This makes button heights similar in all uses of ButtonTable.
It depended on how the ButtonTable was used in each widget
(previously, first and last row may have different sizes than
the others).
buttontable.lua: more even buttons height whether zero_sep or not
framecontainer.lua: added padding_top/bottom/left/right (similar to
what was done for iconbutton)
The following widgets have been adapted for this, with some
additional fixes:
buttondialog.lua
buttondialogtitle.lua: wider title with adequate padding
confirmbox.lua + multiconfirmbox.lua: dismissable via tap outside
inputdialog.lua + multiinputdialog.lua: more even vertical padding between elements
imageviewer.lua
textviewer.lua
datewidget.lua
timewidget.lua
Additionaly: frontlightwidget.lua: fixed width of progress bar that
was exceeding window width since the Size scaling adjustements
* Fix crash with keyboard navigation of onHold buttontables
Would crash when encountering a separator or when the number
of buttons in a row changes.
* Reset previous selected item on new buttontable
This is a major overhaul of the hardware abstraction layer.
A few notes:
General platform distinction happens in
frontend/device.lua
which will delegate everything else to
frontend/device/<platform_name>/device.lua
which should extend
frontend/device/generic/device.lua
Screen handling is implemented in
frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.
The same goes for input handling.
colors were a mixture of 4bpp integers (0=white, 15=black) and
fractional blackness levels (0=white, 1.0=black) before. This is
now unified to use the color specification of the Blitbuffer API.