--[[ Copyright (C) 2011 Hans-Werner Hilse This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ]]-- --[[ Codes for rotation modes: 1 for no rotation, 2 for landscape with bottom on the right side of screen, etc. 2 +--------------+ | +----------+ | | | | | | | Freedom! | | | | | | | | | | 3 | | | | 1 | | | | | | | | | +----------+ | | | | | +--------------+ 0 --]] Screen = { width = 0, height = 0, native_rotation_mode = nil, cur_rotation_mode = 0, bb = nil, saved_bb = nil, fb = einkfb.open("/dev/fb0"), } function Screen:init() -- for unknown strange reason, pitch*2 is 10 px more than screen width in KPW self.width, self.height = self.fb:getSize() -- Blitbuffer still uses inverted 4bpp bitmap, so pitch should be -- (self.width / 2) self.bb = Blitbuffer.new(self.width, self.height, self.width/2) if self.width > self.height then -- For another unknown strange reason, self.fb:getOrientation always -- return 0 in KPW, even though we are in landscape mode. -- Seems like the native framework change framebuffer on the fly when -- starting booklet. Starting KPV from ssh and KPVBooklet will get -- different framebuffer height and width. -- --self.native_rotation_mode = self.fb:getOrientation() self.native_rotation_mode = 1 else self.native_rotation_mode = 0 end self.cur_rotation_mode = self.native_rotation_mode end function Screen:refresh(refesh_type, waveform_mode, x, y, w, h) if x then x = x < 0 and 0 or math.floor(x) end if y then y = y < 0 and 0 or math.floor(y) end if w then w = w > self.width and self.width or math.ceil(w) end if h then h = h > self.height and self.height or math.ceil(h) end if self.native_rotation_mode == self.cur_rotation_mode then self.fb.bb:blitFrom(self.bb, 0, 0, 0, 0, self.width, self.height) elseif self.native_rotation_mode == 0 and self.cur_rotation_mode == 1 then self.fb.bb:blitFromRotate(self.bb, 270) if x and y and w and h then x, y = y, self.width - w - x w, h = h, w end elseif self.native_rotation_mode == 0 and self.cur_rotation_mode == 3 then self.fb.bb:blitFromRotate(self.bb, 90) if x and y and w and h then x, y = self.height - h - y, x w, h = h, w end elseif self.native_rotation_mode == 1 and self.cur_rotation_mode == 0 then self.fb.bb:blitFromRotate(self.bb, 90) if x and y and w and h then x, y = self.height - h - y, x w, h = h, w end elseif self.native_rotation_mode == 1 and self.cur_rotation_mode == 3 then self.fb.bb:blitFromRotate(self.bb, 180) if x and y and w and h then x, y = self.width - w - x, self.height - h - y end end self.fb:refresh(refesh_type, waveform_mode, x, y, w, h) end function Screen:getSize() return Geom:new{w = self.width, h = self.height} end function Screen:getWidth() return self.width end function Screen:getHeight() return self.height end function Screen:getDPI() if(Device:getModel() == "KindlePaperWhite") or (Device:getModel() == "Kobo_kraken") then return 212 elseif Device:getModel() == "Kobo_dragon" then return 265 elseif Device:getModel() == "Kobo_pixie" then return 200 else return 167 end end function Screen:scaleByDPI(px) return (px * self:getDPI()/167) end -- make a shortcut to Screen:scaleByDPI function scaleByDPI(px) return Screen:scaleByDPI(px) end function Screen:getPitch() return self.fb:getPitch() end function Screen:getNativeRotationMode() -- in EMU mode, you will always get 0 from getOrientation() return self.fb:getOrientation() end function Screen:getRotationMode() return self.cur_rotation_mode end function Screen:getScreenMode() if self.width > self.height then return "landscape" else return "portrait" end end function Screen:setRotationMode(mode) if mode > 3 or mode < 0 then return end -- mode 0 and mode 2 has the same width and height, so do mode 1 and 3 if (self.cur_rotation_mode % 2) ~= (mode % 2) then self.width, self.height = self.height, self.width end self.cur_rotation_mode = mode self.bb:free() self.bb = Blitbuffer.new(self.width, self.height, self.width/2) -- update mode for input module Input.rotation = mode end function Screen:setScreenMode(mode) if mode == "portrait" then if self.cur_rotation_mode ~= 0 then self:setRotationMode(0) end elseif mode == "landscape" then if self.cur_rotation_mode == 0 or self.cur_rotation_mode == 2 then self:setRotationMode(1) elseif self.cur_rotation_mode == 1 or self.cur_rotation_mode == 3 then self:setRotationMode((self.cur_rotation_mode + 2) % 4) end end end function Screen:saveCurrentBB() local width, height = self:getWidth(), self:getHeight() if not self.saved_bb then self.saved_bb = Blitbuffer.new(width, height, self.width/2) end if self.saved_bb:getWidth() ~= width then self.saved_bb:free() self.saved_bb = Blitbuffer.new(width, height, self.width/2) end self.saved_bb:blitFullFrom(self.bb) end function Screen:restoreFromSavedBB() self:restoreFromBB(self.saved_bb) end function Screen:getCurrentScreenBB() local bb = Blitbuffer.new(self:getWidth(), self:getHeight()) bb:blitFullFrom(self.bb) return bb end function Screen:restoreFromBB(bb) if bb then self.bb:blitFullFrom(bb) else DEBUG("Got nil bb in restoreFromSavedBB!") end end