* Switch all initial highlights to "fast" update
i.e., everything that does an invert
Plus a few other things that refresh small UI elements onTap
Re #3130
* Tweak refreshtype for a number of widgets:
* Fix iconbutton dimen
* Make touchmenu flash on close & initial menu popup. Full-screen on close.
* Use flashing updates when opening/closing dictionary popup. Full-screen on close.
* Switch FileManager to partial.
It's mostly text, and we want flash promotion there.
* Make configdialog & menu flash on exit
* Make FLWidget flash on close
* virtualkeyboard: flash on layout change & popup.
* Potentially not that great workaround to ensure we actually see the
highlights in the FM's chevrons
* Flash when closing BookStatus Widget
* Optimize away a quirk of the dual "fast" update in touchmenu
* Promote updates to flashing slightly more agressively.
* Document what each refreshtype actually does.
With a few guidelines on their optimal usecases.
* Switch remaining scheduleIn(0.0) to nextTick()
* Tighter scheduling timers
Shaving a hundred ms off UI callbacks...
* Cache FFI C Library namespace
* Ask MuPDF to convert pixmaps to BGR on Kobo
Fix#3949
* Mention koxtoolchain in the README
re #3972
* Kindle: Handle *all* fonts via EXT_FONT_DIR instead of bind mounts insanity
* Make black flashes in UI elements user-configurable
(All or nothing).
* Jot down some random KOA2 sysfs path
Changed from 1 second to 2.
I also fixed the problem with blocking the UI when displaying the message. Now notification box is closed after taping anywhere (like InfoMessage).
More closely matches native behavior on REAGL devices.
Closing those widgets should still trigger a partial refresh though,
because we usually get back to the reader, and text, so we want REAGL
;).
This is a larger clean-up of the refresh situation.
The general shift is that refreshes are now mainly triggered by
the (top-level) widgets when they get shown or closed via UIManager.
All refreshes for the widgets when they are in use were handled by
themselves before. This adds the case of showing/closing.
It is the desired result of not having UIManager:show()/:close()
do (full screen) refreshes on its own.
This is a major overhaul of the hardware abstraction layer.
A few notes:
General platform distinction happens in
frontend/device.lua
which will delegate everything else to
frontend/device/<platform_name>/device.lua
which should extend
frontend/device/generic/device.lua
Screen handling is implemented in
frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.
The same goes for input handling.
colors were a mixture of 4bpp integers (0=white, 15=black) and
fractional blackness levels (0=white, 1.0=black) before. This is
now unified to use the color specification of the Blitbuffer API.
This should finish the work to make all globals to local variables.
That allows LuaJIT to properly compile things by interning the
references to the relevant parts (rather than looking up globals
all the time which stops a trace).