local InputContainer = require("ui/widget/container/inputcontainer") local FrameContainer = require("ui/widget/container/framecontainer") local LeftContainer = require("ui/widget/container/leftcontainer") local RightContainer = require("ui/widget/container/rightcontainer") local CenterContainer = require("ui/widget/container/centercontainer") local HorizontalGroup = require("ui/widget/horizontalgroup") local VerticalGroup = require("ui/widget/verticalgroup") local HorizontalSpan = require("ui/widget/horizontalspan") local VerticalSpan = require("ui/widget/verticalspan") local InputDialog = require("ui/widget/inputdialog") local TextWidget = require("ui/widget/textwidget") local LineWidget = require("ui/widget/linewidget") local IconButton = require("ui/widget/iconbutton") local GestureRange = require("ui/gesturerange") local Button = require("ui/widget/button") local UIManager = require("ui/uimanager") local Device = require("device") local Screen = require("device").screen local Geom = require("ui/geometry") local Font = require("ui/font") local DEBUG = require("dbg") local _ = require("gettext") local Blitbuffer = require("ffi/blitbuffer") --[[ TouchMenuItem widget --]] local TouchMenuItem = InputContainer:new{ menu = nil, vertical_align = "center", item = nil, dimen = nil, face = Font:getFace("cfont", 22), show_parent = nil, } function TouchMenuItem:init() self.ges_events = { TapSelect = { GestureRange:new{ ges = "tap", range = self.dimen, }, doc = "Select Menu Item", }, HoldSelect = { GestureRange:new{ ges = "hold", range = self.dimen, }, doc = "Hold Menu Item", }, } local item_enabled = self.item.enabled if self.item.enabled_func then item_enabled = self.item.enabled_func() end local item_checked = self.item.checked if self.item.checked_func then item_checked = self.item.checked_func() end local checked_widget = TextWidget:new{ text = "√ ", face = self.face, } local unchecked_widget = TextWidget:new{ text = "", face = self.face, } self.item_frame = FrameContainer:new{ width = self.dimen.w, bordersize = 0, color = Blitbuffer.COLOR_BLACK, HorizontalGroup:new { align = "center", CenterContainer:new{ dimen = Geom:new{ w = checked_widget:getSize().w }, item_checked and checked_widget or unchecked_widget }, TextWidget:new{ text = self.item.text or self.item.text_func(), fgcolor = Blitbuffer.gray(item_enabled ~= false and 1.0 or 0.5), face = self.face, }, }, } self[1] = self.item_frame end function TouchMenuItem:onTapSelect(arg, ges) local enabled = self.item.enabled if self.item.enabled_func then enabled = self.item.enabled_func() end if enabled == false then return end self.item_frame.invert = true UIManager.update_regions_func = function() return {self.dimen} end UIManager:setDirty(self.show_parent, "partial") UIManager:scheduleIn(0.5, function() self.item_frame.invert = false UIManager:setDirty(self.show_parent, "partial") end) self.menu:onMenuSelect(self.item) return true end function TouchMenuItem:onHoldSelect(arg, ges) local enabled = self.item.enabled if self.item.enabled_func then enabled = self.item.enabled_func() end if enabled == false then return end self.item_frame.invert = true UIManager.update_regions_func = function() return {self.dimen} end UIManager:setDirty(self.show_parent, "partial") UIManager:scheduleIn(0.5, function() self.item_frame.invert = false UIManager:setDirty(self.show_parent, "partial") end) self.menu:onMenuHold(self.item) return true end --[[ TouchMenuBar widget --]] local TouchMenuBar = InputContainer:new{ width = Screen:getWidth(), icons = {}, -- touch menu that holds the bar, used for trigger repaint on icons show_parent = nil, menu = nil, } function TouchMenuBar:init() local icon_sep_width = Screen:scaleByDPI(2) local icons_sep_width = icon_sep_width * (#self.icons + 1) -- we assume all icons are of the same width local ib = IconButton:new{icon_file = self.icons[1]} local content_width = ib:getSize().w * #self.icons + icons_sep_width local spacing_width = (self.width - content_width)/(#self.icons*2) local spacing = HorizontalSpan:new{ width = math.min(spacing_width, Screen:scaleByDPI(20)) } self.height = ib:getSize().h + Screen:scaleByDPI(10) self.show_parent = self.show_parent or self self.bar_icon_group = HorizontalGroup:new{} -- build up image widget for menu icon bar self.icon_widgets = {} -- hold icon seperators self.icon_seps = {} -- hold all icon buttons self.icon_buttons = {} -- the start_seg for first icon_widget should be 0 -- we asign negative here to offset it in the loop local start_seg = -icon_sep_width local end_seg = start_seg for k, v in ipairs(self.icons) do local ib = IconButton:new{ show_parent = self.show_parent, icon_file = v, callback = nil, } table.insert(self.icon_widgets, HorizontalGroup:new{ spacing, ib, spacing, }) table.insert(self.icon_buttons, ib) -- we have to use local variable here for closure callback local _start_seg = end_seg + icon_sep_width local _end_seg = _start_seg + self.icon_widgets[k]:getSize().w if k == 1 then self.bar_sep = LineWidget:new{ dimen = Geom:new{ w = self.width, h = Screen:scaleByDPI(2), }, empty_segments = { { s = _start_seg, e = _end_seg } }, } end local icon_sep = LineWidget:new{ style = k == 1 and "solid" or "none", dimen = Geom:new{ w = Screen:scaleByDPI(2), h = self.height, } } table.insert(self.icon_seps, icon_sep) -- callback to set visual style ib.callback = function() self.bar_sep.empty_segments = { { s = _start_seg, e = _end_seg } } for i, sep in ipairs(self.icon_seps) do local current_icon = i == k - 1 or i == k self.icon_seps[i].style = current_icon and "solid" or "none" end self.menu:switchMenuTab(k) end table.insert(self.bar_icon_group, self.icon_widgets[k]) table.insert(self.bar_icon_group, icon_sep) start_seg = _start_seg end_seg = _end_seg end self[1] = FrameContainer:new{ bordersize = 0, padding = 0, VerticalGroup:new{ align = "left", -- bar icons self.bar_icon_group, -- horizontal separate line self.bar_sep }, } self.dimen = Geom:new{ w = self.width, h = self.height } end function TouchMenuBar:switchToTab(index) self.icon_buttons[index].callback() end --[[ TouchMenu widget for hierarchical menus --]] local TouchMenu = InputContainer:new{ tab_item_table = {}, -- for returnning in multi-level menus item_table_stack = nil, item_table = nil, item_height = Screen:scaleByDPI(50), bordersize = Screen:scaleByDPI(2), padding = Screen:scaleByDPI(5), footer_height = 48 + Screen:scaleByDPI(5), fface = Font:getFace("ffont", 20), width = nil, height = nil, page = 1, max_per_page = 10, -- for UIManager:setDirty show_parent = nil, cur_tab = -1, close_callback = nil, } function TouchMenu:init() self.show_parent = self.show_parent or self if not self.close_callback then self.close_callback = function() UIManager:close(self.show_parent) end end self.ges_events.TapCloseAllMenus = { GestureRange:new{ ges = "tap", range = Geom:new{ x = 0, y = 0, w = Screen:getWidth(), h = Screen:getHeight(), } } } self.ges_events.Swipe = { GestureRange:new{ ges = "swipe", range = self.dimen, } } self.key_events.Close = { {"Back"}, doc = "close touch menu" } local icons = {} for _,v in ipairs(self.tab_item_table) do table.insert(icons, v.icon) end self.bar = TouchMenuBar:new{ width = self.width - self.padding * 2 - self.bordersize * 2, icons = icons, show_parent = self.show_parent, menu = self, } self.item_group = VerticalGroup:new{ align = "left", } -- group for page info self.page_info_left_chev = Button:new{ icon = "resources/icons/appbar.chevron.left.png", callback = function() self:onPrevPage() end, bordersize = 0, show_parent = self, } self.page_info_right_chev = Button:new{ icon = "resources/icons/appbar.chevron.right.png", callback = function() self:onNextPage() end, bordersize = 0, show_parent = self, } self.page_info_left_chev:hide() self.page_info_right_chev:hide() self.page_info_text = TextWidget:new{ text = "", face = self.fface, } self.page_info = HorizontalGroup:new{ self.page_info_left_chev, self.page_info_text, self.page_info_right_chev } --group for device info self.time_info = TextWidget:new{ text = "", face = self.fface, } self.device_info = HorizontalGroup:new{ self.time_info, } local footer_width = self.width - self.padding*2 - self.bordersize*2 self.footer = HorizontalGroup:new{ LeftContainer:new{ dimen = Geom:new{ w = footer_width*0.33, h = self.footer_height}, IconButton:new{ invert = true, icon_file = "resources/icons/appbar.chevron.up.png", show_parent = self.show_parent, callback = function() self:backToUpperMenu() end, }, }, CenterContainer:new{ dimen = Geom:new{ w = footer_width*0.33, h = self.footer_height}, self.page_info, }, RightContainer:new{ dimen = Geom:new{ w = footer_width*0.33, h = self.footer_height}, self.device_info, } } self[1] = FrameContainer:new{ padding = self.padding, bordersize = self.bordersize, background = Blitbuffer.COLOR_WHITE, -- menubar and footer will be inserted in -- item_group in updateItems self.item_group, } self.bar:switchToTab(self.last_index or 1) self:updateItems() end function TouchMenu:_recalculateDimen() self.dimen.w = self.width -- if height not given, dynamically calculate it if not self.height then self.dimen.h = (#self.item_table + 2) * self.item_height + self.bar:getSize().h else self.dimen.h = self.height end -- make sure self.dimen.h does not overflow screen height if self.dimen.h > Screen:getHeight() then self.dimen.h = Screen:getHeight() - self.bar:getSize().h end self.perpage = math.floor(self.dimen.h / self.item_height) - 2 if self.perpage > self.max_per_page then self.perpage = self.max_per_page end self.page_num = math.ceil(#self.item_table / self.perpage) end function TouchMenu:updateItems() self:_recalculateDimen() self.item_group:clear() table.insert(self.item_group, self.bar) local item_width = self.dimen.w - self.padding*2 - self.bordersize*2 for c = 1, self.perpage do -- calculate index in item_table local i = (self.page - 1) * self.perpage + c if i <= #self.item_table then local item_tmp = TouchMenuItem:new{ item = self.item_table[i], menu = self, dimen = Geom:new{ w = item_width, h = self.item_height, }, show_parent = self.show_parent, } table.insert(self.item_group, item_tmp) -- insert split line if c ~= self.perpage then table.insert(self.item_group, HorizontalGroup:new{ -- pad with 10 pixel to align with the up arrow in footer HorizontalSpan:new{width = 10}, LineWidget:new{ style = "dashed", dimen = Geom:new{ w = item_width - 20, h = 1, } } }) end else -- item not enough to fill the whole page, break out of loop --table.insert(self.item_group, --VerticalSpan:new{ --width = self.item_height --}) --break end -- if i <= self.items end -- for c=1, self.perpage table.insert(self.item_group, VerticalSpan:new{width = Screen:scaleByDPI(2)}) table.insert(self.item_group, self.footer) self.page_info_text.text = _("Page ")..self.page.."/"..self.page_num self.page_info_left_chev:showHide(self.page_num > 1) self.page_info_right_chev:showHide(self.page_num > 1) self.page_info_left_chev:enableDisable(self.page > 1) self.page_info_right_chev:enableDisable(self.page < self.page_num) self.time_info.text = os.date("%H:%M").." @ "..Device:getPowerDevice():getCapacity().."%" -- FIXME: this is a dirty hack to clear previous menus -- refert to issue #664 UIManager.repaint_all = true end function TouchMenu:switchMenuTab(tab_num) if self.tab_item_table[tab_num].remember ~= false then self.last_index = tab_num end if self.touch_menu_callback then self.touch_menu_callback() end if self.tab_item_table[tab_num].callback then self.tab_item_table[tab_num].callback() end if self.cur_tab ~= tab_num then -- it's like getting a new menu everytime we switch tab! self.page = 1 -- clear item table stack self.item_table_stack = {} self.cur_tab = tab_num self.item_table = self.tab_item_table[tab_num] self:updateItems() end end function TouchMenu:backToUpperMenu() if #self.item_table_stack ~= 0 then self.item_table = table.remove(self.item_table_stack) self.page = 1 self:updateItems() end end function TouchMenu:closeMenu() self.close_callback() end function TouchMenu:onNextPage() if self.page < self.page_num then self.page = self.page + 1 self:updateItems() end return true end function TouchMenu:onPrevPage() if self.page > 1 then self.page = self.page - 1 self:updateItems() end return true end function TouchMenu:onSwipe(arg, ges_ev) if ges_ev.direction == "west" or ges_ev.direction == "north" then self:onNextPage() elseif ges_ev.direction == "east" or ges_ev.direction == "south" then self:onPrevPage() end end function TouchMenu:onMenuSelect(item) if self.touch_menu_callback then self.touch_menu_callback() end if item.tap_input then self:closeMenu() self:onMenuInput(item.tap_input) else local sub_item_table = item.sub_item_table if item.sub_item_table_func then sub_item_table = item.sub_item_table_func() end if sub_item_table == nil then local callback = item.callback if item.callback_func then callback = item.callback_func() end if callback then -- put stuff in scheduler so we can See -- the effect of inverted menu item UIManager:scheduleIn(0.1, function() self:closeMenu() callback() end) end else table.insert(self.item_table_stack, self.item_table) self.item_table = sub_item_table self:updateItems() end end return true end function TouchMenu:onMenuHold(item) if self.touch_menu_callback then self.touch_menu_callback() end if item.hold_input then self:closeMenu() self:onMenuInput(item.hold_input) else local callback = item.hold_callback if item.hold_callback_func then callback = item.hold_callback_func() end if callback then UIManager:scheduleIn(0.1, function() self:closeMenu() callback() end) end end return true end function TouchMenu:onMenuInput(input) self.input_dialog = InputDialog:new{ title = input.title or "", input_hint = input.hint or "", input_type = input.type or "number", buttons = { { { text = _("Cancel"), callback = function() self:closeInputDialog() end, }, { text = _("OK"), callback = function() input.callback(self.input_dialog:getInputText()) self:closeInputDialog() end, }, }, }, enter_callback = function() input.callback(self.input_dialog:getInputText()) self:closeInputDialog() end, width = Screen:getWidth() * 0.8, height = Screen:getHeight() * 0.2, } self.input_dialog:onShowKeyboard() UIManager:show(self.input_dialog) end function TouchMenu:closeInputDialog() self.input_dialog:onClose() UIManager:close(self.input_dialog) end function TouchMenu:onTapCloseAllMenus(arg, ges_ev) if ges_ev.pos:notIntersectWith(self.dimen) then self:closeMenu() end end function TouchMenu:onClose() self:closeMenu() end return TouchMenu