local InputContainer = require("ui/widget/container/inputcontainer") local FrameContainer = require("ui/widget/container/framecontainer") local ScrollTextWidget = require("ui/widget/scrolltextwidget") local TextBoxWidget = require("ui/widget/textboxwidget") local GestureRange = require("ui/gesturerange") local Blitbuffer = require("ffi/blitbuffer") local UIManager = require("ui/uimanager") local Device = require("device") local Screen = Device.screen local Font = require("ui/font") local util = require("util") local Keyboard local InputText = InputContainer:new{ text = "", hint = "demo hint", charlist = nil, -- table to store input string charpos = nil, -- position to insert a new char, or the position of the cursor input_type = nil, text_type = nil, text_widget = nil, -- Text Widget for cursor movement width = nil, height = nil, face = Font:getFace("cfont", 22), padding = 5, margin = 5, bordersize = 2, parent = nil, -- parent dialog that will be set dirty scroll = false, focused = true, } -- only use PhysicalKeyboard if the device does not have touch screen if Device.isTouchDevice() then Keyboard = require("ui/widget/virtualkeyboard") function InputText:initEventListener() self.ges_events = { TapTextBox = { GestureRange:new{ ges = "tap", range = self.dimen } } } end function InputText:onTapTextBox(arg, ges) if self.parent.onSwitchFocus then self.parent:onSwitchFocus(self) end local x = ges.pos.x - self.dimen.x - self.bordersize - self.padding local y = ges.pos.y - self.dimen.y - self.bordersize - self.padding if x > 0 and y > 0 then self.charpos = self.text_widget:moveCursor(x, y) UIManager:setDirty(self.parent, function() return "ui", self[1].dimen end) end end else Keyboard = require("ui/widget/physicalkeyboard") function InputText:initEventListener() end end function InputText:init() self:initTextBox(self.text) self:initKeyboard() self:initEventListener() end function InputText:initTextBox(text, char_added) self.text = text local fgcolor local show_charlist local show_text = text if show_text == "" or show_text == nil then -- no preset value, use hint text if set show_text = self.hint fgcolor = Blitbuffer.COLOR_GREY self.charlist = {} self.charpos = 1 else fgcolor = Blitbuffer.COLOR_BLACK if self.text_type == "password" then show_text = self.text:gsub( "(.-).", function() return "*" end) if char_added then show_text = show_text:gsub( "(.)$", function() return self.text:sub(-1) end) end end self.charlist = util.splitToChars(text) if self.charpos == nil then self.charpos = #self.charlist + 1 end end show_charlist = util.splitToChars(show_text) if self.scroll then self.text_widget = ScrollTextWidget:new{ text = show_text, charlist = show_charlist, charpos = self.charpos, editable = self.focused, face = self.face, fgcolor = fgcolor, width = self.width, height = self.height, dialog = self.parent, } else self.text_widget = TextBoxWidget:new{ text = show_text, charlist = show_charlist, charpos = self.charpos, editable = self.focused, face = self.face, fgcolor = fgcolor, width = self.width, height = self.height, } end self[1] = FrameContainer:new{ bordersize = self.bordersize, padding = self.padding, margin = self.margin, color = self.focused and Blitbuffer.COLOR_BLACK or Blitbuffer.COLOR_GREY, self.text_widget, } self.dimen = self[1]:getSize() -- FIXME: self.parent is not always in the widget statck (BookStatusWidget) UIManager:setDirty(self.parent, function() return "ui", self[1].dimen end) end function InputText:initKeyboard() local keyboard_layout = 2 if self.input_type == "number" then keyboard_layout = 4 end self.keyboard = Keyboard:new{ layout = keyboard_layout, inputbox = self, width = Screen:getWidth(), } end function InputText:unfocus() self.focused = false self.text_widget:unfocus() self[1].color = Blitbuffer.COLOR_GREY end function InputText:focus() self.focused = true self.text_widget:focus() self[1].color = Blitbuffer.COLOR_BLACK end function InputText:onShowKeyboard() UIManager:show(self.keyboard) end function InputText:onCloseKeyboard() UIManager:close(self.keyboard) end function InputText:getKeyboardDimen() return self.keyboard.dimen end function InputText:addChar(char) if self.enter_callback and char == '\n' then UIManager:scheduleIn(0.3, function() self.enter_callback() end) return end table.insert(self.charlist, self.charpos, char) self.charpos = self.charpos + 1 self:initTextBox(table.concat(self.charlist), true) end function InputText:delChar() if self.charpos == 1 then return end self.charpos = self.charpos - 1 table.remove(self.charlist, self.charpos) self:initTextBox(table.concat(self.charlist)) end function InputText:clear() self.charpos = nil self:initTextBox("") UIManager:setDirty(self.parent, function() return "ui", self[1][1].dimen end) end function InputText:getText() return self.text end function InputText:setText(text) self.charpos = nil self:initTextBox(text) UIManager:setDirty(self.parent, function() return "partial", self[1].dimen end) end return InputText