of circle */ x++; if (delta > 0) { y--; delta = delta + 2*x - 2*y + 2; } else { delta = delta + 2*x + 1; } /* inner circle finished drawing, increase y linearly for filling */ if(x2 > y2) { y2++; x2++; } else { x2++; if (delta2 > 0) { y2--; delta2 = delta2 + 2*x2 - 2*y2 + 2; } else { delta2 = delta2 + 2*x2 + 1; } } for(tmp_y = y; tmp_y > y2; tmp_y--) { setPixel(dst, center_x+x, center_y+tmp_y, c); setPixel(dst, center_x+tmp_y, center_y+x, c); setPixel(dst, center_x+tmp_y, center_y-x, c); setPixel(dst, center_x+x, center_y-tmp_y, c); setPixel(dst, center_x-x, center_y-tmp_y, c); setPixel(dst, center_x-tmp_y, center_y-x, c); setPixel(dst, center_x-tmp_y, center_y+x, c); setPixel(dst, center_x-x, center_y+tmp_y, c); } } if(r == w) { setPixel(dst, center_x, center_y, c); } return 0; } static int paintRoundedCorner(lua_State *L) { BlitBuffer *dst = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer"); int off_x = luaL_checkint(L, 2); int off_y = luaL_checkint(L, 3); int w = luaL_checkint(L, 4); int h = luaL_checkint(L, 5); int bw = luaL_checkint(L, 6); int r = luaL_checkint(L, 7); int c = luaL_optint(L, 8, 15); if((2*r > h) || (2*r > w) || (r == 0)) { return 0; } if(r > h) { r = h; } if(r > w) { r = w; } if(bw > r) { bw = r; } int tmp_y; /* for outer circle */ int x = 0, y = r; float delta = 5/4 - r; /* for inter circle */ int r2 = r - bw; int x2 = 0, y2 = r2; float delta2 = 5/4 - r; /* draw two axles */ /*for(tmp_y = r; tmp_y > r2; tmp_y--) {*/ /*setPixel(dst, (w-r)+off_x+0, (h-r)+off_y+tmp_y-1, c);*/ /*setPixel(dst, (w-r)+off_x-0, (r)+off_y-tmp_y, c);*/ /*setPixel(dst, (w-r)+off_x+tmp_y, (h-r)+off_y+0, c);*/ /*setPixel(dst, (r)+off_x-tmp_y, (h-r)+off_y-0-1, c);*/ /*}*/ while(x < y) { /* decrease y if we are out of circle */ x++; if (delta > 0) { y--; delta = delta + 2*x - 2*y + 2; } else { delta = delta + 2*x + 1; } /* inner circle finished drawing, increase y linearly for filling */ if(x2 > y2) { y2++; x2++; } else { x2++; if (delta2 > 0) { y2--; delta2 = delta2 + 2*x2 - 2*y2 + 2; } else { delta2 = delta2 + 2*x2 + 1; } } for(tmp_y = y; tmp_y > y2; tmp_y--) { setPixel(dst, (w-r)+off_x+x-1, (h-r)+off_y+tmp_y-1, c); setPixel(dst, (w-r)+off_x+tmp_y-1, (h-r)+off_y+x-1, c); setPixel(dst, (w-r)+off_x+tmp_y-1, (r)+off_y-x, c); setPixel(dst, (w-r)+off_x+x-1, (r)+off_y-tmp_y, c); setPixel(dst, (r)+off_x-x, (r)+off_y-tmp_y, c); setPixel(dst, (r)+off_x-tmp_y, (r)+off_y-x, c); setPixel(dst, (r)+off_x-tmp_y, (h-r)+off_y+x-1, c); setPixel(dst, (r)+off_x-x, (h-r)+off_y+tmp_y-1, c); } } return 0; } static const struct luaL_Reg blitbuffer_func[] = { {"new", newBlitBuffer}, {NULL, NULL} }; static const struct luaL_Reg blitbuffer_meth[] = { {"getWidth", getWidth}, {"getHeight", getHeight}, {"blitFrom", blitToBuffer}, {"addblitFrom", addblitToBuffer}, {"blitFullFrom", blitFullToBuffer}, {"paintRect", paintRect}, {"paintCircle", paintCircle}, {"paintRoundedCorner", paintRoundedCorner}, {"invertRect", invertRect}, {"dimRect", dimRect}, {"free", freeBlitBuffer}, {"__gc", freeBlitBuffer}, {NULL, NULL} }; int luaopen_blitbuffer(lua_State *L) { luaL_newmetatable(L, "blitbuffer"); lua_pushstring(L, "__index"); lua_pushvalue(L, -2); lua_settable(L, -3); luaL_register(L, NULL, blitbuffer_meth); lua_setglobal(L, "blitbuffer"); luaL_register(L, "Blitbuffer", blitbuffer_func); return 1; }