The ABS_PRESSURE ABS code is also detected on some KOBO devices
if ABS_PRESSURE events are feeded to handle orientation those devices
will have a unresponsive screen as described in #2219.
This patch registers an event adjustment handler for Kindle Oasis to
adjust the ABS_PRESSURE code to ABS_OASIS_ORIENTATION code so that
it won't affect event handling on other devices.
* Fix touch input on the 3G KOA
There's an extra controller in there screwing things up for us,
because reasons, I guess?
Fix#2181
* Avoid touch_dev duplication
And also probably prevent a crash when trying to enable WiFi there.
We really shouldn't even show the WiFi stuff on some of these old
devices, but at least now it doesn't crash ;).
in order to have debugging facilities in framebuffer:init(), we hand
over the debug function as soon as we can.
Also, set a viewport for Kobo Mini. Hopefully, it fits most people -
I can only test on my unit.
Lots of the device-related distinction wandered into
base/ffi/framebuffer_<driver>. This eases the refresh logic in
UI manager, which basically only decides what kind of refresh
to trigger. The device specific configuration in the framebuffer
driver decides how to realize that whish.
screen.lua is gone, in its place is now the framebuffer driver.
The device abstraction decides what framebuffer driver to load.
FIXME!
Needs actual confirmation from people with the HW!!
Once that's done, some device checks will probably need to be
udated in the codebase to take those new devices into account ;).
This is a major overhaul of the hardware abstraction layer.
A few notes:
General platform distinction happens in
frontend/device.lua
which will delegate everything else to
frontend/device/<platform_name>/device.lua
which should extend
frontend/device/generic/device.lua
Screen handling is implemented in
frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.
The same goes for input handling.