* Drops support for mocking the frontlight setting internally which may
cause incorrect in-memory values.
* Adds new supported value for `KOBO_LIGHT_ON_START` (-2), which sets
'Kobo eReader.conf' as the source to update `settings.reader.lua`'s
brightness setting on startup, thus using the value from it
indirectly.
* Adds the `KOBO_SYNC_BRIGHTNESS_WITH_NICKEL` configuration variable
which updates 'Kobo eReader.conf' every time the brightness setting is
changed within koreader.
* Fixes missing call to save brightness when modifying via two-finger
swipe.
Closes#1523.
My batch of startup script tweaks should ensure PRODUCT is always
exported.
Leave the fallback in place, to avoid blowing up in weird corner-cases I
haven't thought about.
I've tested this on a N905C. I assume this implementation never
worked (since charge_now is supposed to show state of charge), but
it would be useful to get a confirmation.
in order to have debugging facilities in framebuffer:init(), we hand
over the debug function as soon as we can.
Also, set a viewport for Kobo Mini. Hopefully, it fits most people -
I can only test on my unit.
Lots of the device-related distinction wandered into
base/ffi/framebuffer_<driver>. This eases the refresh logic in
UI manager, which basically only decides what kind of refresh
to trigger. The device specific configuration in the framebuffer
driver decides how to realize that whish.
screen.lua is gone, in its place is now the framebuffer driver.
The device abstraction decides what framebuffer driver to load.
This is a major overhaul of the hardware abstraction layer.
A few notes:
General platform distinction happens in
frontend/device.lua
which will delegate everything else to
frontend/device/<platform_name>/device.lua
which should extend
frontend/device/generic/device.lua
Screen handling is implemented in
frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.
The same goes for input handling.