local InputContainer = require("ui/widget/container/inputcontainer") local FrameContainer = require("ui/widget/container/framecontainer") local ScrollTextWidget = require("ui/widget/scrolltextwidget") local TextBoxWidget = require("ui/widget/textboxwidget") local GestureRange = require("ui/gesturerange") local Blitbuffer = require("ffi/blitbuffer") local UIManager = require("ui/uimanager") local Device = require("device") local Screen = Device.screen local Font = require("ui/font") local util = require("util") local Keyboard local InputText = InputContainer:new{ text = "", hint = "demo hint", charlist = nil, -- table to store input string charpos = nil, -- position to insert a new char, or the position of the cursor input_type = nil, text_type = nil, text_widget = nil, -- Text Widget for cursor movement width = nil, height = nil, face = Font:getFace("cfont", 22), padding = 5, margin = 5, bordersize = 2, parent = nil, -- parent dialog that will be set dirty scroll = false, focused = true, } -- only use PhysicalKeyboard if the device does not have touch screen if Device.isTouchDevice() then Keyboard = require("ui/widget/virtualkeyboard") function InputText:initEventListener() self.ges_events = { TapTextBox = { GestureRange:new{ ges = "tap", range = self.dimen } } } end function InputText:onTapTextBox(arg, ges) if self.parent.onSwitchFocus then self.parent:onSwitchFocus(self) else local x = ges.pos.x - self.dimen.x - self.bordersize - self.padding local y = ges.pos.y - self.dimen.y - self.bordersize - self.padding if x > 0 and y > 0 then self.charpos = self.text_widget:moveCursor(x, y) UIManager:setDirty(self.parent, function() return "ui", self[1].dimen end) end end end else Keyboard = require("ui/widget/physicalkeyboard") function InputText:initEventListener() end end function InputText:init() self:initTextBox(self.text) self:initKeyboard() self:initEventListener() end function InputText:initTextBox(text) self.text = text self.charlist = util.splitToChars(text) if self.charpos == nil then self.charpos = #self.charlist + 1 end local fgcolor = Blitbuffer.gray(self.text == "" and 0.5 or 1.0) local show_text = self.text if self.text_type == "password" and show_text ~= "" then show_text = self.text:gsub("(.-).", function() return "*" end) show_text = show_text:gsub("(.)$", function() return self.text:sub(-1) end) end if self.scroll then self.text_widget = ScrollTextWidget:new{ text = show_text, charlist = self.charlist, charpos = self.charpos, editable = true, face = self.face, fgcolor = fgcolor, width = self.width, height = self.height, } else self.text_widget = TextBoxWidget:new{ text = show_text, charlist = self.charlist, charpos = self.charpos, editable = true, face = self.face, fgcolor = fgcolor, width = self.width, height = self.height, } end self[1] = FrameContainer:new{ bordersize = self.bordersize, padding = self.padding, margin = self.margin, color = Blitbuffer.gray(self.focused and 1.0 or 0.5), self.text_widget, } self.dimen = self[1]:getSize() -- FIXME: self.parent is not always in the widget statck (BookStatusWidget) UIManager:setDirty(self.parent, function() return "ui", self[1].dimen end) end function InputText:initKeyboard() local keyboard_layout = 2 if self.input_type == "number" then keyboard_layout = 4 end self.keyboard = Keyboard:new{ layout = keyboard_layout, inputbox = self, width = Screen:getWidth(), } end function InputText:unfocus() self.focused = false self[1].color = Blitbuffer.gray(0.5) end function InputText:focus() self.focused = true self[1].color = Blitbuffer.COLOR_BLACK end function InputText:onShowKeyboard() UIManager:show(self.keyboard) end function InputText:onCloseKeyboard() UIManager:close(self.keyboard) end function InputText:getKeyboardDimen() return self.keyboard.dimen end function InputText:addChar(char) if self.enter_callback and char == '\n' then UIManager:scheduleIn(0.3, function() self.enter_callback() end) return end table.insert(self.charlist, self.charpos, char) self.charpos = self.charpos + 1 self:initTextBox(table.concat(self.charlist)) end function InputText:delChar() if self.charpos == 1 then return end self.charpos = self.charpos - 1 table.remove(self.charlist, self.charpos) self:initTextBox(table.concat(self.charlist)) end function InputText:clear() self:initTextBox("") UIManager:setDirty(self.parent, function() return "ui", self[1][1].dimen end) end function InputText:getText() return self.text end function InputText:setText(text) self:initTextBox(text) UIManager:setDirty(self.parent, function() return "partial", self[1].dimen end) end return InputText