local InputContainer = require("ui/widget/container/inputcontainer") local InputDialog = require("ui/widget/inputdialog") local Notification = require("ui/widget/notification") local GestureRange = require("ui/gesturerange") local UIManager = require("ui/uimanager") local Screen = require("device").screen local Device = require("device") local DEBUG = require("dbg") local T = require("ffi/util").template local _ = require("gettext") local ReaderFrontLight = InputContainer:new{ steps = {0,1,1,1,1,2,2,2,3,4,5,6,7,8,9,10}, gestureScale = Screen:getWidth() * FRONTLIGHT_SENSITIVITY_DECREASE, } function ReaderFrontLight:init() if Device:isTouchDevice() then self.ges_events = { Adjust = { GestureRange:new{ ges = "two_finger_pan", rate = Device.model ~= 'Kobo_phoenix' and 3.0 or nil, } }, PanRelease= { GestureRange:new{ ges = "two_finger_pan_release", } }, Swipe = { GestureRange:new{ ges = "two_finger_swipe", } }, } end end function ReaderFrontLight:onAdjust(arg, ges) local powerd = Device:getPowerDevice() if powerd.fl_intensity ~= nil then DEBUG("frontlight intensity", powerd.fl_intensity) local step = math.ceil(#self.steps * ges.distance / self.gestureScale) DEBUG("step = ", step) local delta_int = self.steps[step] or self.steps[#self.steps] DEBUG("delta_int = ", delta_int) local new_intensity if ges.direction == "north" then new_intensity = powerd.fl_intensity + delta_int elseif ges.direction == "south" then new_intensity = powerd.fl_intensity - delta_int end if new_intensity ~= nil then powerd:setIntensity(new_intensity) end end return true end function ReaderFrontLight:onShowIntensity() local powerd = Device:getPowerDevice() if powerd.fl_intensity ~= nil then UIManager:show(Notification:new{ text = T(_("Frontlight intensity is set to %1."), powerd.fl_intensity), timeout = 1.0, }) end return true end function ReaderFrontLight:onSwipe(arg, ges) if ges.direction == "north" or ges.direction == "south" then DEBUG("onSwipe activated") return self:onShowIntensity() end end function ReaderFrontLight:onPanRelease(arg, ges) DEBUG("onPanRelease activated") return self:onShowIntensity() end function ReaderFrontLight:onShowFlDialog() local powerd = Device:getPowerDevice() self.fl_dialog = InputDialog:new{ title = _("Frontlight level"), input_hint = ("(%d - %d)"):format(powerd.fl_min, powerd.fl_max), buttons = { { { text = _("Toggle"), enabled = true, callback = function() self.fl_dialog:setInputText("") powerd:toggleFrontlight() end, }, { text = _("Apply"), enabled = true, callback = function() self:fldialIntensity() end, }, { text = _("OK"), enabled = true, callback = function() self:fldialIntensity() self:close() end, }, }, }, input_type = "number", width = Screen:getWidth() * 0.8, height = Screen:getHeight() * 0.2, } self.fl_dialog:onShowKeyboard() UIManager:show(self.fl_dialog) end function ReaderFrontLight:close() self.fl_dialog:onClose() UIManager:close(self.fl_dialog) end function ReaderFrontLight:fldialIntensity() local number = tonumber(self.fl_dialog:getInputText()) if number ~= nil then Device:getPowerDevice():setIntensity(number) end end return ReaderFrontLight