require "rendertext" require "keys" require "graphics" require "font" require "commands" SelectMenu = { -- font for displaying item names fsize = 22, -- font for page title tfsize = 25, -- font for paging display ffsize = 16, -- font for item shortcut sface = Font:getFace("scfont", 22), -- title height title_H = 40, -- spacing between lines spacing = 36, -- foot height foot_H = 27, -- horisontal margin margin_H = 10, current_entry = 0, menu_title = "No Title", no_item_msg = "No items found.", item_array = {}, items = 0, item_shortcuts = { "Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P", "A", "S", "D", "F", "G", "H", "J", "K", "L", "/", "Z", "X", "C", "V", "B", "N", "M", ".", "Sym", "Ent", }, last_shortcut = 0, -- state buffer page = 1, current = 1, oldcurrent = 0, selected_item = nil, commands = nil, expandable = false, -- if true handle Right/Left FW selector keys deletable = false, -- if true handle Del key as a request to delete item -- note that currently expandable and deletable are mutually exclusive -- NuPogodi, 30.08.12: define font to render menu items own_glyph = 0, -- render menu items with default "cfont" -- own_glyph = 1 => own glyphs for items like "Droid/DroidSans.ttf" -- own_glyph = 2 => own glyphs for Font.fontmap._index like "ffont", "tfont", etc. } function SelectMenu:new(o) o = o or {} setmetatable(o, self) self.__index = self o.items = #o.item_array o.page = 1 o.current = 1 o.oldcurrent = 0 o.selected_item = nil -- increase spacing for DXG so we don't have more than 30 shortcuts if fb.bb:getHeight() == 1200 then o.spacing = 37 end o:addAllCommands() return o end function SelectMenu:getItemIndexByShortCut(c, perpage) if c == nil then return end -- unused key for _k,_v in ipairs(self.item_shortcuts) do if _v == c and _k <= self.last_shortcut then return (perpage * (self.page - 1) + _k) end end end function SelectMenu:addAllCommands() self.commands = Commands:new{} self.commands:add(KEY_FW_UP, nil, "joypad up", "previous item", function(sm) if sm.current == 1 then if sm.page > 1 then sm.current = sm.perpage sm.page = sm.page - 1 sm.pagedirty = true end else sm.current = sm.current - 1 sm.markerdirty = true end end ) self.commands:add(KEY_FW_DOWN, nil, "joypad down", "next item", function(sm) if sm.current == sm.perpage then if sm.page < (sm.items / sm.perpage) then sm.current = 1 sm.page = sm.page + 1 sm.pagedirty = true end else if sm.page ~= math.floor(sm.items / sm.perpage) + 1 or sm.current + (sm.page - 1) * sm.perpage < sm.items then sm.current = sm.current + 1 sm.markerdirty = true end end end ) self.commands:add({KEY_PGFWD, KEY_LPGFWD}, nil, "next", "next page", function(sm) if sm.page < (sm.items / sm.perpage) then if sm.current + sm.page * sm.perpage > sm.items then sm.current = sm.items - sm.page * sm.perpage end sm.page = sm.page + 1 sm.pagedirty = true else sm.current = sm.items - (sm.page - 1) * sm.perpage sm.markerdirty = true end end ) self.commands:add({KEY_PGBCK, KEY_LPGBCK}, nil, "prev", "previous page", function(sm) if sm.page > 1 then sm.page = sm.page - 1 sm.pagedirty = true else sm.current = 1 sm.markerdirty = true end end ) self.commands:add(KEY_FW_PRESS, nil, "joypad center", "select item", function(sm) if sm.items == 0 then return "break" else self.selected_item = (sm.perpage * (sm.page - 1) + sm.current) end end ) if self.deletable then self.commands:add(KEY_DEL, nil, "Del", "delete item", function(sm) self.selected_item = (sm.perpage * (sm.page - 1) + sm.current) return "delete" end ) end if self.expandable then self.commands:add(KEY_FW_RIGHT, nil, "joypad right", "expand item", function(sm) self.selected_item = (sm.perpage * (sm.page - 1) + sm.current) return "expand" end ) self.commands:add(KEY_FW_LEFT, nil, "joypad left", "collapse item", function(sm) self.selected_item = (sm.perpage * (sm.page - 1) + sm.current) return "collapse" end ) self.commands:add(KEY_FW_RIGHT, MOD_SHIFT, "joypad right", "expand all subitems", function(sm) self.selected_item = (sm.perpage * (sm.page - 1) + sm.current) return "expand all" end ) end local KEY_Q_to_P = {} for i = KEY_Q, KEY_P do table.insert(KEY_Q_to_P, Keydef:new(i, nil, "")) end self.commands:addGroup("Q to P", KEY_Q_to_P, "Select item with Q to P key as shortcut", function(sm, keydef) sm.selected_item = sm:getItemIndexByShortCut( sm.item_shortcuts[ keydef.keycode - KEY_Q + 1 ], sm.perpage) end ) local KEY_A_to_L = {} for i = KEY_A, KEY_L do table.insert(KEY_A_to_L, Keydef:new(i, nil, "")) end self.commands:addGroup("A to L", KEY_A_to_L, "Select item with A to L key as shortcut", function(sm, keydef) sm.selected_item = sm:getItemIndexByShortCut( sm.item_shortcuts[ keydef.keycode - KEY_A + 11 ], sm.perpage) end ) local KEY_Z_to_M = {} for i = KEY_Z, KEY_M do table.insert(KEY_Z_to_M, Keydef:new(i, nil, "")) end self.commands:addGroup("Z to M", KEY_Z_to_M, "Select item with Z to M key as shortcut", function(sm, keydef) sm.selected_item = sm:getItemIndexByShortCut( sm.item_shortcuts[ keydef.keycode - KEY_Z + 21 ], sm.perpage) end ) self.commands:add(KEY_SLASH, nil, "/", "Select item with / key as shortcut", function(sm) sm.selected_item = sm:getItemIndexByShortCut("/", sm.perpage) end ) self.commands:add(KEY_DOT, nil, ".", "Select item with dot key as shortcut", function(sm) sm.selected_item = sm:getItemIndexByShortCut(".", sm.perpage) end ) self.commands:add(KEY_SYM, nil, "Sym", "Select item with Sym key as shortcut", function(sm) sm.selected_item = sm:getItemIndexByShortCut("Sym", sm.perpage) end ) self.commands:add(KEY_ENTER, nil, "Enter", "Select item with Enter key as shortcut", function(sm) sm.selected_item = sm:getItemIndexByShortCut("Ent", sm.perpage) end ) self.commands:add(KEY_BACK, nil, "Back", "Exit menu", function(sm) return "break" end ) self.commands:add(KEY_H,MOD_ALT,"H", "show help page", function(sm) HelpPage:show(0, G_height, sm.commands) sm.pagedirty = true end) end function SelectMenu:clearCommands() self.commands = Commands:new{} self.commands:add(KEY_BACK, nil, "", "Exit menu", function(sm) return "break" end) end ------------------------------------------------ -- return the index of selected item ------------------------------------------------ function SelectMenu:choose(ypos, height) self.perpage = math.floor(height / self.spacing) - 2 self.pagedirty = true self.markerdirty = false self.last_shortcut = 0 self.current_entry = math.min(self.current_entry,self.items) -- now calculating the page & cursor self.page = math.floor(self.current_entry / self.perpage) + 1 self.page = math.max(1, self.page) self.current = self.current_entry - (self.page - 1) * self.perpage + 1 self.current = math.max(1, self.current) local own_face while true do local cface = Font:getFace("cfont", 22) local tface = Font:getFace("tfont", 25) local fface = Font:getFace("ffont", 16) local lx = self.margin_H + 40 local fw = fb.bb:getWidth() - lx - self.margin_H if self.pagedirty then fb.bb:paintRect(0, ypos, fb.bb:getWidth(), height, 0) self.markerdirty = true -- draw menu title DrawTitle(self.menu_title,self.margin_H,0,self.title_H,3,tface) -- draw items fb.bb:paintRect(0, ypos + self.title_H + self.margin_H, fb.bb:getWidth(), height - self.title_H, 0) if self.items == 0 then y = ypos + self.title_H + (self.spacing * 2) renderUtf8Text(fb.bb, self.margin_H + 20, y, cface, "Oops... Bad news for you:", true) y = y + self.spacing renderUtf8Text(fb.bb, self.margin_H + 20, y, cface, self.no_item_msg, true) self.markerdirty = false self:clearCommands() else local c for c = 1, self.perpage do local i = (self.page - 1) * self.perpage + c if i <= self.items then y = ypos + self.title_H + (self.spacing * c) + 4 -- paint shortcut indications if c <= 10 or c > 20 then blitbuffer.paintBorder(fb.bb, self.margin_H, y-22, 29, 29, 2, 15) else fb.bb:paintRect(self.margin_H, y-22, 29, 29, 3) end if self.item_shortcuts[c] ~= nil and string.len(self.item_shortcuts[c]) == 3 then -- debug "Del", "Sym and "Ent" renderUtf8Text(fb.bb, self.margin_H + 3, y, fface, self.item_shortcuts[c], true) else renderUtf8Text(fb.bb, self.margin_H + 8, y, self.sface, self.item_shortcuts[c], true) end self.last_shortcut = c -- NuPogodi, 30.08.12: improved method to use own fontface for each menu item if self.own_glyph == 1 then -- Font.fontmap[_index], like "Droid/DroidSans.ttf" own_face = Font:getFace(self.item_array[i], 22) elseif self.own_glyph == 2 then -- Font.fontmap._index, like "[cfont] description" own_face = Font:getFace(string.sub(string.match(self.item_array[i],"%b[]"), 2, -2), 22) else own_face = cface end -- rendering menu items if sizeUtf8Text(lx,fb.bb:getWidth(),own_face,self.item_array[i],true).x < (fw - 10) then renderUtf8Text(fb.bb,lx,y,own_face,self.item_array[i],true) else local gapx = sizeUtf8Text(0,fb.bb:getWidth(),own_face,"...", true).x gapx = lx + renderUtf8TextWidth(fb.bb,lx,y,own_face,self.item_array[i],true,fw-gapx-15).x renderUtf8Text(fb.bb,gapx,y,own_face,"...",true) end -- end of changes (NuPogodi) end -- if i <= self.items end -- for c=1, self.perpage end -- if self.items == 0 local footer = "Page "..self.page.." of "..(math.ceil(self.items / self.perpage)).." Press Alt-H for help" renderUtf8Text(fb.bb, self.margin_H, height-7, fface, footer, true) end if self.markerdirty then if not self.pagedirty then if self.oldcurrent > 0 then y = ypos + self.title_H + (self.spacing * self.oldcurrent) + 12 fb.bb:paintRect( lx, y, fw, 3, 0) fb:refresh(1, lx, y, fw, 3) end end -- draw new marker line y = ypos + self.title_H + (self.spacing * self.current) + 12 fb.bb:paintRect(lx, y, fw, 3, 15) if not self.pagedirty then fb:refresh(1, lx, y, fw, 3) end self.oldcurrent = self.current self.markerdirty = false end if self.pagedirty then fb:refresh(0, 0, ypos, fb.bb:getWidth(), height) self.pagedirty = false end local ev = input.saveWaitForEvent() ev.code = adjustKeyEvents(ev) if ev.type == EV_KEY and ev.value ~= EVENT_VALUE_KEY_RELEASE then keydef = Keydef:new(ev.code, getKeyModifier()) Debug("key pressed: "..tostring(keydef)) command = self.commands:getByKeydef(keydef) if command ~= nil then Debug("command to execute: "..tostring(command)) ret_code = command.func(self, keydef) else Debug("command not found: "..tostring(command)) end if ret_code == "break" then break end if self.selected_item ~= nil then if self.expandable then if ret_code == "expand" then return nil, self.selected_item elseif ret_code == "collapse" then return nil, -self.selected_item elseif ret_code == "expand all" then return nil, self.selected_item, "all" end elseif self.deletable and ret_code == "delete" then return nil, self.selected_item end Debug("# selected "..self.selected_item) return self.selected_item, self.item_array[self.selected_item] end end -- EOF if end -- EOF while return nil end