--[[-- Button with a big icon image! Designed for touch devices. --]] local InputContainer = require("ui/widget/container/inputcontainer") local ImageWidget = require("ui/widget/imagewidget") local GestureRange = require("ui/gesturerange") local UIManager = require("ui/uimanager") local IconButton = InputContainer:new{ icon_file = "resources/info-confirm.png", dimen = nil, -- show_parent is used for UIManager:setDirty, so we can trigger repaint show_parent = nil, scale_for_dpi = true, callback = function() end, } function IconButton:init() self.image = ImageWidget:new{ file = self.icon_file, scale_for_dpi = self.scale_for_dpi, } self.show_parent = self.show_parent or self self.dimen = self.image:getSize() self:initGesListener() self[1] = self.image end function IconButton:initGesListener() self.ges_events = { TapClickButton = { GestureRange:new{ ges = "tap", range = self.dimen, } }, } end function IconButton:onTapClickButton() UIManager:scheduleIn(0.0, function() self.image.invert = true UIManager:setDirty(self.show_parent, function() return "ui", self[1].dimen end) end) -- make sure button reacts before doing callback UIManager:scheduleIn(0.1, function() self.callback() self.image.invert = false UIManager:setDirty(self.show_parent, function() return "ui", self[1].dimen end) end) return true end function IconButton:onSetDimensions(new_dimen) self.dimen = new_dimen end return IconButton