- css tweaks: use correct CSS "hyphens:" instead of "hyphenate:"
- screenshoter: more logical order of lines (no change in what it does)
- textviewer: make diagonal swipe really trigger a full refresh
- textwidget: more adequate text length to help with centering
- toggleswitch: fix sizing & centering with correct calculations
(this reduces a bit the size of switches, and may cause a new
truncation in some translations)
* [toggleswitch] Add support for key navigation to this widget
Add the onFocus an onUnfocus event handler
add a new function that just circle the switch if not touch event is
detected
* Add key navigation to the readermenu
The shortcut is still Alt-gr on sdl, to be defined on Kindle
* Remove the old method of handling the Press key.
Now the event is handled by the main widget who implement focusmanager
and then dispatched to the currently focused item.
Modify the fine font tuning only for non touch-devices
See : https://github.com/koreader/koreader/pull/3785#issuecomment-375306466
* Prevent open screensaver more than one in the same time
* Add option to enable/disable background in message screensaver
* fallback to random images if this book cover is excluded feature + fix Disabled (leave screen/page as it is)
* Autostretch disable by default, more fallback options, leave screen as it is
Decide baseline vertical position according to font metrics, instead
of the hardcoded 0.7 (in textwidget, which made the text a little
bit up in its box), and 0.75 (in toggleswitch, which made the text a
little bit down in its box). This usually gives a value around 0.72
or 0.73 with our ui fonts, which looks about right.
ReaderFooter: add bottom padding, now that our text goes a few pixels lower
More closely matches native behavior on REAGL devices.
Closing those widgets should still trigger a partial refresh though,
because we usually get back to the reader, and text, so we want REAGL
;).
This is a major overhaul of the hardware abstraction layer.
A few notes:
General platform distinction happens in
frontend/device.lua
which will delegate everything else to
frontend/device/<platform_name>/device.lua
which should extend
frontend/device/generic/device.lua
Screen handling is implemented in
frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.
The same goes for input handling.
colors were a mixture of 4bpp integers (0=white, 15=black) and
fractional blackness levels (0=white, 1.0=black) before. This is
now unified to use the color specification of the Blitbuffer API.