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Commit Graph

10 Commits

Author SHA1 Message Date
poire-z
a05f23d8fe Really disable double tap when 'disable_double_tap' is set
Closes #1594
2017-04-22 16:10:50 +02:00
Frans de Jonge
c847d628e1 Docs: cosmetic updates and additions
* Content from wiki had some cosmetic leftover glitches
* Added/adapted some docs for other modules
2017-04-12 11:27:22 -07:00
Qingping Hou
f95ad00b9e feat: add logger module & rewrite kobo suspend script in lua 2017-01-02 19:52:09 -08:00
Qingping Hou
0c49b915de refactor: add touch zone subsystem to inputcontainer
Touch zone decouples screen size from gesture event registration.

The win here is each individual widget does not need to update
gesture range on screen rotate/resize anymore.

Another advantage is we now have a centralized ordered array to handle
all registered touch event listeners, makes it much easier to resolve
gesture range conflicts between multiple widgets.

This patch also includes the following changes:

* migrate readerpaging to use readerui's touch zone
* migrate readerfooter to use readerui's touch zone
* move inverse read direction setting to touch menu's setting tab
* moved kobolight widget from readerview into readerui
* various dead code cleanups and comments
2016-12-10 16:06:51 -08:00
Qingping Hou
c619de324e chore: more luacheck fixes 2016-09-19 01:10:53 -07:00
bingo619
43797ed813 Oasis orientation 2016-08-02 19:43:16 +10:00
Qingping Hou
26f5c8861b chore: minor style cleanup 2016-03-27 17:18:25 -07:00
Qingping Hou
e422842256 minor: a lot of luacheck fixes 2016-02-15 23:10:07 -08:00
Qingping Hou
11ee8d6fcc refactor: use new KeyValuePage widget for displaying statistics 2016-02-14 21:54:17 -08:00
Hans-Werner Hilse
3066c86e38 Refactoring hardware abstraction
This is a major overhaul of the hardware abstraction layer.
A few notes:

General platform distinction happens in
  frontend/device.lua
which will delegate everything else to
  frontend/device/<platform_name>/device.lua
which should extend
  frontend/device/generic/device.lua

Screen handling is implemented in
  frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.

The same goes for input handling.
2014-11-02 21:19:04 +01:00