* Menu/KeyValuePage/ReaderGoTo: Unify the dialogs. (Generally, "Enter page number" as title, and "Go to page" as OK button).
* Allow *tapping* on pagination buttons, too. Added spacers around the text to accommodate for that.
* Disable input handlers when <= 1 pages, while still printing the label in black.
* Always display both the label and the chevrons, even on single page content. (Menu being an exception, because it can handle showing no content at all, in which case we hide the chevrons).
* KVP: Tweak the pagination buttons layout in order to have consistent centering, regardless of whether the return arrow is enabled or not. (Also, match Menu's layout, more or less).
* Menu: Minor layout tweaks to follow the KVP tweaks above. Fixes, among possibly other things, buttons in (non-FM) "List" menus overlapping the final entry (e.g., OPDS), and popout menus with a border being misaligned (e.g., Calibre, Find a file).
* CalendarView: Minor layout tweaks to follow the KVP tweaks. Ensures the pagination buttons are laid out in the same way as everywhere else (they used to be a wee bit higher).
* Simplify flash_ui handling (by handling the unhighlight pre-callback, c.f., #7262 for more details).
* UIManager: Handle translucent window-level widgets (and those wrapped in a translucent MovableContainer) properly in setDirty directly, making sure what's *underneath* them gets repainted to avoid alpha layering glitches. (This was previously handled via localized hacks).
* Update UIManager's documentation, and format it properly for ldoc parsing, making the HTML docs more useful.
* ReaderView: Reinitialize the various page areas when opening a new document, to prevent poisoning from the previous document.
* Event: Handle nils in an event's arguments.
* CheckButton/RadioButton: Switch to simple inversion to handle highlighting
* CheckButton: Make the highlight span the inner frame's width, instead of just the text's width, if possible.
* AlphaContainer: Fix & simplify, given the UIManager alpha handling.
* MovableContainer: When translucent, cache the canvas bb used for composition.
* Avoid spurious refreshes in a few widgets using various dummy *TextWidgets in order to first compute a text height.
* KeyValuePage: Avoid floats in size computations.
* In ReaderPaging, the panning step pre-PanningUpdate can be wildly overshot near page edges, so, use the corrected value instead by recomputing it after the panning has been effectively computed by ReaderView.
This fixes slight inaccuracies, as well as glaring mistakes when going backwards, or when near page edges.
This is in line with how ReaderRolling computes the value, which I only realized later because I'm an idiot.
* Minor cleanups around the handling of the dim_area Geom object in general.
* Fix the "Arrow" page overlap mode to be painted in the right coordinates when going backward. Issue might not have been terribly clear because of the previous issue ;).
* Center the arrow's point, while we're here.
* Don't use AlphaContainer to make it translucent, because AlphaContainer is horribly broken, and has weird quirks and behavior that make no sense to me unless some very specific and unlikely constraints are met, and they definitely aren't here.
This fixes the arrow copying an arrow-sized square of the original page the book was opened on on the top-left corner of *every* page with an arrow. (lol).
* Do real proper alpha-blending via Icon/ImageWidget from the original icon, instead of faking it via addBlitFrom, in order to avoid the dimming *around* the triangle's shape.
* QuickDictLookup, ImageViewer, NumberPicker: Smarter `update` that will re-use most of the widget's layout instead of re-instantiating all the things.
* SpinWidget/DoubleSpinWidget: The NumberPicker change above renders a hack to preserve alpha on these widgets almost unnecessary. Also fixed said hack to also apply to the center, value button.
* Button: Don't re-instantiate the frame in setText/setIcon when unnecessary (e.g., no change at all, or no layout change).
* Button: Add a refresh method that repaints and refreshes a *specific* Button (provided it's been painted once) all on its lonesome.
* ConfigDialog: Free everything that's going to be re-instatiated on update
* A few more post #7118 fixes:
* SkimTo: Always flag the chapter nav buttons as vsync
* Button: Fix the highlight on rounded buttons when vsync is enabled (e.g., it's now entirely visible, instead of showing a weird inverted corner glitch).
* Some more heuristic tweaks in Menu/TouchMenu/Button/IconButton
* ButtonTable: fix the annoying rounding issue I'd noticed in #7054 ;).
* Enable dithering in TextBoxWidget (e.g., in the Wikipedia full view). This involved moving the HW dithering align fixup to base, where it always ought to have been ;).
* Switch a few widgets that were using "partial" on close to "ui", or, more rarely, "flashui". The intent being to limit "partial" purely to the Reader, because it has a latency cost when mixed with other refreshes, which happens often enough in UI ;).
* Minor documentation tweaks around UIManager's `setDirty` to reflect that change.
* ReaderFooter: Force a footer repaint on resume if it is visible (otherwise, just update it).
* ReaderBookmark: In the same vein, don't repaint an invisible footer on bookmark count changes.
- InfoMessage: add an option show_delay.
- MovableContainer: avoid possible crash when
not yet painted.
- ReaderDictionary: use show_delay=0.5 instead of
scheduleIn(0.5n...) (a5b133da) as we need the
InfoWidget to be known to UIManager to catch tap
and allow interrupting lookups properly.
- ReaderDictionary: rework handling of no_refresh_on_close
(6162c287) with proper regions comparisons
* Modernize jit syntax
It's built-in, no need for a require anymore.
* Flag Android should_restrict_JIT again
It's mildly helpful at putting off the inevitable.
(very, very, very, very mildly).
* Bump android-luajit-launcher
https://github.com/koreader/android-luajit-launcher/pull/281
* Don't paint invisible background-colored rounded corners
Made obvious when testing #7042
* Only enforce a highlight radius on buttons that don't already set a
custom one ;).
(Mostly, square buttons with a 0 radius ^^).
ffi/blitbuffer already handles radius being nil, which suits us just fine
:)
- Add IconWidget, use it for icons instead of ImageWidget.
Specify icons by name only, look for them (with either
.svg or .png suffixes) in multiple directories (including
koreader/settings/icons/ to allow customizing them).
Don't crash when icon name not found, shown a black
background warning icon instead.
- Don't trust the icons' native sizes: replace
scale_for_dpi=true with width/height=DGENERIC_ICON_SIZE,
so all icons get the same (tunable) size - except in
a few specific use cases.
- Top and bottom menu bars: normalize, and have icons
properly centered in them, extend vertical line
separators up to the edges.
- TOC: adjust expand/collapse icons size to items size
This commit standardizes the various todos around the code a bit in a manner recognized by LDoc.
Besides drawing more attention by being displayed in the developer docs, they're also extractable with LDoc on the command line:
```sh
ldoc --tags todo,fixme *.lua
```
However, whether that particular usage offers any advantage over other search tools is questionable at best.
* and some random beautification
The contained widget may not have integer position/dimen
(which should probably be fixed in those that don't ensure
that), and our maths could eventually make them even more
shifted by fractional parts.
In the end, when closing the widget, the refresh code may
miss painting/cleaning 1px and leave a border of the widget
on the screen.
Manager supports separate gestures for the file manager and the reader. Gestures from the manager have a higher priority than built-in gestures.
Settings available in Gear -> Device -> Gesture manager
* [VirtualKeyboard] Add support for keynaviguation
Also rename the variable "layout" to "keyboard_layout" because conflict
with the layout from the focusmanager
* Make the goto dialog compatible with key naviguation
My solution is to change the order of the widget. The last one will the
virtualkeybard so it catch all the keybinding, and below it, make the
dialog "is_always_active = true" so it can receive touch event.
* Correctly show the virtual keyboard on dpad devices
* change the order to call the virtualKeyboard so it end up on top
* Handle the multi input dialog
* Support reopening the virtualKeyboard by the Press key
* add check focusmanager
* Fix https://github.com/koreader/koreader/issues/3797
* MultiInputDialog : Now work on non touch-device
* Set the virtualkeyboard to be a modal widget
* Fix the layout in multiinputwidget
* Fix for the various combination of
hasKeys,hasDpad,isTouchDevice
* [Focusmanager] Better handling of malformed layout
* [device][kindle4] add fake event to kindle4
* modify focusmanager to allow for more complex layout
The focusmanager now naviguate the layout by avoiding nil value
instead of relying on table lenght. It should be completely backward
compatible
* add Dpad naviguation to the touchmenu
* fix crash because virtualkeyboard on non touch device
the kindle4NT has no keyboard nor touch, the fix open the virtual
keyboard so koreader dont crash but it's not useable
* Enable device with keys to use the touchmenu
* Don't get stuck in reader progress statistics plugin
* [underlinecontainer] Fix and remove unused function
References #1898.
Some Hold and move (hold on title and move away from it) would not work.
Pan (=swipe with hold at end) while selecting text would move the
window (it now does nothing: proper text selection still needs Hold
on word at start).
Also increase hold duration from 2s to 3s (for switching lookup
between dict/wikipedia) to be consistent with the 3s duration in
readerhighlight.
This makes button heights similar in all uses of ButtonTable.
It depended on how the ButtonTable was used in each widget
(previously, first and last row may have different sizes than
the others).
buttontable.lua: more even buttons height whether zero_sep or not
framecontainer.lua: added padding_top/bottom/left/right (similar to
what was done for iconbutton)
The following widgets have been adapted for this, with some
additional fixes:
buttondialog.lua
buttondialogtitle.lua: wider title with adequate padding
confirmbox.lua + multiconfirmbox.lua: dismissable via tap outside
inputdialog.lua + multiinputdialog.lua: more even vertical padding between elements
imageviewer.lua
textviewer.lua
datewidget.lua
timewidget.lua
Additionaly: frontlightwidget.lua: fixed width of progress bar that
was exceeding window width since the Size scaling adjustements
* footer(optimize): remove dead code
* footer(fix): disable auto refresh time option when current time is not checked
* fix: support disable progress bar again
Makes it easier to comply with UX style.
* Change "OK" to "Search dictionary" in Dictionary lookup to comply with UX style
* Change "OK" to "Search all text" in Fulltext search to comply with UX style
Tacked on but highly related:
* change "OK" to "Search Wikipedia" in Wikipedia lookup to comply with UX style
* change "OK" to "Set default" in ConfigDialog to comply with UX style
Chore:
* fixed up order of requires
Also fix touch zone dependency graph generation code.
ReaderHighlight has now been migrated to use touch zone
Inputcontainer's touch event handling logic changed to only stop
propagation when handler returns `true`. Previously, it stops
propagation when a handler is found. This is needed to support
both readerhighlight_tap and tap_forward touch zones.
This should fix the most obvious memory leaks (noticable when
using images as screensaver).
ImageWidget: added a few more options needed by ImageViewer,
and removed 'overflow' option as logic was wrong.
Touch zone decouples screen size from gesture event registration.
The win here is each individual widget does not need to update
gesture range on screen rotate/resize anymore.
Another advantage is we now have a centralized ordered array to handle
all registered touch event listeners, makes it much easier to resolve
gesture range conflicts between multiple widgets.
This patch also includes the following changes:
* migrate readerpaging to use readerui's touch zone
* migrate readerfooter to use readerui's touch zone
* move inverse read direction setting to touch menu's setting tab
* moved kobolight widget from readerview into readerui
* various dead code cleanups and comments
to make koreader on Android more stable
and with these opt params:
```
require("jit.opt").start("sizemcode=64","maxmcode=64", "hotloop=10000")
```
The strategy here is that we only use precious mcode memory (jitting)
on deep loops like the several blitting methods in blitbuffer.lua and
the pixel-copying methods in mupdf.lua. So that a small amount of mcode
memory (64KB) allocated when koreader is launched in the android.lua
is enough for the program and it won't need to jit other parts of lua
code and thus won't allocate mcode memory any more which by our
observation will be harder and harder as we run koreader.