local Generic = require("device/generic/device") local Geom = require("ui/geometry") local DEBUG = require("dbg") local function yes() return true end local Kobo = Generic:new{ model = "Kobo", isKobo = yes, isTouchDevice = yes, -- all of them are -- most Kobos have X/Y switched for the touch screen touch_switch_xy = true, -- most Kobos have also mirrored X coordinates touch_mirrored_x = true, -- enforce protrait mode on Kobos: isAlwaysPortrait = yes, } -- TODO: hasKeys for some devices? -- Kobo Touch: local KoboTrilogy = Kobo:new{ model = "Kobo_trilogy", touch_switch_xy = false, hasKeys = yes, } -- Kobo Mini: local KoboPixie = Kobo:new{ model = "Kobo_pixie", display_dpi = 200, -- bezel: viewport = Geom:new{x=0, y=2, w=596, h=794}, } -- Kobo Aura H2O: local KoboDahlia = Kobo:new{ model = "Kobo_dahlia", hasFrontlight = yes, touch_phoenix_protocol = true, display_dpi = 265, -- the bezel covers the top 11 pixels: viewport = Geom:new{x=0, y=11, w=1080, h=1429}, } -- Kobo Aura HD: local KoboDragon = Kobo:new{ model = "Kobo_dragon", hasFrontlight = yes, display_dpi = 265, } -- Kobo Glo: local KoboKraken = Kobo:new{ model = "Kobo_kraken", hasFrontlight = yes, display_dpi = 212, } -- Kobo Aura: local KoboPhoenix = Kobo:new{ model = "Kobo_phoenix", hasFrontlight = yes, touch_phoenix_protocol = true, display_dpi = 212, -- the bezel covers 12 pixels at the bottom: viewport = Geom:new{x=0, y=0, w=758, h=1012}, } -- Kobo Glo HD: local KoboAlyssum = Kobo:new{ model = "Kobo_alyssum", hasFrontlight = yes, touch_phoenix_protocol = true, touch_alyssum_protocol = true, display_dpi = 300, } function Kobo:init() self.screen = require("ffi/framebuffer_mxcfb"):new{device = self, debug = DEBUG} self.powerd = require("device/kobo/powerd"):new{device = self} self.input = require("device/input"):new{ device = self, event_map = { [59] = "Power_SleepCover", [90] = "Light", [102] = "Home", [116] = "Power", } } -- it's called KOBO_TOUCH_MIRRORED in defaults.lua, but what it -- actually did in its original implementation was to switch X/Y. if self.touch_switch_xy and not KOBO_TOUCH_MIRRORED or not self.touch_switch_xy and KOBO_TOUCH_MIRRORED then self.input:registerEventAdjustHook(self.input.adjustTouchSwitchXY) end if self.touch_mirrored_x then self.input:registerEventAdjustHook( self.input.adjustTouchMirrorX, self.screen:getScreenWidth() ) end if self.touch_alyssum_protocol then self.input:registerEventAdjustHook(self.input.adjustTouchAlyssum) end if self.touch_phoenix_protocol then self.input.handleTouchEv = self.input.handleTouchEvPhoenix end Generic.init(self) self.input.open("/dev/input/event0") -- Light button and sleep slider self.input.open("/dev/input/event1") end function Kobo:getCodeName() -- Try to get it from the env first local codename = os.getenv("PRODUCT") -- If that fails, run the script ourselves if not codename then local std_out = io.popen("/bin/kobo_config.sh 2>/dev/null", "r") codename = std_out:read() std_out:close() end return codename end function Kobo:getFirmwareVersion() local version_file = io.open("/mnt/onboard/.kobo/version", "r") self.firmware_rev = string.sub(version_file:read(),24,28) version_file:close() end function Kobo:suspend() os.execute("./suspend.sh") end function Kobo:resume() os.execute("echo 0 > /sys/power/state-extended") -- cf. #1862, I can reliably break IR touch input on resume... local f = io.open("/sys/devices/virtual/input/input1/neocmd", "r") if f ~= nil then io.close(f) os.execute("echo 'a' > /sys/devices/virtual/input/input1/neocmd") end end -------------- device probe ------------ local codename = Kobo:getCodeName() if codename == "dahlia" then return KoboDahlia elseif codename == "dragon" then return KoboDragon elseif codename == "kraken" then return KoboKraken elseif codename == "phoenix" then return KoboPhoenix elseif codename == "trilogy" then return KoboTrilogy elseif codename == "pixie" then return KoboPixie elseif codename == "alyssum" then return KoboAlyssum else error("unrecognized Kobo model "..codename) end