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Commit Graph

53 Commits

Author SHA1 Message Date
poire-z
43d36b2ea9 TextBoxWidget: allow showing bits of text in bold
Allow for embedding "tags" (invalid Unicode codepoints)
in the text string to trigger some text formatting:
for now only bolding some parts of text is possible.

Use it with fulltext search "all results" to highlight the
matched word (instead of the previously used brackets).
2024-01-18 12:51:10 +01:00
Benoit Pierre
346d8eb83e
Decrease fonts memory use (#10618)
Instead of opening the same font multiple times for each different
size (multiple face instances), share one face instance and create
multiple size instances.
2023-07-04 09:13:16 +02:00
NiLuJe
fadee1f5dc
Clarify our OOP semantics across the codebase (#9586)
Basically:

* Use `extend` for class definitions
* Use `new` for object instantiations

That includes some minor code cleanups along the way:

* Updated `Widget`'s docs to make the semantics clearer.
* Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283)
* Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass).
* Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events.
* Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier.
* Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references.
  * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak).
* Terminal: Make sure the shell is killed on plugin teardown.
* InputText: Fix Home/End/Del physical keys to behave sensibly.
* InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...).
* OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of.
* ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed!
* Kobo: Minor code cleanups.
2022-10-06 02:14:48 +02:00
zwim
d972b7fcfa
[core] Remove a bunch of superflous semicolons (#9449) 2022-09-08 21:52:06 +02:00
NiLuJe
2635593890 Cache: Some more tweaks after #7624
* Allow doing away with CacheItem
  Now that we have working FFI finalizers on BBs, it's mostly useless overhead.
  We only keep it for DocCache, because it's slightly larger, and memory pressure might put us in a do or die situation where waiting for the GC might mean an OOM kill.
* Expose's LRU slot-only mode
  And use it for CatalogCache, which doesn't care about storage space
* Make GlyphCache slots only (storage space is insignificant here, it was
  always going to be evicted by running out of slots).
* More informative warning when we chop the cache in half
2021-05-09 23:10:44 +02:00
NiLuJe
21b067792d Cache: Rewrite based on lua-lru
Ought to be faster than our naive array-based approach.
Especially for the glyph cache, which has a solid amount of elements,
and is mostly cache hits.
(There are few things worse for performance in Lua than
table.remove @ !tail and table.insert @ !tail, which this was full of :/).

DocCache: New module that's now an actual Cache instance instead of a
weird hack. Replaces "Cache" (the instance) as used across Document &
co.
Only Cache instance with on-disk persistence.

ImageCache: Update to new Cache.

GlyphCache: Update to new Cache.
Also, actually free glyph bbs on eviction.
2021-05-05 20:37:33 +02:00
NiLuJe
ce624be8b8 Cache: Fix a whole lot of things.
* Minor updates to the min & max cache sizes (16 & 64MB). Mostly to satisfy my power-of-two OCD.
  * Purge broken on-disk cache files
  * Optimize free RAM computations
  * Start dropping LRU items when running low on memory before pre-rendring (hinting) pages in non-reflowable documents.
  * Make serialize dump the most recently *displayed* page, as the actual MRU item is the most recently *hinted* page, not the current one.
  * Use more accurate item size estimations across the whole codebase.

TileCacheItem:

  * Drop lua-serialize in favor of Persist.

KoptInterface:

  * Drop lua-serialize in favor of Persist.
  * Make KOPTContext caching actually work by ensuring its hash is stable.
2021-05-05 20:37:33 +02:00
NiLuJe
f1f439d08b
More Android trickery (#7059)
* Modernize jit syntax

It's built-in, no need for a require anymore.

* Flag Android should_restrict_JIT again

It's mildly helpful at putting off the inevitable.
(very, very, very, very mildly).

* Bump android-luajit-launcher

https://github.com/koreader/android-luajit-launcher/pull/281
2020-12-26 20:23:51 +01:00
poire-z
24424e505e Update UI layout code to use new SVG icons
- Add IconWidget, use it for icons instead of ImageWidget.
  Specify icons by name only, look for them (with either
  .svg or .png suffixes) in multiple directories (including
  koreader/settings/icons/ to allow customizing them).
  Don't crash when icon name not found, shown a black
  background warning icon instead.
- Don't trust the icons' native sizes: replace
  scale_for_dpi=true with width/height=DGENERIC_ICON_SIZE,
  so all icons get the same (tunable) size - except in
  a few specific use cases.
- Top and bottom menu bars: normalize, and have icons
  properly centered in them, extend vertical line
  separators up to the edges.
- TOC: adjust expand/collapse icons size to items size
2020-12-19 14:49:18 +01:00
poire-z
55f3575a10
UI font rendering: use available bold fonts for bold (#5675)
A few fixes and enhancement related to bold text:
- When using bold=true with a regular font, use its bold
  variant if one exists (can be prevented by manually
  adding a setting: "use_bold_font_for_bold" = false).
- When using a bold font without bold=true, promote bold
  to true, so fallback fonts are drawn bold too.
- Whether using a bold font, or using bold=true, ensure
  fallback fonts are drawn bold, with their available bold
  variant if one exists, or with synthetized bold.
- When using a bold variant of a fallback font, keep using
  the regular variant as another fallback (as bold fonts
  may contain less glyphs than their regular counterpart).
- Allow providing bold=Font.FORCE_SYNTHETIZED_BOLD to
  get synth bold even when a bold font exists (might be
  interesting to get text in bold the same width as the
  same text non-bold).
- Use the font realname in the key when caching glyphs,
  instead of our aliases (cfont, infont...) to avoid
  duplication and wasting memory.
2019-12-08 20:31:27 +01:00
poire-z
c2e2c00db6 Font rendering: add some helpers for use by xtext
bump base for libkoreader-xtext.so:
- ffi/pic.lua: fix memory leak with some unsupported PNG files
- FreeType ffi: add methods for use with Harfbuzz shaping
- thirdparty: adds libunibreak
- Adds libkoreader-xtext.so: enhanced text shaping

Add a getFallbackFont(N) to each Lua font object to instantiate
(if not yet done) and return the Nth fallback font for the font.

Fallback fonts list: add NotoSansArabicUI-Regular.ttf

Add RenderText:getGlyphByIndex() to get a glyph bitmap by glyph
index, which is what we'll get from Harfbuzz shaping.
(RenderText:getGlyph() works with unicode charcode).
2019-11-16 18:41:14 +01:00
poire-z
f05e62c1fb
TextWidget: small refactoring, better handle max_width (#5503)
Lots of code was doing some renderText calls to get the size
of some text string, and truncate it to some width if needed,
with or without an added ellipsis, before instantiating
a TextWidget with that tweaked text string.

This PR fixes/adds some properties and methods to TextWidget
so all that can be done by it. It makes the calling code
simpler, as they don't need to use RenderText directly.
(Additionally, when we go at using Harfbuzz for text rendering,
we'll just have to update or replace textwidget.lua without
the need to update any higher level code.)

Also:
- RenderText: removed the space added by truncateTextByWidth
  after the ellipsis, as it doesn't feel needed, and break
  right alignment of the ellipsis with other texts.
- KeyValuePage: fix some subtle size and alignment issues.
- NumberPickerWidget: fix font size (provided font size was
  not used)
2019-10-21 15:20:40 +02:00
Frans de Jonge
a2dcfe9aec
[doc] Tag @todo, @fixme and @warning (#5244)
This commit standardizes the various todos around the code a bit in a manner recognized by LDoc.

Besides drawing more attention by being displayed in the developer docs, they're also extractable with LDoc on the command line:

```sh
ldoc --tags todo,fixme *.lua
```

However, whether that particular usage offers any advantage over other search tools is questionable at best.

* and some random beautification
2019-08-23 19:53:53 +02:00
NiLuJe
7210fb478d
Faster blitting @ BB8/BBRGB32 when no processing is needed (#4847)
* Pickup the eponymous blitting performance tweaks from koreader/koreader-base#878
* Cleanup BitOpts usage (require & cache)
* Unify oddness checks (MOD -> AND)
* Enforce the native Portrait orientation on Kobo (except @ 16bpp, i.e., KSM w/ 8bpp swap disabled), to allow for faster blitting when unrotted.
* Switch CRe BB to 32BPP on color screens
* Minor cleanups
2019-03-27 22:50:44 +01:00
NiLuJe
9be3455ccc Don't crash when sizeUtf8Text is called on a nil
By returning a table with the right fields instead of nil.

Re #4845
2019-03-27 17:34:41 +01:00
Qingping Hou
634fed5487 use device instead of canvascontext in UI modules 2019-03-03 13:10:45 +01:00
Qingping Hou
1605409c60 rename runtimectl to document/canvascontext 2019-03-03 13:10:45 +01:00
Qingping Hou
02eca23649 decouple device from document modules 2019-03-03 13:10:45 +01:00
poire-z
620542b055
Text input related fixes & enhancements (#4124)
InputText: checks whether provided content can be given
back unaltered, which may not be the case after it is
splitted to UTF8 chars if the text is binary content.
Prevent editing text if that is the case.
Adds InputText and InputDialog :isEditable() and :isEdited()
methods.
Also accounts for the scrollbar width when measuring text
to prevent it from being displayed when not needed.
Also ensure a minimal size of the scrollbar thumb so it is
rendered when huge text with many lines is displayed.

Virtual keyboard: Hold on Backspace: delete from cursor
to start of line instead of clearing all text content.
2018-08-01 18:33:52 +02:00
Frans de Jonge
d931869ae3 [doc] RenderText:getGlyph() and truncateTextByWidth() (#3140) 2017-08-28 21:25:33 +02:00
Robert
c78f6989b4 Fix: truncateTextByWidth() should respect kerning and bold (#3139) 2017-08-28 20:36:15 +02:00
poire-z
ebe0c08bfb dict/wiki: definitions' text justification
This can be disabled by adding ["dict_justify"] = false to settings.reader.lua
2017-01-12 19:50:12 -08:00
Qingping Hou
f95ad00b9e feat: add logger module & rewrite kobo suspend script in lua 2017-01-02 19:52:09 -08:00
robert00s
09f2db3729 Fix long filename text in history textbox (#2322)
Fix long filename text in history textbox
2016-11-08 10:05:34 -08:00
chrox
f3e0d44cc4 disable jit on some modules on android
to make koreader on Android  more stable

and with these opt params:
```
require("jit.opt").start("sizemcode=64","maxmcode=64", "hotloop=10000")
```

The strategy here is that we only use precious mcode memory (jitting)
on deep loops like the several blitting methods in blitbuffer.lua and
the pixel-copying methods in mupdf.lua. So that a small amount of mcode
memory (64KB) allocated when koreader is launched in the android.lua
is enough for the program and it won't need to jit other parts of lua
code and thus won't allocate mcode memory any more which by our
observation will be harder and harder as we run koreader.
2016-04-07 23:43:58 +08:00
Qingping Hou
6fccb610c4 doc: update rendertext 2016-03-06 22:45:40 -08:00
Qingping Hou
3bec9cea89 ui(kvpage) truncate title/key/value if it's too long 2016-02-15 17:56:13 -08:00
Qingping Hou
e410ce14df doc: types/functions for font and rendertext module 2016-02-15 16:14:15 -08:00
Qingping Hou
11ee8d6fcc refactor: use new KeyValuePage widget for displaying statistics 2016-02-14 21:54:17 -08:00
frankyifei
059de23037 implement GUI dialog for setting crengine fallback font 2015-09-03 00:51:38 +09:30
Qingping Hou
186673587e chore: fix some of the luacheck errors 2015-04-26 20:57:45 -04:00
Hans-Werner Hilse
a82bafc63c fix handling of invalid UTF8 sequences
external data (and in bad cases our own) can contain invalid byte
sequences in UTF8 strings. A prominent example are file names.
There was a 1-off bug in calculating the allowed length for multibyte
chars, and the iterator was a bit too greedy when stumbling upon
invalid sequences, returning a single "invalid" char for a sequence
up to the point where it became invalid in calculation. Now, we present
one invalid char for the first byte of that sequence and then check
for a valid char starting with the next byte.
2014-11-28 14:52:04 +00:00
Hans-Werner Hilse
3066c86e38 Refactoring hardware abstraction
This is a major overhaul of the hardware abstraction layer.
A few notes:

General platform distinction happens in
  frontend/device.lua
which will delegate everything else to
  frontend/device/<platform_name>/device.lua
which should extend
  frontend/device/generic/device.lua

Screen handling is implemented in
  frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.

The same goes for input handling.
2014-11-02 21:19:04 +01:00
Hans-Werner Hilse
5982e24d57 unify color specification
colors were a mixture of 4bpp integers (0=white, 15=black) and
fractional blackness levels (0=white, 1.0=black) before. This is
now unified to use the color specification of the Blitbuffer API.
2014-10-24 13:48:42 +02:00
Hans-Werner Hilse
7b1777e095 adapt widgets and text rendering to new font rendering
no background for text rendering anymore
2014-10-04 15:54:03 +02:00
Hans-Werner Hilse
adbcdddb56 undo wrong use of addblitFrom()
rendertext.lua did use addblitFrom() for rendering text - i.e. blitting
the letters to a BlitBuffer. However, it used intensity=1.0, which is
the same as doing a (faster, more efficient) blitFrom(). So use that
instead.

What was probably intented here is a different kind of blitting - using
the bitbuffer of the glyph as a mask.
2014-09-28 21:11:03 +02:00
chrox
56fa8a45b7 remove rescaleByDPI since it's not reversible
alternatively we store the original size before scaling by screen DPI
and use that value when needed.
2014-08-20 09:41:01 +08:00
chrox
92219a1f1e cleanup: expand tab to 4 spaces 2014-03-13 21:52:43 +08:00
chrox
24ed02bbee add bold property for text rendering 2014-01-22 17:26:14 +08:00
Paulo Matias
9072a30cb5 Avoid off-limits dictionary title and make font size adjustable 2014-01-10 01:12:51 -02:00
chrox
63d574c3b5 less verbose on fallback text rendering 2013-10-25 20:10:15 +08:00
chrox
4cfdce6105 fix several local calls of Math.round 2013-10-23 22:37:55 +08:00
HW
09cd5c4104 Make DEBUG a require()d local 2013-10-22 20:51:29 +02:00
HW
ef111b99c6 Refactored to use strictly locals 2013-10-18 22:38:07 +02:00
chrox
3f3e434157 rescale font size when fallbacks to fallback fonts
and make FreeSerif font the default font instead of DroidSansFallback

This patch should fix #272.
2013-10-16 12:22:53 +08:00
HW
25faf7e1a4 fixed bugs in implementation of utf8Chars() 2013-09-03 16:54:06 +02:00
HW
61c232e0e9 add a UTF8 character iterator
this speeds up font rendering since LuaJIT doesn't have to use
the interpreter for string.gsub(), which was used before
2013-09-03 16:24:49 +02:00
chrox
bbfa6428aa add glyph fallbacks
if glyph is not found in specified fontface, fallback fonts are checked
on by one until a glyph is found.
2013-06-16 15:33:50 +08:00
chrox
01f045e7f9 add standalone glyph cache
I found it will be especially helpful to cache glyph separately
so that glyph caches won't be washed out by a single page cache.
2013-03-25 16:26:57 +08:00
chrox
26e2435fc6 render text with background and foreground 'color' 2013-03-16 19:46:37 +08:00