* The Great 8bpp Experiment
Swap to 8bpp on Kobo, because we're 'effing grayscale, for pete's sake!
* Always swap to 8bpp, no matter the launch method.
Because it turned out that, even when restarting Nickel, we had to
restore the expected bitdepth ourselves, because pickel/Nickel didn't do
the job completely.
(I'm going to guess the grayscale flag wasn't getting flipped properly).
* Dither every non-transparent icon to the eInk palette
* Make sure hasBGRFrameBuffer is only enabled when the Kobo fb actually is
@ 32bpp...
* Re-process badly grayscaled icons
* And re-grayscale that one w/ gamma correction so the squares show up
better.
* Allow the fbdepth switch to be disabled (in Developer settings).
Also, allow setting debug mode that way.
Also, forcibly disable verbose logging when disabling debug.
* Update setting name to piggyback on the existing check in reader.lua
* Update icons postprocessing info
* shellcheck 0.4.5 fix `LC_ALL: en_US.UTF8` (can be removed for shellcheck 0.4.6)
* hush updated luacheck on `reader.lua`; we're not assigning any variables but `= nil` is redundant
* frontlight on kobo: a few fixes
Rewritten to not update NickelConf on every change, and never
if KOBO_SYNC_BRIGHTNESS_WITH_NICKEL = false.
Reintroduce global settings frontlight_intensity and
is_frontlight_on to keep level and state across koreader
sessions.
Fix a few of the remaining issues on kobo light.
Ensure settings are saved when rebooting/powering off from
File browser.
* Ensure untoggle works when starting with light off
* Use PluginShare to exchange data between plugins
* Remove legacy code in reader.lua and kobo/device.lua, and move KOBO_LIGHT_ON_START to kobo/powerd.lua
* A better sync config logic
* Consider kobo without hardware frontlight toggle
* update frontlight widget once toggle is tapped.
* Swipe for menu and quickstart guide
Because swiping for the menu is a big change from what we're used to, this commit includes a new quickstart guide.
Fixes#2608.
* add some dev docs
* add FileConverter spec
* add QuickStart spec
* add Version module
* add Version spec
and have more confidence with the unit testing framework.
Now `make testfront` won't retry on failure and testing files are
ordered in each run so that it's possible to reproduce testing failure.
And this patch also fix flush settings not working before suspend issue:
at some point the `FlushSettings` event is sent to `UIManager` instead
of `ReaderUI`, but `UIManager` only delegated events to active widgets
and `ReaderUI` is actually not an active widgets thus will miss the event.
This patch also add a verbose debug mode with "-v" as a switch to turn
on this mode. With verbose mode on, event handling will be logged.
1. It turns out that `device_id` is not defined in unit test environment
which makes the `assert(self.kosync_device_id)` fail and somehow makes `luajit` segmentation fault.
2. In the device spec, stubbing `io.open` will make subsquent `require`
all return boolean value and segmentation fault `luajit`.
This patch is a minimum viable change that makes CI work on both my
local box and Travis.
Matches the reader setting we're reading/writing at that point,
and avoids confusion related to scoping because it doesn't necessarily
match powerd.is_fl_on at that point.
Well, at least I had to wrap my mind around it ^^
* Drops support for mocking the frontlight setting internally which may
cause incorrect in-memory values.
* Adds new supported value for `KOBO_LIGHT_ON_START` (-2), which sets
'Kobo eReader.conf' as the source to update `settings.reader.lua`'s
brightness setting on startup, thus using the value from it
indirectly.
* Adds the `KOBO_SYNC_BRIGHTNESS_WITH_NICKEL` configuration variable
which updates 'Kobo eReader.conf' every time the brightness setting is
changed within koreader.
* Fixes missing call to save brightness when modifying via two-finger
swipe.
Closes#1523.
Some kobo touch devices have X Y coordinates in touch events swapped.
This patch provides a GUI to probe if the device needs to swap the XY.
The Kobo Touch users will be directed to tap on the upper right corner
of the screen and the probe will check if the X value is smaller than
the Y value in the tap event.
On kindle, kobo and pocketbook the data directory is the current
running directory but on Android the app is installed in system
defined location and users may have no access to that location.
The same circumstances should be true for the upcoming Koreader for
Ubuntu touch, so the data directory (in which tessdata, dictionaries,
global settings, persistant defaults and probably history data are
stored) could be stored in another place.
The VFAT file system of `/mnt/us` is case insensitive so that
require("json") from Spore which intends to load luajson module in
rock directory actually will load `frontend/JSON.lua`, the two JSON
parser libraries have slightly different APIs.
This patch remove the pure Lua JSON library in favor of `luajson` which
uses LPeg pattern marching backend for better performance.
The 'KOSync' plugin will synchronize furthest reading progress
across different koreader devices after users registering their
devices.
The synchronizing service is open-sourced as the project
[koreader/koreader-sync-server](https://github.com/koreader/koreader-sync-server).
This is a major overhaul of the hardware abstraction layer.
A few notes:
General platform distinction happens in
frontend/device.lua
which will delegate everything else to
frontend/device/<platform_name>/device.lua
which should extend
frontend/device/generic/device.lua
Screen handling is implemented in
frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.
The same goes for input handling.
Now the frontlight remains unchanged from Nickel to koreader and vice
versa.
Also ffi/kobolight.lua has been changed to allow for usage of the toggle
button in the filemanager.
Device:hasFrontlight always returned a true-like value because util.isEmulated was an integer.
Fixed this, also, used a polymorphic object design to reduce FrontLight code, and
adapted BaseFrontLight for the emulator.