local InputContainer = require("ui/widget/container/inputcontainer") local ScrollTextWidget = require("ui/widget/scrolltextwidget") local TextBoxWidget = require("ui/widget/textboxwidget") local FrameContainer = require("ui/widget/container/framecontainer") local VirtualKeyboard = require("ui/widget/virtualkeyboard") local Font = require("ui/font") local Screen = require("ui/screen") local UIManager = require("ui/uimanager") local InputText = InputContainer:new{ text = "", hint = "demo hint", charlist = {}, -- table to store input string charpos = 1, input_type = nil, width = nil, height = nil, face = Font:getFace("cfont", 22), padding = 5, margin = 5, bordersize = 2, parent = nil, -- parent dialog that will be set dirty scroll = false, } function InputText:init() self:StringToCharlist(self.text) self:initTextBox() self:initKeyboard() end function InputText:initTextBox() local bgcolor = nil local fgcolor = nil if self.text == "" then self.text = self.hint bgcolor = 0.0 fgcolor = 0.5 else bgcolor = 0.0 fgcolor = 1.0 end local text_widget = nil if self.scroll then text_widget = ScrollTextWidget:new{ text = self.text, face = self.face, bgcolor = bgcolor, fgcolor = fgcolor, width = self.width, height = self.height, } else text_widget = TextBoxWidget:new{ text = self.text, face = self.face, bgcolor = bgcolor, fgcolor = fgcolor, width = self.width, height = self.height, } end self[1] = FrameContainer:new{ bordersize = self.bordersize, padding = self.padding, margin = self.margin, text_widget, } self.dimen = self[1]:getSize() end function InputText:initKeyboard() local keyboard_layout = 2 if self.input_type == "number" then keyboard_layout = 3 end self.keyboard = VirtualKeyboard:new{ layout = keyboard_layout, inputbox = self, width = Screen:getWidth(), height = math.max(Screen:getWidth(), Screen:getHeight())*0.33, } end function InputText:onShowKeyboard() UIManager:show(self.keyboard) end function InputText:onCloseKeyboard() UIManager:close(self.keyboard) end function InputText:getKeyboardDimen() return self.keyboard.dimen end function InputText:addChar(char) if self.enter_callback and char == '\n' then UIManager:scheduleIn(0.1, function() self.enter_callback() end) return end table.insert(self.charlist, self.charpos, char) self.charpos = self.charpos + 1 self.text = self:CharlistToString() self:initTextBox() UIManager:setDirty(self.parent, "partial") end function InputText:delChar() if self.charpos == 1 then return end self.charpos = self.charpos - 1 table.remove(self.charlist, self.charpos) self.text = self:CharlistToString() self:initTextBox() UIManager:setDirty(self.parent, "partial") end function InputText:getText() return self.text end function InputText:setText(text) self:StringToCharlist(text) self:initTextBox() UIManager:setDirty(self.parent, "partial") end function InputText:StringToCharlist(text) if text == nil then return end -- clear self.charlist = {} self.charpos = 1 local prevcharcode, charcode = 0 for uchar in string.gfind(text, "([%z\1-\127\194-\244][\128-\191]*)") do charcode = util.utf8charcode(uchar) if prevcharcode then -- utf8 self.charlist[#self.charlist+1] = uchar end prevcharcode = charcode end self.text = self:CharlistToString() self.charpos = #self.charlist+1 end function InputText:CharlistToString() local s, i = "" for i=1, #self.charlist do s = s .. self.charlist[i] end return s end return InputText