1. Android.getScreenBrightness() is used in frontend/device/android/powerd.lua to retrieve the frontlight intensity.
2. kosync.koplugin won't save settings for whisper sync.
3. batterstat.koplugin won't work correctly if several on* events are fired.
* Start battery stat plugin
* BatteryStat & kobolight
* Several minor improvements
* Remove a useless function
* flush settings
* Some review feedbacks
* Resolve review comments
* Remaining Minutes -> Remaining Hours
* Add dump_file
* typo
* realpath
* realpath on folder
* Remove useless os.time()
* Resolve review comments
* warning
* Add BatteryStat.debugging flag
* treat log as txt
* Minor improvement
* Charging hour should be positive
* Use warn instead of info
* onSuspend in Kobo
* Charging events for kobo and kindle
* More events
* dumpOrLog
* Warnings
* Typo
* More space
* Singleton
* slightly format change
* BatteryStat singleton
* Init
* Remove debugging flag
* sleeping percentage is still negative
* Read settings
* Do not need to change was_suspending and was_charging
* Typo
* Remove debugging flag
* Not charging should happen before suspend
* Resolve review comments
* was_suspend and was_charging should be updated each time in onCallback()
in order to have debugging facilities in framebuffer:init(), we hand
over the debug function as soon as we can.
Also, set a viewport for Kobo Mini. Hopefully, it fits most people -
I can only test on my unit.
Events have been passed to the frontend/device (or /input) code before.
Some of them have been handled in the FFI/input code, however. That
seems to be highly critical with regard to timing, though, so we just
let it enqueue the event for our code to process later. That way, a
mutex that locks the input event queue can be freed faster.
Lots of the device-related distinction wandered into
base/ffi/framebuffer_<driver>. This eases the refresh logic in
UI manager, which basically only decides what kind of refresh
to trigger. The device specific configuration in the framebuffer
driver decides how to realize that whish.
screen.lua is gone, in its place is now the framebuffer driver.
The device abstraction decides what framebuffer driver to load.
This is a major overhaul of the hardware abstraction layer.
A few notes:
General platform distinction happens in
frontend/device.lua
which will delegate everything else to
frontend/device/<platform_name>/device.lua
which should extend
frontend/device/generic/device.lua
Screen handling is implemented in
frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.
The same goes for input handling.