--[[-- A MovableContainer can have its content moved on screen with Swipe/Hold/Pan. Can optionally apply alpha transparency to its content. With Swipe: the widget will be constrained to screen borders. With Hold and pan, the widget can overflow the borders. Hold with no move will reset the widget to its original position. If the widget has not been moved or is already at its original position, Hold will toggle between full opacity and 0.7 transparency. This container's content is expected to not change its width and height. ]] local Blitbuffer = require("ffi/blitbuffer") local Device = require("device") local Geom = require("ui/geometry") local GestureRange = require("ui/gesturerange") local InputContainer = require("ui/widget/container/inputcontainer") local Math = require("optmath") local UIManager = require("ui/uimanager") local Screen = Device.screen local logger = require("logger") local MovableContainer = InputContainer:extend{ -- Alpha value for subwidget transparency -- 0 = fully invisible, 1 = fully opaque (0.6 / 0.7 / 0.8 are some interesting values) alpha = nil, -- Move threshold (if move distance less than that, considered as a Hold -- with no movement, used for reseting move to original position) move_threshold = Screen:scaleBySize(5), -- Events to ignore (ie: ignore_events={"hold", "hold_release"}) ignore_events = nil, -- Current move offset (use getMovedOffset()/setMovedOffset() to access them) _moved_offset_x = 0, _moved_offset_y = 0, -- Internal state between events _touch_pre_pan_was_inside = false, _moving = false, _move_relative_x = nil, _move_relative_y = nil, -- Original painting position from outer widget _orig_x = nil, _orig_y = nil, -- We cache a compose canvas for alpha handling compose_bb = nil, } function MovableContainer:init() if Device:isTouchDevice() then local range = Geom:new{ x = 0, y = 0, w = Screen:getWidth(), h = Screen:getHeight(), } -- Unflatten self.ignore_events to table keys for cleaner code below local ignore = {} if self.ignore_events then for _, evname in pairs(self.ignore_events) do ignore[evname] = true end end -- The following gestures need to be supported, depending on the -- ways a user can move things: -- Hold happens if he holds at start -- Pan happens if he doesn't hold at start, but holds at end -- Swipe happens if he doesn't hold at any moment -- Note that Swipe is tied to 0/45/90/135 degree... directions, -- which is somehow nice and gives a kind of magnetic move that -- stick the widget to some invisible rulers. -- (Touch is needed for accurate pan) self.ges_events = { MovableTouch = not ignore.touch and { GestureRange:new{ ges = "touch", range = range } } or nil, MovableSwipe = not ignore.swipe and { GestureRange:new{ ges = "swipe", range = range } } or nil, MovableHold = not ignore.hold and { GestureRange:new{ ges = "hold", range = range } } or nil, MovableHoldPan = not ignore.hold_pan and { GestureRange:new{ ges = "hold_pan", range = range } } or nil, MovableHoldRelease = not ignore.hold_release and { GestureRange:new{ ges = "hold_release", range = range } } or nil, MovablePan = not ignore.pan and { GestureRange:new{ ges = "pan", range = range } } or nil, MovablePanRelease = not ignore.pan_release and { GestureRange:new{ ges = "pan_release", range = range } } or nil, } end end function MovableContainer:getMovedOffset() return Geom:new{ x = self._moved_offset_x, y = self._moved_offset_y, } end function MovableContainer:setMovedOffset(offset_point) if offset_point and offset_point.x and offset_point.y then self._moved_offset_x = offset_point.x self._moved_offset_y = offset_point.y end end function MovableContainer:paintTo(bb, x, y) if self[1] == nil then return end local content_size = self[1]:getSize() if not self.dimen then self.dimen = Geom:new{x = 0, y = 0, w = content_size.w, h = content_size.h} end self._orig_x = x self._orig_y = y -- We just need to shift painting by our _moved_offset_x/y self.dimen.x = x + self._moved_offset_x self.dimen.y = y + self._moved_offset_y if self.alpha then -- Create/Recreate the compose cache if we changed screen geometry if not self.compose_bb or self.compose_bb:getWidth() ~= bb:getWidth() or self.compose_bb:getHeight() ~= bb:getHeight() then if self.compose_bb then self.compose_bb:free() end -- create a canvas for our child widget to paint to self.compose_bb = Blitbuffer.new(bb:getWidth(), bb:getHeight(), bb:getType()) -- fill it with our usual background color self.compose_bb:fill(Blitbuffer.COLOR_WHITE) end -- now, compose our child widget's content on our canvas -- NOTE: Unlike AlphaContainer, we aim to support interactive widgets. -- Most InputContainer-based widgets register their touchzones at paintTo time, -- and they rely on the target coordinates fed to paintTo for proper on-screen positioning. -- As such, we have to compose on a target bb sized canvas, at the expected coordinates. self[1]:paintTo(self.compose_bb, self.dimen.x, self.dimen.y) -- and finally blit the canvas to the target blitbuffer at the requested opacity level bb:addblitFrom(self.compose_bb, self.dimen.x, self.dimen.y, self.dimen.x, self.dimen.y, self.dimen.w, self.dimen.h, self.alpha) else -- No alpha, just paint self[1]:paintTo(bb, self.dimen.x, self.dimen.y) end end function MovableContainer:onCloseWidget() if self.compose_bb then self.compose_bb:free() self.compose_bb = nil end end function MovableContainer:_moveBy(dx, dy, restrict_to_screen) logger.dbg("MovableContainer:_moveBy:", dx, dy) if dx and dy then self._moved_offset_x = self._moved_offset_x + Math.round(dx) self._moved_offset_y = self._moved_offset_y + Math.round(dy) if restrict_to_screen then local screen_w, screen_h = Screen:getWidth(), Screen:getHeight() if self._orig_x + self._moved_offset_x < 0 then self._moved_offset_x = - self._orig_x end if self._orig_y + self._moved_offset_y < 0 then self._moved_offset_y = - self._orig_y end if self._orig_x + self._moved_offset_x + self.dimen.w > screen_w then self._moved_offset_x = screen_w - self._orig_x - self.dimen.w end if self._orig_y + self._moved_offset_y + self.dimen.h > screen_h then self._moved_offset_y = screen_h - self._orig_y - self.dimen.h end end -- Ensure the offsets are integers, to avoid refresh area glitches self._moved_offset_x = Math.round(self._moved_offset_x) self._moved_offset_y = Math.round(self._moved_offset_y) -- if not restrict_to_screen, we don't need to check anything: -- we trust gestures' position and distances: if we started with our -- finger on widget, and moved our finger to screen border, a part -- of the widget should always be on the screen. else -- Not-moving Hold can be used to revert to original position if self._moved_offset_x == 0 and self._moved_offset_y == 0 then -- If we hold while already in initial position, take that -- as a wish to toggle between alpha or no-alpha if self.alpha then self.orig_alpha = self.alpha self.alpha = nil else self.alpha = self.orig_alpha or 0.7 -- For testing: to visually see how different alpha -- values look: loop thru decreasing alpha values -- self.alpha = self.orig_alpha or 1.0 -- if self.alpha > 0.55 then -- below 0.5 are too transparent -- self.alpha = self.alpha - 0.1 -- else -- self.alpha = 0.9 -- end end end self._moved_offset_x = 0 self._moved_offset_y = 0 end -- We need to have all widgets in the area between orig and move position -- redraw themselves local orig_dimen = self.dimen:copy() -- dimen before move/paintTo UIManager:setDirty("all", function() local update_region = orig_dimen:combine(self.dimen) logger.dbg("MovableContainer refresh region", update_region) return "ui", update_region end) end function MovableContainer:onMovableSwipe(_, ges) logger.dbg("MovableContainer:onMovableSwipe", ges) if not self.dimen then -- not yet painted return false end if not ges.pos:intersectWith(self.dimen) then -- with swipe, ges.pos is swipe's start position, which should -- be on us to consider it return false end self._moving = false -- could have been set by "pan" event received before "swipe" local direction = ges.direction local distance = ges.distance local sq_distance = math.floor(math.sqrt(distance*distance/2)) -- Use restrict_to_screen for all move with Swipe for easy push to screen -- borders (user can Hold and pan if he wants them outside) if direction == "north" then self:_moveBy(0, -distance, true) elseif direction == "south" then self:_moveBy(0, distance, true) elseif direction == "east" then self:_moveBy(distance, 0, true) elseif direction == "west" then self:_moveBy(-distance, 0, true) elseif direction == "northeast" then self:_moveBy(sq_distance, -sq_distance, true) elseif direction == "northwest" then self:_moveBy(-sq_distance, -sq_distance, true) elseif direction == "southeast" then self:_moveBy(sq_distance, sq_distance, true) elseif direction == "southwest" then self:_moveBy(-sq_distance, sq_distance, true) end return true end function MovableContainer:onMovableTouch(_, ges) -- First "pan" event may already be outsise us, we need to -- remember any "touch" event on us prior to "pan" logger.dbg("MovableContainer:onMovableTouch", ges) if not self.dimen then -- not yet painted return false end if ges.pos:intersectWith(self.dimen) then self._touch_pre_pan_was_inside = true self._move_relative_x = ges.pos.x self._move_relative_y = ges.pos.y else self._touch_pre_pan_was_inside = false end return false end function MovableContainer:onMovableHold(_, ges) logger.dbg("MovableContainer:onMovableHold", ges) if not self.dimen then -- not yet painted return false end if ges.pos:intersectWith(self.dimen) then self._moving = true -- start of pan self._move_relative_x = ges.pos.x self._move_relative_y = ges.pos.y return true end return false end function MovableContainer:onMovableHoldPan(_, ges) logger.dbg("MovableContainer:onMovableHoldPan", ges) if not self.dimen then -- not yet painted return false end -- we may sometimes not see the "hold" event if ges.pos:intersectWith(self.dimen) or self._moving or self._touch_pre_pan_was_inside then self._touch_pre_pan_was_inside = false -- reset it self._moving = true return true end return false end function MovableContainer:onMovableHoldRelease(_, ges) logger.dbg("MovableContainer:onMovableHoldRelease", ges) if not self.dimen then -- not yet painted return false end if self._moving or self._touch_pre_pan_was_inside then self._moving = false if not self._move_relative_x or not self._move_relative_y then -- no previous event gave us accurate move info, ignore it return false end self._move_relative_x = ges.pos.x - self._move_relative_x self._move_relative_y = ges.pos.y - self._move_relative_y if math.abs(self._move_relative_x) < self.move_threshold and math.abs(self._move_relative_y) < self.move_threshold then -- Hold with no move (or less than self.move_threshold): use this to reposition to original position self:_moveBy() else self:_moveBy(self._move_relative_x, self._move_relative_y) self._move_relative_x = nil self._move_relative_y = nil end return true end return false end function MovableContainer:onMovablePan(_, ges) logger.dbg("MovableContainer:onMovablePan", ges) if not self.dimen then -- not yet painted return false end if ges.pos:intersectWith(self.dimen) or self._moving or self._touch_pre_pan_was_inside then self._touch_pre_pan_was_inside = false -- reset it self._moving = true self._move_relative_x = ges.relative.x self._move_relative_y = ges.relative.y return true end return false end function MovableContainer:onMovablePanRelease(_, ges) logger.dbg("MovableContainer:onMovablePanRelease", ges) if not self.dimen then -- not yet painted return false end if self._moving then self:_moveBy(self._move_relative_x, self._move_relative_y) self._moving = false self._move_relative_x = nil self._move_relative_y = nil return true end return false end return MovableContainer