Navigating the TOC, viewing a full screen image, browsing
reading stats... would call paintTo() on ReaderUI (so, asking
the engine to render the page) or FileManager (so, rendering cover
images) even though their content is hidden.
Widgets registering to UIManager have to explicitely states
they cover the full screen (UIManager can't know, parts of their
dimen may be transparent, e.g. if it is a CenterContainer).
When no manually added specific 'poweroff' or 'reboot' screensaver
settings, use the suspend/sleep settings set via menu with an added
overlay message in top right corner.
Generalized some settings: "White background behind message and images"
and "Stretch covers and images to fit screen", and move "Exclude this
book's cover from screensaver" up a level (and remove this menu item
added by ReaderMenu when closing document).
Don't use memory cache with rendered screensaver images.
ImageWidget: fix wrong behaviour (stretch) when 'file', 'width',
'height' and 'scale_factor' provided: now, keep aspect ratio.
ImageWidget: increase file image mem cache (mostly used for icons)
from 2 to 5MB to be ready for devices with very high DPI.
Use "message" as the default for screensaver (instead of "disable") (https://github.com/koreader/koreader/pull/3535#issuecomment-353337143)
On Kobo
Fix: display message on poweroff or reboot (https://github.com/koreader/koreader/pull/3535#issuecomment-352355865)
Allows for overwritting these default messages with the classic screensaver settings, by just prepending "poweroff_" or "reboot_" to them. (https://github.com/koreader/koreader/pull/3535#issuecomment-352498497)
So one can manually add to its settings.reader.lua:
```
"poweroff_screensaver_type" = "random_image" or "message", "cover", "bookstatus", "readingprogress", "disable",
"poweroff_screensaver_dir" = "path to same as screensaver_dir or alternate dir for poweroff image(s)",
"poweroff_screensaver_message" = "message to use instead of Powered off",
```
```
"reboot_screensaver_type" = "random_image" or "message", "cover", "bookstatus", "readingprogress", "disable",
"reboot_screensaver_dir" = "path to same as screensaver_dir or alternate dir for reboot image(s)",
"reboot_screensaver_message" = "message to use instead of Rebooting...",
```
* Prevent open screensaver more than one in the same time
* Add option to enable/disable background in message screensaver
* fallback to random images if this book cover is excluded feature + fix Disabled (leave screen/page as it is)
* Autostretch disable by default, more fallback options, leave screen as it is
This should fix the most obvious memory leaks (noticable when
using images as screensaver).
ImageWidget: added a few more options needed by ImageViewer,
and removed 'overflow' option as logic was wrong.
This changes the behavior of the powered off transition phase for the
Kobo devices: instead of displaying a confirmation dialog, a screensaver
is used after a 2 seconds press delay.
Users can specify separate directories/files/messages for the powered
off and sleeping states through the `path` and `message` attributes of
the `{poweroff,suspend}_screensaver` settings.
Fixes#2327 and closes#2306.
This is a larger clean-up of the refresh situation.
The general shift is that refreshes are now mainly triggered by
the (top-level) widgets when they get shown or closed via UIManager.
All refreshes for the widgets when they are in use were handled by
themselves before. This adds the case of showing/closing.
It is the desired result of not having UIManager:show()/:close()
do (full screen) refreshes on its own.
This is a major overhaul of the hardware abstraction layer.
A few notes:
General platform distinction happens in
frontend/device.lua
which will delegate everything else to
frontend/device/<platform_name>/device.lua
which should extend
frontend/device/generic/device.lua
Screen handling is implemented in
frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.
The same goes for input handling.