* Added a new plugin external-keyboard. It listens to USB events. When keyboard is plugged in or plugged out, it updates device and input configuration accordingly.
* Added new fake events UsbDevicePlugIn and UsbDevicePlugOut that are emitted when a device is connected to a book reader that plays the role of USB host. The usage of the existing events UsbPlugIn and UsbPlugOut has not changed - they are used when a reader is connected to a host. The koreader-base has a related PR for those events.
* Did a small refactoring of initialization for the modules FocusManager and InputText. They check device keyboard capabilities on their when the module is first loaded and store it. Some of the initialization code has been extracted into functions, so that we can re-initialize them when keyboard is (dis)connected.
* Initial implementation centered around text input, and tested with USB keyboards on devices with OTG support.
* Said OTG shenanigans are so far supported on devices with debugfs & the chipidea driver, or sunxi devices.
Basically:
* Use `extend` for class definitions
* Use `new` for object instantiations
That includes some minor code cleanups along the way:
* Updated `Widget`'s docs to make the semantics clearer.
* Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283)
* Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass).
* Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events.
* Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier.
* Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references.
* ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak).
* Terminal: Make sure the shell is killed on plugin teardown.
* InputText: Fix Home/End/Del physical keys to behave sensibly.
* InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...).
* OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of.
* ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed!
* Kobo: Minor code cleanups.
Titlebar button navigation in menu, including ListMenu and MosaicMenu in FileManager, History, Favourites and Shortcuts.
Hide show password checkbox in non-touch devices
* Rejig frontlight warmth API to more closely match the existing API, and, hopefully, clarify some of its quirks, and reduce boilerplate and duplicate code in platform implementations.
* Tweak Kindle:setDateTime to prefer using the platform's custom script, as in interacts better with the stock UI. And make the fallbacks handle old busybox versions better.
* Add Kindle PW5 support ;).
* Add warmth support to the Kindle platform.
* Random TextBoxWidget cleanups: make sure we immediately free destroyed instances.
* FrontLightWidget: Refactor to make it slightly less obnoxious to grok and update; i.e., separate layout from update, and properly separate brightness from warmth handling. Move to simpler widgets instead of reinventing the wheel.
* TextBoxWidgets: Implement `setText` to match TextWidget's API, as some callers may be using the two interchangeably (i.e., Button).
* NaturalLightWidget: Make sure we pass a string to InputText
* InputText: Add debug guards to catch bad callers not passing strings ;).
FocusManager: fix round x use y layout
FocusManager: add tab and shift tab focus navigation support
FocusManager: handle Press key by default
FocusManager: make sure selected in instance level
FocusManager: add hold event support
FocusManager: Half move instead of edge move
FocusManager: add keymap override support
FocusManager: refocusWidget will delegate to parent FocusManager
Focusmanager: refocusWidget can execute on next tick
inputtext: can move out of focus on back
inputtext: fix cannot exit for non-touch device
inputtext: fix cannot input text with kindle dx physical keyboard
fontlightwidget: add non-touch support
datetimewidget: add non-touch support
datetimewidget: fix set date failed in kindle DX, fix datetimewidget month range to 1~23 by default
datetimewidget: make hour max value to 23
multiinputdialog: add non-touch support
checkbox: focusable and focus style
virtualkeyboard: no need to press two back to unfocus inputtext
virtualkeyboard: collect FocusManager event key names to let VirtualKeyboard disable them
openwithdialog: add non-touch support
inputdialog: can close via back button
enable all InputDialog and MultiInputDialog can be close by back
keyboardlayoutdialog: non-touch support
readertoc: non touch device can expand/collapse in toc
bookstatuswidget: non touch support
keyvaluepage: non-touch support
calendarview: non-touch support
This allows for InputText wrappers (namely the Japanese keyboard which
needs to be able to apply modifiers to the character before the cursor)
to nicely access the character list.
Signed-off-by: Aleksa Sarai <cyphar@cyphar.com>
- ButtonTable, ButtonDialog, ButtonDialogTitle
- ConfirmBox, MultiConfirmBox, SkimToWidget
- KeyboardLayoutDialog (and initially move the dialog
down to show the title in landscape mode)
- InputText's Clipboard dialog
Also: Notification: truncate long text
Before: when holding the input box in input dialogs
for calling the Clipboard, hold release was passed to
MovableContainer and input dialog moved a little bit.
- New way to hide the VirtualKeyboard: to hide the keyboard
tap any point of the screen outside the inputbox and above
the keyboard; to show the keyboard tap the inputbox.
(Removed hacky "holding the arrow-down key" which is no
longer needed).
- InputDialog windows are movable/translucent by default
- Redesign of the Clipboard dialog
The hyphenation of a word can be changed from its default
by long pressing for 3 seconds and selecting 'Hyphenate'.
These overrides are stored in a per-language file, i.e:
koreader/settings/user-German.hyph.
Searches for a string in the edited text.
Available in the Text editor and other input dialogs with the navigation bar enabled.
Find first searches from the beginning of the text.
Find next searches from the next to cursor position, used for continious search.
By now, the Search input window is closed after the search. You need to press the Find button again for continious search, the search string is kept in the input.
Is it better to keep the dialog open for the comfortable continious search? And close it with the Cancel only?
Case insensitive. Cursor jumps to the beginning of the found string.
Notifications are shown for better results visibility.
Unfortunately, violated our standartization to "search", couldn't invent better short wordings.
* Simplify flash_ui handling (by handling the unhighlight pre-callback, c.f., #7262 for more details).
* UIManager: Handle translucent window-level widgets (and those wrapped in a translucent MovableContainer) properly in setDirty directly, making sure what's *underneath* them gets repainted to avoid alpha layering glitches. (This was previously handled via localized hacks).
* Update UIManager's documentation, and format it properly for ldoc parsing, making the HTML docs more useful.
* ReaderView: Reinitialize the various page areas when opening a new document, to prevent poisoning from the previous document.
* Event: Handle nils in an event's arguments.
* CheckButton/RadioButton: Switch to simple inversion to handle highlighting
* CheckButton: Make the highlight span the inner frame's width, instead of just the text's width, if possible.
* AlphaContainer: Fix & simplify, given the UIManager alpha handling.
* MovableContainer: When translucent, cache the canvas bb used for composition.
* Avoid spurious refreshes in a few widgets using various dummy *TextWidgets in order to first compute a text height.
* KeyValuePage: Avoid floats in size computations.
Make Notification have toast=true, and UIManager deal
specifically with such widget:
a "toast" widget gets closed by any event, and let
the event be handled by a lower widget.
This should allow us to not wait or tap to get rid
of a notification, and just go on with what we're
doing.
Also make them have a default timeout of 2s,
used with all existing ones.
Allow TextBoxWidget new text direction/lang parameters to be
set on upper widgets, and propagate them all the way to it
(ScrollTextWidget, InputText, InputDialog, TextViewer).
Use specific non-default ones in some specific cases:
- Force LTR text direction when showing HTML and CSS, and
configuration files (in some plugins).
- Use Wikipedia server language and text direction when
showing an article.
- Use auto with Dictionary results, as we don't know the
dictionary language, and they may contain mixed content.
- Force LTR when showing some paths (still needs more of them)
TextEditor plugin: add 2 new options "Auto paragraph direction"
and "Force paragraph direction LTR".
Footnotes popup: grab HTML direction, and forward it
to MuPDF for proper display.
The japanese keyboard being taller than the others, when
switching to/from it from/to another layout:
- re-init InputDialog for proper sizing and positionning
- refresh the whole screen, to remove any trace of
a previous taller keyboard
Also add calls to :free() here and there to free keyboard
keys' TextWidgets' XText C objects without waiting for GC.
This commit standardizes the various todos around the code a bit in a manner recognized by LDoc.
Besides drawing more attention by being displayed in the developer docs, they're also extractable with LDoc on the command line:
```sh
ldoc --tags todo,fixme *.lua
```
However, whether that particular usage offers any advantage over other search tools is questionable at best.
* and some random beautification
Companion PR to https://github.com/koreader/koreader-base/pull/884
* Basically flags devices known to be stable when using PxP inversion.
* Plus, random fix for #4870 ;).
* A few FrontLight tweaks & cleanups on Kobo:
* Moved the Kobo-specific startup status insanity to Kobo-specific init
* Made turnOff/turnOn frontlight do a smooth ramp down/up
* On Kobo, use turnOff/turnOn for suspend/resume, to get that smooth toggle
* On Kobo, for NaturalLight w/ a mixer, only set warmth for setWarmth, and only set Brightness for setBrightness, otherwise, it tried to set both with not in-sync values, which made the FL widget jittery.
* Fix the "Enable debug logging" checkbox so that it properly disables "Enable verbose debug logging" when it gets disabled
* Avoid asking ImageWidget for alpha-blending when it's not useful
* Make ImageWidget's alpha-blending code-path double-check that alpha-blending actually is needed, and avoid it if possible
* In the same vein, only do alpha-blending in textboxwidget when absolutely necessary
* Prefer color constants over the gray() method, ensuring that they're part of the eInk palette
Depends on https://github.com/koreader/koreader-base/pull/853Fix#4774
* Various FocusManager related tweaks to limit its usage to devices with a DPad, and prevent initial button highlights in Dialogs on devices where it makes no sense (i.e., those without a DPad. And even on DPad devices, I'm not even sure how we'd go about making one of those pop up anyway, because no Touch ;)!).
* One mysterious fix to text-only Buttons so that the flash_ui highlight always works, and always honors `FrameContainer`'s pill shape. (Before that, an unhighlight on a text button with a callback that didn't repaint anything [say, the find first/find last buttons in the Reader's search bar when you're already on the first/last match] would do a square black highlight, and a white pill-shaped unhighlight (leaving the black corners visible)).
The workaround makes *absolutely* no sense to me (as `self[1] -> self.frame`, AFAICT), but it works, and ensures all highlights/unhighlights are pill-shaped, so at least we're not doing maths for rounded corners for nothing ;).
Feature of ScrollTextWidget, only used for now by TextEditor.
Pan is like Swipe, but wait a bit at end of gesture to release:
the line on which Pan was started will be moved to where Pan is
released.
May conflict with MovableContainer (so not enabled for DictQuickLookup,
where it could have been nice - but it would work only with text
dictionaries, not with HTML ones, as ScrollHtmlWidget can't really
do that).
This plugin mostly sets up a "Text editor>" submenu, that allows
browsing files, creating a new file, and managing a history of
previously opened file for easier re-opening.
It restore previous scroll and cursor positions on re-opening.
Additional "Check lua" syntax button is added when editing
a .lua file, and prevent saving if errors.
The text editing is mainly provided by the enhanced InputDialog.
InputDialog: added a few more options, the main one being
'save_callback', which will add a Save and Close buttons
and manage saving/discarding/exiting.
If "fullscreen" and "add_nav_bar", will add a show/hide keyboard
button to it.
Moved the preset buttons setup code in their own InputDialog
methods for clarity of the main init code.
Buttons are now enabled/disabled depending on context for feedback
(eg: Save is disabled as long as text has not been modified).
Added util.checkLuaSyntax(lua_string), might be useful elsewhere.
InputText: checks whether provided content can be given
back unaltered, which may not be the case after it is
splitted to UTF8 chars if the text is binary content.
Prevent editing text if that is the case.
Adds InputText and InputDialog :isEditable() and :isEdited()
methods.
Also accounts for the scrollbar width when measuring text
to prevent it from being displayed when not needed.
Also ensure a minimal size of the scrollbar thumb so it is
rendered when huge text with many lines is displayed.
Virtual keyboard: Hold on Backspace: delete from cursor
to start of line instead of clearing all text content.