--[[ Copyright (C) 2011 Hans-Werner Hilse This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ]]-- --[[ Codes for rotation modes: 1 for no rotation, 2 for landscape with bottom on the right side of screen, etc. 2 +--------------+ | +----------+ | | | | | | | Freedom! | | | | | | | | | | 3 | | | | 1 | | | | | | | | | +----------+ | | | | | +--------------+ 0 --]] Screen = { cur_rotation_mode = 0, -- these two variabls are used to help switching from framework to reader native_rotation_mode = nil, kpv_rotation_mode = nil, saved_bb = nil, } -- @orien: 1 for clockwise rotate, -1 for anti-clockwise -- Remember to reread screen resolution after this function call function Screen:screenRotate(orien) if orien == "clockwise" then orien = -1 elseif orien == "anticlockwise" then orien = 1 else return end self.cur_rotation_mode = (self.cur_rotation_mode + orien) % 4 -- you have to reopen framebuffer after rotate fb:setOrientation(self.cur_rotation_mode) fb:close() fb = einkfb.open("/dev/fb0") end function Screen:updateRotationMode() if util.isEmulated() == 1 then -- in EMU mode always set to 0 self.cur_rotation_mode = 0 else orie_fd = assert(io.open("/sys/module/eink_fb_hal_broads/parameters/bs_orientation", "r")) updown_fd = assert(io.open("/sys/module/eink_fb_hal_broads/parameters/bs_upside_down", "r")) self.cur_rotation_mode = orie_fd:read() + (updown_fd:read() * 2) end end function Screen:saveCurrentBB() local width, height = G_width, G_height if not self.saved_bb then self.saved_bb = Blitbuffer.new(width, height) end if self.saved_bb:getWidth() ~= width then self.saved_bb:free() self.saved_bb = Blitbuffer.new(width, height) end self.saved_bb:blitFullFrom(fb.bb) end function Screen:restoreFromSavedBB() self:restoreFromBB(self.saved_bb) end function Screen:getCurrentScreenBB() local bb = Blitbuffer.new(G_width, G_height) bb:blitFullFrom(fb.bb) return bb end function Screen:restoreFromBB(bb) if bb then fb.bb:blitFullFrom(bb) else Debug("Got nil bb in restoreFromSavedBB!") end end function Screen:screenshot() if util.isEmulated() == 1 then return end local secs, usecs = util.gettime() self:fb2bmp("/dev/fb0", lfs.currentdir().."/screenshots/"..os.date("%Y%m%d%H%M%S")..".bmp", true, nil) local nsecs, nusecs = util.gettime() local diff = nsecs - secs + (nusecs - usecs)/1000000 --self:fb2bmp("/dev/fb0", lfs.currentdir().."/screenshots/"..os.date("%Y%m%d%H%M%S")..".bmp", true, "bzip2 ") --self:fb2pgm("/dev/fb0", lfs.currentdir().."/screenshots/"..os.date("%Y%m%d%H%M%S")..".pgm", "bzip2 ", 4) local msg = "Screenshot is ready in " InfoMessage:inform(msg..string.format("%.2fs ", diff), 2000, 1, MSG_WARN, msg..math.ceil(diff*1000).." milliseconds") end -- NuPogodi (02.07.2012): added the functions to save the fb-content in common graphic files - bmp & pgm. -- ToDo: png, gif ? function Screen:LE(x) -- converts positive upto 32bit-number to a little-endian for bmp-header local s, n = "", 4 if x<0x10000 then s = string.char(0,0) n = 2 end x = math.floor(x) for i = 1,n do s = s..string.char(x%256) x = math.floor(x/256) end return s end --[[ This function saves the 4bpp framebuffer as 4bpp BMP and, if necessary, packes the output by command os.execute(pack..fn). Since framebuffer enumerates the lines from top to bottom and the bmp-file does it in the inversed order, the process includes a vertical flip that makes it a bit slower, namely, ~0.16(s) @ Kindle3 & Kindle2 (600x800) ~0.02s @ without v-flip ~0.36(s) @ Kindle DX (824x1200) NB: needs free memory of G_width*G_height/2 bytes to manupulate the fb-content! ]] function Screen:fb2bmp(fin, fout, vflip, pack) -- atm, for 4bpp framebuffers only local inputf = io.open(fin,"rb") if inputf then local outputf, size = io.open(fout,"wb") if outputf then -- writing bmp-header outputf:write(string.char(0x42,0x4D,0xF6,0xA9,3,0,0,0,0,0,0x76,0,0,0,40,0), self:LE(G_width), self:LE(G_height), -- width & height: 4 chars each string.char(0,0,1,0,4,0,0,0,0,0), self:LE(G_height*G_width/2), -- raw bytes in image string.char(0x87,0x19,0,0,0x87,0x19,0,0), -- 6536 pixel/m = 166 dpi for both x&y resolutions string.char(16,0,0,0,0,0,0,0)) -- 16 colors local line, i = G_width/2, 15 -- add palette to bmp-header while i>=0 do outputf:write(string.char(i*16+i):rep(3), string.char(0)) i=i-1 end if vflip then -- flip image vertically to make it bmp-compliant -- read the fb-content line-by-line & fill the content-table in the inversed order local content = {} for i=1, G_height do table.insert(content, 1, inputf:read(line)) end -- write the v-flipped bmp-data for i=1, G_height do outputf:write(content[i]) end else -- without v-flip, it takes only 0.02s @ 600x800, 4bpp outputf:write(inputf:read("*all")) end outputf:close() -- here one may use either standard archivers (bzip2, gzip) -- or standalone converters (bmp2png, bmp2gif) if pack then os.execute(pack..fout) end end -- if output f inputf:close() end -- if inputf end --[[ This function saves the fb-content (both 4bpp and 8bpp) as 8bpp PGM and pack it. It's relatively slow for 4bpp devices such as ~2.5s @ K2 and K3 > 600x800, 4bpp ~5.0s @ KDX > 824x1200, but should be very fast (<<0.1s) when no color conversion (4bpp>8bpp) is needed. ]] --[[ function Screen:fb2pgm(fin, fout, pack, bpp) local inputf = assert(io.open(fin,"rb")) if inputf then local outputf = assert(io.open(fout,"wb")) outputf:write("P5\n# Created by kindlepdfviewer\n"..G_width.." "..G_height.."\n255\n") if bpp == 8 then -- then needs free memory of G_width*G_height bytes, but extremely fast! outputf:write(inputf:read("*all")) else -- convert 4bpp to 8bpp; needs free memory just to store a block = G_width/2 bytes local bpp8, block, i, j, line = {}, G_width/2 -- to accelerate a process, let us first create the convertion table: char (0..255) > 2 chars for j=0, 255 do i = j%16 bpp8[#bpp8+1] = string.char(255-j+i, 255-i*16) end -- now read, convert & write the fb-content by blocks for i=1, G_height do line = inputf:read(block) for j=1, block do outputf:write(bpp8[1+string.byte(line,j)]) end end end inputf:close() outputf:close() if pack then os.execute(pack..fout) end end end ]]