- long lines (filenames in 'Document Info') are now splitted in more
human-readable way (by spaces, dots, slashes or some other characters
- see screenshot)
- the selection of fonts in filemanager (key 'F' or 'Aa') looks now more
user-friendly
- fixed too long strings in most menues (TOC, Bookmarks, Fonts...) and
in the popup with the reading progress (called by key 'Menu')
- the position inside the cr-documents (epub, mobi...) now remain nearly
the same after rescaling the document (i.e. changing the font face,
size, boldface and interline distance)
- when you open TOC-menu or Fonts Menu, it highlights the current item
(i.e. current chapter and current fontface).
- i've a bit changed the way to read the battery level values, it might
now work even without Amazon Kindle framework.
Pointed out by kljohann, thanks.
Now addJump and addBookmark get notes
from specified pageno/xpointer instead
of current page.
* also fixed bug in page number counting
in cre.cpp
* Since fontchooser is replaced by selectmenu, it
is no longer needed. So I rewrite it into font.lua
module which can cache faces that shared among all
UIs.
* add progressBar method in graphics.lua to draw
reading progress.
* add reading progress information in reading menu.
It is just a demo. Should be clean up in next release
when the real reading menu is out. :)
now shiftmode and altmode is recoreded in Keys module. So all the UIs
are sharing these two mode instead of remembering their own. These fix
the bug in UI switchings.
For instance, you use combo 'Alt'+'b' to fire up some menu in pdfreader,
the altmode is set, but the alt key was released after the menu show
up. Then the key release event will only be captured by the menu. So
after you exit from the menu, the altmode is still set in pdfreader,
which is not what we want.
Conflicts:
filechooser.lua
* merge rotate branch with search branch
* fix font display bug in font menu
not fully tested the new rotation implemention yet.
adjustFWKey() will change code event for five way keys
according to current rotation mode. Add this to the
input.waitForEvent loop and your UI can navigate properly
in different rotation mode.