TouchMenu: added options to menu items with the following defaults:
keep_menu_open = false
hold_keep_menu_open = true
So, default for Tap callback is to close menu, and for Hold callback
to keep menu open.
In both cases, provide the TouchMenu instance as the 1st argument to
the callback functions (instead of a refresh_menu_func I added in #3941)
so the callback can do more things, like closing, refreshing,
changing menu items text and re-ordering...
ReaderZooming: show symbol for default (like it was done for
ReaderFont, ReaderHyphenation...)
TextEditor plugin: update the previously opened files list in real
time, so the menu can be kept open and used as the TextEditor main
interface.
SSH plugin: keep menu open and update the Start/Stop state in real time
ReadTimer plugin: tried to do what feels right (but I don't use it)
Also remove forgotten cp in the move/paste file code
Includes:
- Avoid page break between a node and its borders
- Allow building an alternative TOC from document headings
On CRE documents, allows toggling between original TOC and an
alternative TOC with long-press on the "Table of content" menu
item.
Also update the Wikipedia stylesheet to further avoid
page-breaks between images and their caption, so a full
bordered wikipedia thumbnail is always full on a single page.
Navigating the TOC, viewing a full screen image, browsing
reading stats... would call paintTo() on ReaderUI (so, asking
the engine to render the page) or FileManager (so, rendering cover
images) even though their content is hidden.
Widgets registering to UIManager have to explicitely states
they cover the full screen (UIManager can't know, parts of their
dimen may be transparent, e.g. if it is a CenterContainer).
Configure number of items per page (from 6 to 24) - default is 14
Allow filenames to wrap so that we can see the full name
Used by File browser, History, Search Result, Bookmarks, Table of contents (only single line), File chooser, OPDS catalog
This gives the page position to these modules even in scroll mode.
Also, in readerrolling: don't query battery/charging status
when crengine does not need it (used only when it shows its top
progress bar).
This is a major overhaul of the hardware abstraction layer.
A few notes:
General platform distinction happens in
frontend/device.lua
which will delegate everything else to
frontend/device/<platform_name>/device.lua
which should extend
frontend/device/generic/device.lua
Screen handling is implemented in
frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.
The same goes for input handling.