local ConfirmBox = require("ui/widget/confirmbox") local Device = require("device") local Event = require("ui/event") local InputContainer = require("ui/widget/container/inputcontainer") local Notification = require("ui/widget/notification") local Screen = Device.screen local UIManager = require("ui/uimanager") local bit = require("bit") local _ = require("gettext") local T = require("ffi/util").template local DeviceListener = InputContainer:new{ steps_fl = { 0.1, 0.1, 0.2, 0.4, 0.7, 1.1, 1.6, 2.2, 2.9, 3.7, 4.6, 5.6, 6.7, 7.9, 9.2, 10.6, }, } function DeviceListener:onToggleNightMode() local night_mode = G_reader_settings:isTrue("night_mode") Screen:toggleNightMode() UIManager:setDirty("all", "full") G_reader_settings:saveSetting("night_mode", not night_mode) end local function lightFrontlight() return Device:hasLightLevelFallback() and G_reader_settings:nilOrTrue("light_fallback") end function DeviceListener:onShowIntensity() if not Device:hasFrontlight() then return true end local powerd = Device:getPowerDevice() local new_text if powerd:isFrontlightOff() then new_text = _("Frontlight disabled.") else new_text = T(_("Frontlight intensity set to %1."), powerd:frontlightIntensity()) end UIManager:show(Notification:new{ text = new_text, timeout = 1, }) return true end function DeviceListener:onShowWarmth(value) local powerd = Device:getPowerDevice() if powerd.fl_warmth ~= nil then UIManager:show(Notification:new{ text = T(_("Warmth set to %1."), powerd.fl_warmth), timeout = 1.0, }) end return true end -- frontlight controller if Device:hasFrontlight() then -- direction +1 - increase frontlight -- direction -1 - decrease frontlight function DeviceListener:onChangeFlIntensity(ges, direction) local powerd = Device:getPowerDevice() local gestureScale local scale_multiplier if ges.ges == "two_finger_swipe" then -- for backward compatibility scale_multiplier = FRONTLIGHT_SENSITIVITY_DECREASE * 0.8 elseif ges.ges == "swipe" then scale_multiplier = 0.8 else scale_multiplier = 1 end if ges.direction == "south" or ges.direction == "north" then gestureScale = Screen:getHeight() * scale_multiplier elseif ges.direction == "west" or ges.direction == "east" then gestureScale = Screen:getWidth() * scale_multiplier else local width = Screen:getWidth() local height = Screen:getHeight() -- diagonal gestureScale = math.sqrt(width * width + height * height) * scale_multiplier end if powerd.fl_intensity == nil then return false end local steps_tbl = {} local scale = (powerd.fl_max - powerd.fl_min) / 2 / 10.6 for i = 1, #self.steps_fl, 1 do steps_tbl[i] = math.ceil(self.steps_fl[i] * scale) end if ges.distance == nil then ges.distance = 1 end local step = math.ceil(#steps_tbl * ges.distance / gestureScale) local delta_int = steps_tbl[step] or steps_tbl[#steps_tbl] if direction ~= -1 and direction ~= 1 then -- set default value (increase frontlight) direction = 1 end local new_intensity = powerd.fl_intensity + direction * delta_int if new_intensity == nil then return true end -- when new_intensity <=0, toggle light off if new_intensity <= 0 then powerd:turnOffFrontlight() else powerd:setIntensity(new_intensity) end self:onShowIntensity() return true end function DeviceListener:onIncreaseFlIntensity(ges) self:onChangeFlIntensity(ges, 1) return true end function DeviceListener:onDecreaseFlIntensity(ges) self:onChangeFlIntensity(ges, -1) return true end -- direction +1 - increase frontlight warmth -- direction -1 - decrease frontlight warmth function DeviceListener:onChangeFlWarmth(ges, direction) -- when using frontlight system settings if lightFrontlight() then UIManager:show(Notification:new{ text = _("Frontlight controlled by system settings."), timeout = 2.5, }) return true end local powerd = Device:getPowerDevice() if powerd.fl_warmth == nil then return false end if powerd.auto_warmth then UIManager:show(Notification:new{ text = _("Warmth is handled automatically."), timeout = 1.0, }) return true end local gestureScale local scale_multiplier if ges.ges == "two_finger_swipe" then -- for backward compatibility scale_multiplier = FRONTLIGHT_SENSITIVITY_DECREASE * 0.8 elseif ges.ges == "swipe" then scale_multiplier = 0.8 else scale_multiplier = 1 end if ges.direction == "south" or ges.direction == "north" then gestureScale = Screen:getHeight() * scale_multiplier elseif ges.direction == "west" or ges.direction == "east" then gestureScale = Screen:getWidth() * scale_multiplier else local width = Screen:getWidth() local height = Screen:getHeight() -- diagonal gestureScale = math.sqrt(width * width + height * height) * scale_multiplier end local steps_tbl = {} local scale = (powerd.fl_max - powerd.fl_min) / 2 / 10.6 for i = 1, #self.steps_fl, 1 do steps_tbl[i] = math.ceil(self.steps_fl[i] * scale) end if ges.distance == nil then ges.distance = 1 end local step = math.ceil(#steps_tbl * ges.distance / gestureScale) local delta_int = steps_tbl[step] or steps_tbl[#steps_tbl] local warmth if direction ~= -1 and direction ~= 1 then -- set default value (increase frontlight) direction = 1 end warmth = powerd.fl_warmth + direction * delta_int if warmth > 100 then warmth = 100 elseif warmth < 0 then warmth = 0 end powerd:setWarmth(warmth) self:onShowWarmth() return true end function DeviceListener:onIncreaseFlWarmth(ges) self:onChangeFlWarmth(ges, 1) end function DeviceListener:onDecreaseFlWarmth(ges) self:onChangeFlWarmth(ges, -1) end function DeviceListener:onToggleFrontlight() -- when using frontlight system settings if lightFrontlight() then UIManager:show(Notification:new{ text = _("Frontlight controlled by system settings."), timeout = 2.5, }) return true end local powerd = Device:getPowerDevice() powerd:toggleFrontlight() local new_text if powerd.is_fl_on then new_text = _("Frontlight enabled.") else new_text = _("Frontlight disabled.") end UIManager:show(Notification:new{ text = new_text, timeout = 1.0, }) return true end function DeviceListener:onShowFlDialog() local FrontLightWidget = require("ui/widget/frontlightwidget") UIManager:show(FrontLightWidget:new{ use_system_fl = Device:hasLightLevelFallback() }) end end if Device:canToggleGSensor() then function DeviceListener:onToggleGSensor() G_reader_settings:flipNilOrFalse("input_ignore_gsensor") Device:toggleGSensor(not G_reader_settings:isTrue("input_ignore_gsensor")) local new_text if G_reader_settings:isTrue("input_ignore_gsensor") then new_text = _("Accelerometer rotation events off.") else new_text = _("Accelerometer rotation events on.") end UIManager:show(Notification:new{ text = new_text, timeout = 1.0, }) return true end end function DeviceListener:onToggleRotation() local arg = bit.band((Screen:getRotationMode() + 1), 3) self.ui:handleEvent(Event:new("SetRotationMode", arg)) return true end if Device:canReboot() then function DeviceListener:onReboot() UIManager:show(ConfirmBox:new{ text = _("Are you sure you want to reboot the device?"), ok_text = _("Reboot"), ok_callback = function() UIManager:nextTick(UIManager.reboot_action) end, }) end end if Device:canPowerOff() then function DeviceListener:onPowerOff() UIManager:show(ConfirmBox:new{ text = _("Are you sure you want to power off the device?"), ok_text = _("Power off"), ok_callback = function() UIManager:nextTick(UIManager.poweroff_action) end, }) end end function DeviceListener:onSuspendEvent() UIManager:suspend() end function DeviceListener:onExit(callback) self.ui.menu:exitOrRestart(callback) end function DeviceListener:onRestart() self.ui.menu:exitOrRestart(function() UIManager:restartKOReader() end) end function DeviceListener:onFullRefresh() self.ui:handleEvent(Event:new("UpdateFooter")) UIManager:setDirty("all", "full") end return DeviceListener