Instead of opening the same font multiple times for each different
size (multiple face instances), share one face instance and create
multiple size instances.
Basically:
* Use `extend` for class definitions
* Use `new` for object instantiations
That includes some minor code cleanups along the way:
* Updated `Widget`'s docs to make the semantics clearer.
* Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283)
* Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass).
* Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events.
* Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier.
* Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references.
* ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak).
* Terminal: Make sure the shell is killed on plugin teardown.
* InputText: Fix Home/End/Del physical keys to behave sensibly.
* InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...).
* OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of.
* ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed!
* Kobo: Minor code cleanups.
* This removes support for the following deprecated constants: `DTAP_ZONE_FLIPPING`, `DTAP_ZONE_BOOKMARK`, `DCREREADER_CONFIG_DEFAULT_FONT_GAMMA`
* The "Advanced settings" panel now highlights modified values in bold (think about:config in Firefox ;)).
* LuaData: Isolate global table lookup shenanigans, and fix a few issues in unused-in-prod codepaths.
* CodeStyle: Require module locals for Lua/C modules, too.
* ScreenSaver: Actually garbage collect our widget on close (ScreenSaver itself is not an instantiated object).
* DateTimeWidget: Code cleanups to ensure child widgets can be GC'ed.
* Rejig frontlight warmth API to more closely match the existing API, and, hopefully, clarify some of its quirks, and reduce boilerplate and duplicate code in platform implementations.
* Tweak Kindle:setDateTime to prefer using the platform's custom script, as in interacts better with the stock UI. And make the fallbacks handle old busybox versions better.
* Add Kindle PW5 support ;).
* Add warmth support to the Kindle platform.
* Random TextBoxWidget cleanups: make sure we immediately free destroyed instances.
* FrontLightWidget: Refactor to make it slightly less obnoxious to grok and update; i.e., separate layout from update, and properly separate brightness from warmth handling. Move to simpler widgets instead of reinventing the wheel.
* TextBoxWidgets: Implement `setText` to match TextWidget's API, as some callers may be using the two interchangeably (i.e., Button).
* NaturalLightWidget: Make sure we pass a string to InputText
* InputText: Add debug guards to catch bad callers not passing strings ;).
- TextWidget: avoid crash with small max_width (could happen
when opening menu on a small emulator window)
- TextWidget: avoid crash if re-used after :free()
- ReaderHighlight:clear(): fix possible crash when
scheduled and run after document closed
- DictQuickLookup: minor canSearch() tweak ('selected_text'
is normally available only on multiple words selection,
but is currently available on single word selection thanks
to some unrelated side effect)
* QuickDictLookup, ImageViewer, NumberPicker: Smarter `update` that will re-use most of the widget's layout instead of re-instantiating all the things.
* SpinWidget/DoubleSpinWidget: The NumberPicker change above renders a hack to preserve alpha on these widgets almost unnecessary. Also fixed said hack to also apply to the center, value button.
* Button: Don't re-instantiate the frame in setText/setIcon when unnecessary (e.g., no change at all, or no layout change).
* Button: Add a refresh method that repaints and refreshes a *specific* Button (provided it's been painted once) all on its lonesome.
* ConfigDialog: Free everything that's going to be re-instatiated on update
* A few more post #7118 fixes:
* SkimTo: Always flag the chapter nav buttons as vsync
* Button: Fix the highlight on rounded buttons when vsync is enabled (e.g., it's now entirely visible, instead of showing a weird inverted corner glitch).
* Some more heuristic tweaks in Menu/TouchMenu/Button/IconButton
* ButtonTable: fix the annoying rounding issue I'd noticed in #7054 ;).
* Enable dithering in TextBoxWidget (e.g., in the Wikipedia full view). This involved moving the HW dithering align fixup to base, where it always ought to have been ;).
* Switch a few widgets that were using "partial" on close to "ui", or, more rarely, "flashui". The intent being to limit "partial" purely to the Reader, because it has a latency cost when mixed with other refreshes, which happens often enough in UI ;).
* Minor documentation tweaks around UIManager's `setDirty` to reflect that change.
* ReaderFooter: Force a footer repaint on resume if it is visible (otherwise, just update it).
* ReaderBookmark: In the same vein, don't repaint an invisible footer on bookmark count changes.
Also adds options to remove statistics for books
with low reading duration (to clean up stats for
books just quickly browsed and not yet read).
Also adds TextWidget:getFontSizeToFitHeight()
even if we ended up not using it.
A few fixes and enhancement related to bold text:
- When using bold=true with a regular font, use its bold
variant if one exists (can be prevented by manually
adding a setting: "use_bold_font_for_bold" = false).
- When using a bold font without bold=true, promote bold
to true, so fallback fonts are drawn bold too.
- Whether using a bold font, or using bold=true, ensure
fallback fonts are drawn bold, with their available bold
variant if one exists, or with synthetized bold.
- When using a bold variant of a fallback font, keep using
the regular variant as another fallback (as bold fonts
may contain less glyphs than their regular counterpart).
- Allow providing bold=Font.FORCE_SYNTHETIZED_BOLD to
get synth bold even when a bold font exists (might be
interesting to get text in bold the same width as the
same text non-bold).
- Use the font realname in the key when caching glyphs,
instead of our aliases (cfont, infont...) to avoid
duplication and wasting memory.
Alternative code to size and draw text with the help
of the xtext Lua C module.
Enabled by default (can be disabled via an added menu
item in "Developer options").
New properties can be specified by calling widgets, only
used when xtext is used:
- lang: use specified language instead of the UI language
- para_direction_rtl: true/false to override the default
direction for the UI language
- auto_para_direction: detect direction of each paragraph
in text
Lots of code was doing some renderText calls to get the size
of some text string, and truncate it to some width if needed,
with or without an added ellipsis, before instantiating
a TextWidget with that tweaked text string.
This PR fixes/adds some properties and methods to TextWidget
so all that can be done by it. It makes the calling code
simpler, as they don't need to use RenderText directly.
(Additionally, when we go at using Harfbuzz for text rendering,
we'll just have to update or replace textwidget.lua without
the need to update any higher level code.)
Also:
- RenderText: removed the space added by truncateTextByWidth
after the ellipsis, as it doesn't feel needed, and break
right alignment of the ellipsis with other texts.
- KeyValuePage: fix some subtle size and alignment issues.
- NumberPickerWidget: fix font size (provided font size was
not used)
* Add a toggle to disable the C blitter in the Dev menu (depends on https://github.com/koreader/koreader-base/pull/882) (never shown if the JIT is disabled, grayed out if the C blitter is not installed)
* Fix a few sizeUtf8Text call sites that were doing a nil check in order to account for the new return type.
* Tweak statusbar handling to avoid spurious sizeUtf8Text warnings when it's hidden, and unify its behavior between being hidden via toggle, and hidden on book open (at least when all-at-once is not enabled).
* c.f., https://github.com/koreader/koreader-base/pull/882 (Android, PB, RGB32 & Legacy Kindle regression fixes).
* Fix the "Enable debug logging" checkbox so that it properly disables "Enable verbose debug logging" when it gets disabled
* Avoid asking ImageWidget for alpha-blending when it's not useful
* Make ImageWidget's alpha-blending code-path double-check that alpha-blending actually is needed, and avoid it if possible
* In the same vein, only do alpha-blending in textboxwidget when absolutely necessary
* Prefer color constants over the gray() method, ensuring that they're part of the eInk palette
Depends on https://github.com/koreader/koreader-base/pull/853Fix#4774
- css tweaks: use correct CSS "hyphens:" instead of "hyphenate:"
- screenshoter: more logical order of lines (no change in what it does)
- textviewer: make diagonal swipe really trigger a full refresh
- textwidget: more adequate text length to help with centering
- toggleswitch: fix sizing & centering with correct calculations
(this reduces a bit the size of switches, and may cause a new
truncation in some translations)
Decide baseline vertical position according to font metrics, instead
of the hardcoded 0.7 (in textwidget, which made the text a little
bit up in its box), and 0.75 (in toggleswitch, which made the text a
little bit down in its box). This usually gives a value around 0.72
or 0.73 with our ui fonts, which looks about right.
ReaderFooter: add bottom padding, now that our text goes a few pixels lower
This is a major overhaul of the hardware abstraction layer.
A few notes:
General platform distinction happens in
frontend/device.lua
which will delegate everything else to
frontend/device/<platform_name>/device.lua
which should extend
frontend/device/generic/device.lua
Screen handling is implemented in
frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.
The same goes for input handling.
colors were a mixture of 4bpp integers (0=white, 15=black) and
fractional blackness levels (0=white, 1.0=black) before. This is
now unified to use the color specification of the Blitbuffer API.