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Commit Graph

14 Commits

Author SHA1 Message Date
hius07
7783d9c8e3
InputDialog: insert TitleBar (#8695)
into InputDialog, MultiInputDialog, OpenWithDialog, LoginDialog widgets.
2022-01-20 12:36:35 +02:00
NiLuJe
1f994f8ede
Floor dimension computations (mul/div). (#6264)
* floor most every dimension computations involving MUL or DIV
Should avoid passing nonsensical floating point coordinates/dimensions
to the UI code.

* Update base

* https://github.com/koreader/koreader-base/pull/1113
* https://github.com/koreader/koreader-base/pull/1114
* https://github.com/koreader/koreader-base/pull/1115

* Bump android-luajit-launcher

https://github.com/koreader/android-luajit-launcher/pull/230
https://github.com/koreader/android-luajit-launcher/pull/231
2020-06-13 01:56:36 +02:00
poire-z
e172926af5 LoginDialog: fix crash on focus switch (#5749) 2020-01-06 11:59:17 +01:00
poire-z
6e35e683dd
Text editor plugin, InputDialog enhancements (#4135)
This plugin mostly sets up a "Text editor>" submenu, that allows
browsing files, creating a new file, and managing a history of
previously opened file for easier re-opening.
It restore previous scroll and cursor positions on re-opening.
Additional "Check lua" syntax button is added when editing
a .lua file, and prevent saving if errors.
The text editing is mainly provided by the enhanced InputDialog.

InputDialog: added a few more options, the main one being
'save_callback', which will add a Save and Close buttons
and manage saving/discarding/exiting.
If "fullscreen" and "add_nav_bar", will add a show/hide keyboard
button to it.
Moved the preset buttons setup code in their own InputDialog
methods for clarity of the main init code.
Buttons are now enabled/disabled depending on context for feedback
(eg: Save is disabled as long as text has not been modified).

Added util.checkLuaSyntax(lua_string), might be useful elsewhere.
2018-08-06 21:16:30 +02:00
poire-z
0d66ea7555
Text input fixes and enhancements (#4084)
InputText, ScrollTextWidget, TextBoxWidget:
- proper line scrolling when moving cursor or inserting/deleting text
  to behave like most text editors do
- fix cursor navigation, optimize refreshes when moving only the cursor,
  don't recreate the textwidget when moving cursor up/down
- optimize refresh areas, stick to "ui" to avoid a "partial" black
  flash every 6 appended or deleted chars

InputText:
- fix issue when toggling Show password multiple times
- new option: InputText.cursor_at_end (default: true)
- if no InputText.height provided, measure the text widget height
  that we would start with, and use a ScrollTextWidget with that
  fixed height, so widget does not overflow container if we extend
  the text and increase the number of lines
- as we are using "ui" refreshes while text editing, allows refreshing
  the InputText with a diagonal swipe on it (actually, refresh the
  whole screen, which allows refreshing the keyboard too if needed)

ScrollTextWidget:
- properly align scrollbar with its TextBoxWidget

TextBoxWidget:
- some cleanup (added new properties to avoid many method calls), added
  proxy methods for upper widgets to get them
- reordered/renamed/refactored the *CharPos* methods for easier reading
  (sorry for the diff that won't help reviewing, but that was needed)

InputDialog:
- new options:
   allow_newline = false, -- allow entering new lines
   cursor_at_end = true, -- starts with cursor at end of text, ready to append
   fullscreen = false, -- adjust to full screen minus keyboard
   condensed = false, -- true will prevent adding air and balance between elements
   add_scroll_buttons = false, -- add scroll Up/Down buttons to first row of buttons
   add_nav_bar = false, -- append a row of page navigation buttons
- find the most adequate text height, when none provided or fullscreen, to
  not overflow screen (and not be stuck with Cancel/Save buttons hidden)
- had to disable the use of a MovableContainer (many issues like becoming
  transparent when a PathChooser comes in front, Hold to paste from
  clipboard, moving the InputDialog under the keyboard and getting stuck...)

GestureRange: fix possible crash (when event processed after widget
destruction ?)

LoginDialog: fix some ui stack increase and possible crash when switching
focus many times.
2018-07-19 08:30:40 +02:00
Frans de Jonge
a6be301695 Added Size module 2017-09-23 20:24:45 +02:00
Frans de Jonge
9eb073a524 [travis] Add protection against unscaled sizes
As pointed out by @poire-z

* [fix, UX] SkimToWidget scaling

* [fix] Button scaling

* [fix, UX] Scale ProgressWidget

* [fix, UX] Scale confirmbox

* [fix, UX] Scale just about everything
2017-09-23 20:24:45 +02:00
chrox
529cb801c1 fix broken extended InputDialog components
eg. LoginDialog and MultiInputDialog
since the style refactoring in #1783.
2016-02-21 23:30:06 +08:00
Qingping Hou
4759def09c chore: fix static-check errors 2016-01-02 23:45:23 -08:00
Hans-Werner Hilse
94ce08937a clean up refreshes
This is a larger clean-up of the refresh situation.
The general shift is that refreshes are now mainly triggered by
the (top-level) widgets when they get shown or closed via UIManager.

All refreshes for the widgets when they are in use were handled by
themselves before. This adds the case of showing/closing.

It is the desired result of not having UIManager:show()/:close()
do (full screen) refreshes on its own.
2014-12-01 16:03:40 +00:00
Hans-Werner Hilse
82c26b1f18 adapt widgets to new refresh/repaint API 2014-11-30 00:17:50 +00:00
Hans-Werner Hilse
3066c86e38 Refactoring hardware abstraction
This is a major overhaul of the hardware abstraction layer.
A few notes:

General platform distinction happens in
  frontend/device.lua
which will delegate everything else to
  frontend/device/<platform_name>/device.lua
which should extend
  frontend/device/generic/device.lua

Screen handling is implemented in
  frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.

The same goes for input handling.
2014-11-02 21:19:04 +01:00
Hans-Werner Hilse
5982e24d57 unify color specification
colors were a mixture of 4bpp integers (0=white, 15=black) and
fractional blackness levels (0=white, 1.0=black) before. This is
now unified to use the color specification of the Blitbuffer API.
2014-10-24 13:48:42 +02:00
chrox
5c1d5c3314 add Evernote plugin to export highlights and notes
The "My Clipping" file that storing highlights and notes for Kindle
native readers could also be parsed and exported. The parser is
implemented in `evernote.koplugin/clip.lua`.

Parsed highlights and notes in one book will be packed and rendered
into html node with a slt2 template `note.tpl` that complies with
evernote markup language(ENML).

Finally the evernote client will create or update note entries and
push them to Evernote cloud.
2014-04-23 22:30:36 +08:00