Companion PR to https://github.com/koreader/koreader-base/pull/884
* Basically flags devices known to be stable when using PxP inversion.
* Plus, random fix for #4870 ;).
* A few FrontLight tweaks & cleanups on Kobo:
* Moved the Kobo-specific startup status insanity to Kobo-specific init
* Made turnOff/turnOn frontlight do a smooth ramp down/up
* On Kobo, use turnOff/turnOn for suspend/resume, to get that smooth toggle
* On Kobo, for NaturalLight w/ a mixer, only set warmth for setWarmth, and only set Brightness for setBrightness, otherwise, it tried to set both with not in-sync values, which made the FL widget jittery.
Before multiswipes and the gesture manager this was impractical on touch-only devices, but no more!
Also includes some minor textual clarifications on some of the settings.
* use product as device model
* print android version (codename + number) + api at launch
* exit the application properly
* fix fullscreen switching (and disable it on newer android versions)
* gettext: lower log level for message: cannot open translation file
* android common settings refactor
* Fix the Touch input probe on Trilogy devices that depend on the touch_probe_ev_epoch_time quirk (fix#630)
* Expose a "Pageturn button inversion" feature in the Navigation menu (for all devices with keys) (fix#4446)
* Allow ignoring the accelerometer on the Forma (Screen > Ignore accelerometer rotation events; also available from the Gesture Manager) (fix#4451)
* Fix SleepCover handling on the Forma (fix#4457)
* Make isWifiOn a tiny bit more accurate (check the actual WiFi module instead of sdio_wifi_pwr)
* Move all flash related Screen options to the eInk submenu
For a hidden setting already present, and used in
/apps/reader/modules/readerback.lua
Only shown, as the whole Navigation> submenu, on
devices with keys.
TouchMenu: added options to menu items with the following defaults:
keep_menu_open = false
hold_keep_menu_open = true
So, default for Tap callback is to close menu, and for Hold callback
to keep menu open.
In both cases, provide the TouchMenu instance as the 1st argument to
the callback functions (instead of a refresh_menu_func I added in #3941)
so the callback can do more things, like closing, refreshing,
changing menu items text and re-ordering...
ReaderZooming: show symbol for default (like it was done for
ReaderFont, ReaderHyphenation...)
TextEditor plugin: update the previously opened files list in real
time, so the menu can be kept open and used as the TextEditor main
interface.
SSH plugin: keep menu open and update the Start/Stop state in real time
ReadTimer plugin: tried to do what feels right (but I don't use it)
Also remove forgotten cp in the move/paste file code
* Switch all initial highlights to "fast" update
i.e., everything that does an invert
Plus a few other things that refresh small UI elements onTap
Re #3130
* Tweak refreshtype for a number of widgets:
* Fix iconbutton dimen
* Make touchmenu flash on close & initial menu popup. Full-screen on close.
* Use flashing updates when opening/closing dictionary popup. Full-screen on close.
* Switch FileManager to partial.
It's mostly text, and we want flash promotion there.
* Make configdialog & menu flash on exit
* Make FLWidget flash on close
* virtualkeyboard: flash on layout change & popup.
* Potentially not that great workaround to ensure we actually see the
highlights in the FM's chevrons
* Flash when closing BookStatus Widget
* Optimize away a quirk of the dual "fast" update in touchmenu
* Promote updates to flashing slightly more agressively.
* Document what each refreshtype actually does.
With a few guidelines on their optimal usecases.
* Switch remaining scheduleIn(0.0) to nextTick()
* Tighter scheduling timers
Shaving a hundred ms off UI callbacks...
* Cache FFI C Library namespace
* Ask MuPDF to convert pixmaps to BGR on Kobo
Fix#3949
* Mention koxtoolchain in the README
re #3972
* Kindle: Handle *all* fonts via EXT_FONT_DIR instead of bind mounts insanity
* Make black flashes in UI elements user-configurable
(All or nothing).
* Jot down some random KOA2 sysfs path
While looking into #1219 I accidentally ended up refactoring some stuff.
Tested in emulator and on H2O, but be wary because I might have overlooked something.