The hyphenation of a word can be changed from its default
by long pressing for 3 seconds and selecting 'Hyphenate'.
These overrides are stored in a per-language file, i.e:
koreader/settings/user-German.hyph.
That seems like a rather terrible idea to beign with, and that that may actually have fatal consequences.
Re #7738
Co-authored-by: Frans de Jonge <fransdejonge@gmail.com>
* Fix the "Enable debug logging" checkbox so that it properly disables "Enable verbose debug logging" when it gets disabled
* Avoid asking ImageWidget for alpha-blending when it's not useful
* Make ImageWidget's alpha-blending code-path double-check that alpha-blending actually is needed, and avoid it if possible
* In the same vein, only do alpha-blending in textboxwidget when absolutely necessary
* Prefer color constants over the gray() method, ensuring that they're part of the eInk palette
Depends on https://github.com/koreader/koreader-base/pull/853Fix#4774
More closely matches native behavior on REAGL devices.
Closing those widgets should still trigger a partial refresh though,
because we usually get back to the reader, and text, so we want REAGL
;).
This is a larger clean-up of the refresh situation.
The general shift is that refreshes are now mainly triggered by
the (top-level) widgets when they get shown or closed via UIManager.
All refreshes for the widgets when they are in use were handled by
themselves before. This adds the case of showing/closing.
It is the desired result of not having UIManager:show()/:close()
do (full screen) refreshes on its own.
This is a major overhaul of the hardware abstraction layer.
A few notes:
General platform distinction happens in
frontend/device.lua
which will delegate everything else to
frontend/device/<platform_name>/device.lua
which should extend
frontend/device/generic/device.lua
Screen handling is implemented in
frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.
The same goes for input handling.
colors were a mixture of 4bpp integers (0=white, 15=black) and
fractional blackness levels (0=white, 1.0=black) before. This is
now unified to use the color specification of the Blitbuffer API.