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Commit Graph

10 Commits

Author SHA1 Message Date
NiLuJe
6d53f83286
The great Input/GestureDetector/TimeVal spring cleanup (a.k.a., a saner main loop) (#7415)
* ReaderDictionary: Port delay computations to TimeVal
* ReaderHighlight: Port delay computations to TimeVal
* ReaderView: Port delay computations to TimeVal
* Android: Reset gesture detection state on APP_CMD_TERM_WINDOW.
  This prevents potentially being stuck in bogus gesture states when switching apps.
* GestureDetector:
  * Port delay computations to TimeVal
  * Fixed delay computations to handle time warps (large and negative deltas).
  * Simplified timed callback handling to invalidate timers much earlier, preventing accumulating useless timers that no longer have any chance of ever detecting a gesture.
  * Fixed state clearing to handle the actual effective slots, instead of hard-coding slot 0 & slot 1.
  * Simplified timed callback handling in general, and added support for a timerfd backend for better performance and accuracy.
  * The improved timed callback handling allows us to detect and honor (as much as possible) the three possible clock sources usable by Linux evdev events.
    The only case where synthetic timestamps are used (and that only to handle timed callbacks) is limited to non-timerfd platforms where input events use
    a clock source that is *NOT* MONOTONIC.
    AFAICT, that's pretty much... PocketBook, and that's it?
* Input:
  * Use the <linux/input.h> FFI module instead of re-declaring every constant
  * Fixed (verbose) debug logging of input events to actually translate said constants properly.
  * Completely reset gesture detection state on suspend. This should prevent bogus gesture detection on resume.
  * Refactored the waitEvent loop to make it easier to comprehend (hopefully) and much more efficient.
    Of specific note, it no longer does a crazy select spam every 100µs, instead computing and relying on sane timeouts,
    as afforded by switching the UI event/input loop to the MONOTONIC time base, and the refactored timed callbacks in GestureDetector.
* reMarkable: Stopped enforcing synthetic timestamps on input events, as it should no longer be necessary.
* TimeVal:
  * Refactored and simplified, especially as far as metamethods are concerned (based on <bsd/sys/time.h>).
  * Added a host of new methods to query the various POSIX clock sources, and made :now default to MONOTONIC.
  * Removed the debug guard in __sub, as time going backwards can be a perfectly normal occurrence.
  * New methods:
    * Clock sources: :realtime, :monotonic, :monotonic_coarse, :realtime_coarse, :boottime
    * Utility: :tonumber, :tousecs, :tomsecs, :fromnumber, :isPositive, :isZero
* UIManager:
  * Ported event loop & scheduling to TimeVal, and switched to the MONOTONIC time base.
    This ensures reliable and consistent scheduling, as time is ensured never to go backwards.
  * Added a :getTime() method, that returns a cached TimeVal:now(), updated at the top of every UI frame.
    It's used throughout the codebase to cadge a syscall in circumstances where we are guaranteed that a syscall would return a mostly identical value,
    because very few time has passed.
    The only code left that does live syscalls does it because it's actually necessary for accuracy,
    and the only code left that does that in a REALTIME time base is code that *actually* deals with calendar time (e.g., Statistics).
* DictQuickLookup: Port delay computations to TimeVal
* FootNoteWidget: Port delay computations to TimeVal
* HTMLBoxWidget: Port delay computations to TimeVal
* Notification: Port delay computations to TimeVal
* TextBoxWidget: Port delay computations to TimeVal
* AutoSuspend: Port to TimeVal
* AutoTurn:
  * Fix it so that settings are actually honored.
  * Port to TimeVal
* BackgroundRunner: Port to TimeVal
* Calibre: Port benchmarking code to TimeVal
* BookInfoManager: Removed unnecessary yield in the metadata extraction subprocess now that subprocesses get scheduled properly.

* All in all, these changes reduced the CPU cost of a single tap by a factor of ten (!), and got rid of an insane amount of weird poll/wakeup cycles that must have been hell on CPU schedulers and batteries..
2021-03-30 02:57:59 +02:00
poire-z
0d66ea7555
Text input fixes and enhancements (#4084)
InputText, ScrollTextWidget, TextBoxWidget:
- proper line scrolling when moving cursor or inserting/deleting text
  to behave like most text editors do
- fix cursor navigation, optimize refreshes when moving only the cursor,
  don't recreate the textwidget when moving cursor up/down
- optimize refresh areas, stick to "ui" to avoid a "partial" black
  flash every 6 appended or deleted chars

InputText:
- fix issue when toggling Show password multiple times
- new option: InputText.cursor_at_end (default: true)
- if no InputText.height provided, measure the text widget height
  that we would start with, and use a ScrollTextWidget with that
  fixed height, so widget does not overflow container if we extend
  the text and increase the number of lines
- as we are using "ui" refreshes while text editing, allows refreshing
  the InputText with a diagonal swipe on it (actually, refresh the
  whole screen, which allows refreshing the keyboard too if needed)

ScrollTextWidget:
- properly align scrollbar with its TextBoxWidget

TextBoxWidget:
- some cleanup (added new properties to avoid many method calls), added
  proxy methods for upper widgets to get them
- reordered/renamed/refactored the *CharPos* methods for easier reading
  (sorry for the diff that won't help reviewing, but that was needed)

InputDialog:
- new options:
   allow_newline = false, -- allow entering new lines
   cursor_at_end = true, -- starts with cursor at end of text, ready to append
   fullscreen = false, -- adjust to full screen minus keyboard
   condensed = false, -- true will prevent adding air and balance between elements
   add_scroll_buttons = false, -- add scroll Up/Down buttons to first row of buttons
   add_nav_bar = false, -- append a row of page navigation buttons
- find the most adequate text height, when none provided or fullscreen, to
  not overflow screen (and not be stuck with Cancel/Save buttons hidden)
- had to disable the use of a MovableContainer (many issues like becoming
  transparent when a PathChooser comes in front, Hold to paste from
  clipboard, moving the InputDialog under the keyboard and getting stuck...)

GestureRange: fix possible crash (when event processed after widget
destruction ?)

LoginDialog: fix some ui stack increase and possible crash when switching
focus many times.
2018-07-19 08:30:40 +02:00
Qingping Hou
b65983da1a multi-touch: add tests for gesturerange moudle 2016-03-06 22:45:40 -08:00
Qingping Hou
11ee8d6fcc refactor: use new KeyValuePage widget for displaying statistics 2016-02-14 21:54:17 -08:00
chrox
0d1dfcbb6a range field in gesturerange can be function now 2014-07-24 22:08:26 +08:00
chrox
685fbb4d94 match distance when gesturerange has scale field 2014-06-17 21:11:48 +08:00
chrox
92219a1f1e cleanup: expand tab to 4 spaces 2014-03-13 21:52:43 +08:00
chrox
f21d34f682 add two finger swipe gestures for showing TOC and bookmarks
two_finger_swipe to east is for TOC
two_finger_swipe to west is for bookmarks
2014-02-12 20:32:28 +08:00
HW
2154e7e852 Further refactoring
This should finish the work to make all globals to local variables.
That allows LuaJIT to properly compile things by interning the
references to the relevant parts (rather than looking up globals
all the time which stops a trace).
2013-10-22 17:11:31 +02:00
HW
ef111b99c6 Refactored to use strictly locals 2013-10-18 22:38:07 +02:00