local CheckButton = require("ui/widget/checkbutton") local FFIUtil = require("ffi/util") local Language = require("ui/language") local UIManager = require("ui/uimanager") local VirtualKeyboard = require("ui/widget/virtualkeyboard") local dbg = require("dbg") local util = require("util") local _ = require("gettext") local input_dialog, check_button_bold, check_button_border, check_button_compact local sub_item_table = { { text = _("Keyboard layout"), sub_item_table = {}, }, { text = _("Remember last layout"), checked_func = function() return G_reader_settings:nilOrTrue("keyboard_remember_layout") end, callback = function() G_reader_settings:flipNilOrTrue("keyboard_remember_layout") end, separator = true, }, { text = _("Keyboard font size"), keep_menu_open = true, callback = function() input_dialog = require("ui/widget/inputdialog"):new{ title = _("Keyboard font size"), input = tostring(G_reader_settings:readSetting("keyboard_key_font_size") or 22), input_hint = "(16 - 30)", buttons = { { { text = _("Close"), callback = function() UIManager:close(input_dialog) end, }, { text = _("Apply"), is_enter_default = true, callback = function() local font_size = tonumber(input_dialog:getInputText()) if font_size and font_size >= 16 and font_size <= 30 then G_reader_settings:saveSetting("keyboard_key_font_size", font_size) G_reader_settings:saveSetting("keyboard_key_bold", check_button_bold.checked) G_reader_settings:saveSetting("keyboard_key_border", check_button_border.checked) G_reader_settings:saveSetting("keyboard_key_compact", check_button_compact.checked) input_dialog._input_widget:onCloseKeyboard() input_dialog._input_widget:initKeyboard() input_dialog:onShowKeyboard() end end, }, }, }, } check_button_bold = CheckButton:new{ text = _("in bold"), checked = G_reader_settings:isTrue("keyboard_key_bold"), parent = input_dialog, max_width = input_dialog._input_widget.width, callback = function() check_button_bold:toggleCheck() end, } input_dialog:addWidget(check_button_bold) check_button_border = CheckButton:new{ text = _("with border"), checked = G_reader_settings:nilOrTrue("keyboard_key_border"), parent = input_dialog, max_width = input_dialog._input_widget.width, callback = function() check_button_border:toggleCheck() end, } input_dialog:addWidget(check_button_border) check_button_compact = CheckButton:new{ text = _("compact"), checked = G_reader_settings:isTrue("keyboard_key_compact"), parent = input_dialog, max_width = input_dialog._input_widget.width, callback = function() check_button_compact:toggleCheck() end, } input_dialog:addWidget(check_button_compact) UIManager:show(input_dialog) input_dialog:onShowKeyboard() end, }, { text = _("Layout-specific keyboard settings"), sub_item_table = {}, } } for lang, keyboard_layout in FFIUtil.orderedPairs(VirtualKeyboard.lang_to_keyboard_layout) do table.insert(sub_item_table[1].sub_item_table, { text_func = function() local text = Language:getLanguageName(lang) if G_reader_settings:readSetting("keyboard_layout_default") == lang then text = text .. " ★" end return text end, checked_func = function() local keyboard_layouts = G_reader_settings:readSetting("keyboard_layouts") or {} return util.arrayContains(keyboard_layouts, lang) end, callback = function() local keyboard_layouts = G_reader_settings:readSetting("keyboard_layouts") or {} local layout_index = util.arrayContains(keyboard_layouts, lang) if layout_index then table.remove(keyboard_layouts, layout_index) else if #keyboard_layouts < 4 then table.insert(keyboard_layouts, lang) else -- no more space in the 'globe' popup UIManager:show(require("ui/widget/infomessage"):new{ text = _("Up to four layouts can be enabled."), timeout = 2, }) return end end G_reader_settings:saveSetting("keyboard_layouts", keyboard_layouts) end, hold_callback = function(touchmenu_instance) G_reader_settings:saveSetting("keyboard_layout_default", lang) if touchmenu_instance then touchmenu_instance:updateItems() end end, }) if VirtualKeyboard.lang_has_submenu[lang] then local keyboard = require("ui/data/keyboardlayouts/" .. keyboard_layout) if dbg.dassert(keyboard.genMenuItems ~= nil) then table.insert(sub_item_table[4].sub_item_table, { text = Language:getLanguageName(lang), sub_item_table = keyboard:genMenuItems(), }) end end end return sub_item_table